Flying Duck (06-20-2015)
Im trying to make a simple memory aimbot but i dont understand how people get the proper memory pointer thingeys to do it....anyone has a boiled down tutorial on this? im super interested in making my own cheats for old games (to practice)
Flying Duck (06-20-2015)
Search fleep hacks channel on youtube.
hope it help.
Flying Duck (06-20-2015),Youtro (06-20-2015)
Flying Duck (06-20-2015)
Learn Cheat engine, search in google I got few suggestion :
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https:// bit. ly /1d7BnvI
Last edited by afiqhebat; 06-20-2015 at 06:26 AM.
Flying Duck (06-20-2015)
Flying Duck (06-20-2015)
Flying Duck (06-20-2015)
Flying Duck (06-20-2015)
Flying Duck (06-20-2015)
Originally Posted by Dave84311Originally Posted by RoyceOriginally Posted by Hitokiri~Originally Posted by HypnotizedOriginally Posted by _TaviOriginally Posted by Hitokiri~
i did it but the adress doesnt seem to reset upon restarting the game
https://i.imgur.com/hkLrgc6.jpg
every time i restart and reopen counter strike the values are correct..how can that happen? arent these supposed to be dynamic?
No CheatEngine is not the best to find addys, OllyDBG is your friend. First of all study the game mechanics, if you wanna build an aimbot then you have to know where the fuck they enemy players are located, so you gotta learn how the game calculates the players position. In most cases there should be a struct of the player which holds a 3D vector representing its location. So pretty much you are looking for a "float" postition. Some games might also use "double" but yeah try them both.. Try to find the structure entry point and then google might help you to build up the structure. (There's a program Struct Builder or something like that)
Dude you gotta learn the basics but since you're a jew I assume you are not willing to pay to learn, so yeah, use PInvoke to call ReadProcessMemory() then read a float value from the game, once done calculate the mouse coordinates. Also implement a distance checking so it aims at the closest enemy. Well if the enemy is even in range.