Various options normal to any trainer, the world's simplest speedometer, either in KM/H or MP/H or both, 60 Teleporting options that can be customized using the trainerv.ini, 12 vehicle spawning options assigned to hotkeys, which also can be customized using trainer.ini, all other car models can be spawned by using the menu. you can force a default station in each vehicle you enter, or when using the mobile radio, both configurable in game and using the trainer.ini You can change your player model using the menu.
Download ScriptHookV:
https://www.mpgh.net/forum/showthread.php?t=989986
It also features time and weather options, and a bunch of car options Also any predefined teleport slot can be customized in game, overwriting the predefined values
The trainer also includes bodyguard /ped spawning, any model can be spawned, any weapon can be given , defaults in trainer.ini, these can also be altered using the bodyguard menu in game. In additional to bodyguards, also drivers, combat peds and peds and drivers that attack the player can be spawned. Normal peds can be given a total of ten tasks. You can assign the same tasks to the last spawned ped. You can set the bodyguards to follow you in a car. You can also select a specific ped and do stuff on the selected ped.
The trainer includes the mobile radio, which works outside of the car, all features that are available with the normal radio, also work with the mobile radio.
Trainer.ini contains the defaults section, where you can set certain settings to be enabled on game start.
More information and installation instructions available in the ReadMe
Changes from 1.5:
-Voices now work on player character as well, thanks to jedijosh920 for finding the native that allows this
-fixed an issue with RB+X not always correctly opening up the menu depending on how you closed it.
-added raise/lower roof for convertible cars in doors menu, this is also saved when save vehicle is used.
-key for airbreak changed F6 is used as switch key to Franklin, new key is G+6.
-fixed parachute tints not being applied on game start
-key for Vehicle god mode G+9
-when using custom color menu (the RGB colors) the pearl colors remained, now you can optionally remove those). Also the custom color menu will work for the saved car.
-keybind for saved vehicle (K+Num 1) , delete Saved Vehicle (K+Num 0) and teleport to Saved Vehicle (K+Num 2).
-Keybind for cycle through passenger seats (K+ Num 3).
-keybind for Enable/disable Gravity gun (K + Num 4) and blow up Cop Cars (K + Num 5) and Teleport bodygards to player (K+ num 6).
-added the missing Knife Flights, again thanks to choc4444 for providing those.
-changed freeze time so that time does advance whilst saving and watching tv works again. I will hear when someone doesn't want this and I will make it optional.
-fixed an issue with real time duration not advancing the hours.
-some of the paperscrap teleports have been corrected, thanks to flavaone.
-added Vinewood Souvenirs Teleports in pickup teleport menu thanks to choc4444.
-object stuff slowly returns, ability to select from the last spawned 500 objects, move them, clone them, make them visible/invisble and dynamic/static.
in addition the save and load to objects.ini returns, it will save the last 250 objects to objects.ini so that they can be loaded on demand.
-preview object is available when in objects 1 - objects 6, Holding X will preview the selected object.
-object move speed and rotation speed are saved when save settings is used, this can be set in the object move screen.
-lower vehicle makes a return as well, including the ability to set the force that is applied (which is also saved when save settings is used).
-added Bahama Mama's West and Dr Friedlander Office to other teleports, interiors, thanks to TaazR for providing the missing native.
-leave engine running now takes the light state into consideration.
Ini Changes:
Defaults (these are automatically added when save all settings is run)
ObjectMoveSpeed=0.5 //Object Move Speed
ObjRotationSpeed=0.5 //Object Rotation Speed
LowerCar=0 //LowerCar
LowerCarForce=-0.02 //Lower Car Force
Keybindings (copy those to your existing trainerv.ini)
SavedVehicleKey1=75 //Delete Saved Vehicle Default K
DSavedVehicleKey2=96 //Delete Saved Vehicle Default Num 0
SavedVehicleKey1=75 //Saved Vehicle Default K
SavedVehicleKey2=97 //Saved Vehicle Default Num 1
TSavedVehicleKey1=75 //Teleport to Saved Vehicle Default K
TSavedVehicleKey2=98 //Teleport to Saved Vehicle Default Num 2
CyclePassengerKey1=75 //Cycle through Passenger Seats Default K
CyclePassengerKey2=99 //Cycle through Passenger Seats Default Num 3
GravityGunKey1=75 //Enable Gravity Gun Default K
GravityGunKey2=100 //Enable Gravity Gun Default Num 4
ExplodeCopCarKey1=75 //Explode Cop Car Default K
ExplodeCopCarKey2=101 //Explode Cop Car Default Num 5
BGteleportKey1=75 //Teleport Bodygaurds Default K
BGteleportKey2=102 //Teleport Bodygaurds Default Num6
Screenshot:
Virus Scans:
https://www.virustotal.com/en/file/7...is/1436584521/
https://virusscan.jotti.org/en/scanre...258ce083cd3bef
Credits:
sjaak327