denis200191 (06-27-2015),Kosmo (07-06-2015)
This was in Necromancy v5, but I figured I should do a separate release to teach the noobs how to use it.
I have only tested it in Standalone but it should work in DayZ Mod, Arma 2, and Arma 3.
SQF Crosshair by Mizzle420420:
Code:[]spawn { while {true}do { 0 cutRsc['RscTitleStructuredText', 'PLAIN']; _display = uinamespace getvariable['RscTitleStructuredText', displaynull]; _ctrl = _display displayctrl 9999; _ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0; _ctrl ctrlSetPosition[safezonex, safezoney + 0.9, safezonew, safezoneH]; _ctrl ctrlSetStructuredText parseText "<t color='#890202'>(</t><t color='#8DFF00'>+</t><t color='#890202'>)</t>"; _ctrl ctrlcommit 0; uiSleep 7; }; };
Positioning and colors
In the example below I adjusted the height by + 0.9
To Adjust Positioning Change this code:
In the example below I adjusted the height by + 0.9
Code:[safezonex, safezoney + 0.9, safezonew, safezoneH]
To Change colors edit these numbers using html color code:
In the example below the color is set to green
Code:#890202
Last edited by Mizzle420420; 06-27-2015 at 08:19 PM.
denis200191 (06-27-2015),Kosmo (07-06-2015)
Nice job.
Team_420
Finally, I waited for a separate release.
Last edited by denis200191; 06-27-2015 at 09:57 PM.