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  1. #46
    Scruffy's Avatar
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    Quote Originally Posted by GOD View Post
    Leave this kid alone, you fucking e-bullies

    /mmf
    stfu rat
    you're not good enough to be an antagonizer like us

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  2. #47
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    Quote Originally Posted by GOD View Post
    Leave this kid alone, you fucking e-bullies

    /mmf
    Fuck you rat. Millions of people have left Mpgh because of you.

  3. #48
    GOD's Avatar
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    thats not true yo

    ehehe
    I am the God.

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    Quote Originally Posted by Obama View Post
    Fuck you rat. Millions of people have left Mpgh because of you.
    I think he'd be proud of that.

  5. #50
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    Quote Originally Posted by legendaryhack View Post
    I think he'd be proud of that.
    I bet it is around 100 who have left because of him specificly.


  6. #51
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    I left bc of God. He's a dick.

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    Somebody is proud.

  8. #53
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    Quote Originally Posted by Czar View Post
    Somebody is proud.
    *cough* This page has had 3,673 visits *cough*

    3,673 < 8,974
    Thanks for the sig Ryan

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  9. #54
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    Quote Originally Posted by arunforce View Post


    You failed to considered the GDK that YOUR ENGINE USES. Direct X and OpenGL are millions of lines of code.

    Had you written the ENTIRE graphics engine like you would have to in Flash, whole new story.

    /JETAMAY
    Anything written in Flash can't be compared to anything written in C++, that's for sure. Secondly, DirectX and OpenGl are just different ways to interface with the video device, and are not graphics engines. I don't know of any games that DONT use DirectX and\or OpenGl. Thats like me telling you, you've failed to consider that the flash runtime environment is millions of lines of code, and the SDKs it uses are probably millions of lines of code, and the OS & Drivers that it uses are probably millions of lines of code, and the video device that those SDKs interface with probably took millions of hardware engineers, and thus, you didn't write anything. If you had created your own graphics device, drivers for the device, SDK with APIs used to interface with the driver, and your own Graphics Engine, then it'd be a whole different story.

    Maybe I misunderstood what your saying, and I probably am, but that's what I'm getting.



    There are two types of tragedies in life. One is not getting what you want, the other is getting it.

    If you wake up at a different time in a different place, could you wake up as a different person?


  10. #55
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    LEAN ON ME JETAMAY

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    When u need some one, u can lean on me
    [IMG]https://i1052.photobucke*****m/albums/s455/Moshtixxx/chibi_sakura_miku_by_dav_19-d4stik3.png[/IMG]

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    I am the champion hehe
    [IMG]https://z.abou*****m/d/politicalhumor/1/0/j/z/1/obama_superman_awesome.jpg[/IMG]

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    Quote Originally Posted by Jetamay View Post
    Anything written in Flash can't be compared to anything written in C++, that's for sure. Secondly, DirectX and OpenGl are just different ways to interface with the video device, and are not graphics engines. I don't know of any games that DONT use DirectX and\or OpenGl. Thats like me telling you, you've failed to consider that the flash runtime environment is millions of lines of code, and the SDKs it uses are probably millions of lines of code, and the OS & Drivers that it uses are probably millions of lines of code, and the video device that those SDKs interface with probably took millions of hardware engineers, and thus, you didn't write anything. If you had created your own graphics device, drivers for the device, SDK with APIs used to interface with the driver, and your own Graphics Engine, then it'd be a whole different story.

    Maybe I misunderstood what your saying, and I probably am, but that's what I'm getting.

  14. #59
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    Quote Originally Posted by Inna View Post
    i'm scary
    Yes, yes you are very scary.

  15. #60
    Dave84311's Avatar
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    It has come to my attention that you are a moron. Why?

    Quote Originally Posted by Jetamay View Post
    YEEEEEEEEEEEY

    First of all, I want to make sure you understand I DID NOT use a base for JetaOs. Don't give a shit if you belive it or not, as long as you can prove it(which you can't, all the files are copyrighted by me, if you look on the first four lines of each file.)
    Sure jetamay. Whatever you say to make yourself feel better. Stupidity is strong in this one...

    "jeremy said:
    Wtf, EA is paying Greg to go to university
    Fuck that"

    Jetamay there is no way you wrote a fucking OPERATING system that RUNS ON YOUR COMPUTER from scratch and in a timely manner. If you want to call some program that runs on your operating system an OS you are indeed as retarded as I thought.

    Secondly, you sir are wrong, wronger then I thought infact:
    Is the majority of a game engine it's Graphics engine? - GameDev.Net Discussion Forums

    6K post, probably been programming games longer then I've been alive.

    Jizzonurface for the second one, lots of jiz, about 45% more jizz then I thought.

    Think you're still right? Then I give up.

    O'yea and don't say I got someone else to fight a war for me. I told you a million times, you didn't believe me, but if you don't believe a game-dev guru, then you can at-least feel -- (45%?) wrong?
    1 post, one opinion and you you think you are right?

    Can you explain to me how your "game engine" is different then Orge3D? Since you are the presumption that Orge3D is just a Graphics Engine. Lets look at my previous post or let me reiterate on my first post. Orge3d has much more functionality then a traditional graphics engine. It obviously allows people to output to their screen and draw complex shapes, but it also includes material and shader support, mesh support, animation support, scene support, and special effects. Not to mention, it has a whole shit ton of extra features that make it less and less like of a graphics engine. They even give you the ability to combine Orge3d with other libraries... In this case Orge3d would be more then 50% of your project thus far and lmao unless youre going to spend the rest of your life on it, you won't be surpassing that 50% mark. FYI

    I'm not being a dick here, you were the one who decredited me of JetaOs, and mocked my game(Engine).

    If your next argument is that Ogre3D is a game engine, I swear to god...
    I haven't seen this JetaOs, I only hear what you've said about it. You said that making operating systems was "easy". That statement discredits you completely. 16 year old has problems with basic math and he thinks he can build an operating system that completely interfaces with a computer. Die please.

    If anything you are building onto Orge3d or modifying it. You don't seem to understand shit. Face it, you have been slayed.

    Quote Originally Posted by Jetamay View Post
    Anything written in Flash can't be compared to anything written in C++, that's for sure.
    OFC it can be compared. Go read about FLASH before you talk about it. His basic argument was you didn't write the graphics engine, I don't think he read the previous thread...





    THE EYE OF AN ADMINISTRATOR IS UPON YOU. ANY WRONG YOU DO IM GONNA SEE, WHEN YOU'RE ON MPGH, LOOK BEHIND YOU, 'CAUSE THATS WHERE IM GONNA BE


    "First they ignore you. Then they laugh at you. Then they fight you. Then you lose.” - Dave84311

    HAVING VIRTUAL DETOX

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