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  1. #1
    DeadLinez's Avatar
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    PushToConsole Commands [Mega Thread]

    Here is my collection of PushToConsole Commands that i have collected and i had tested all of these to work, and if you post here asking how to use these then i suggest you get off this thread and visit the c++ section and learn. And i was was bored so i put them all in the commands ready to use, i will add more as i find them. and if you have some that you need to be tested then post them here, and i will test them, and if they work i will post them here.but until then here they are:

    imho i think this should be stickied instead of the other one that is stickied.. due to the fact that this has way more, and these all work. and this one is updated daily

    Note: Just use CTRL + F to search for a hack.

    Monday, July 19, 2010 | 3:28pm
    Tracers -
    Code:
    PushToConsole("ShowFirePath 1" );
    Windowmode -
    Code:
    PushToConsole("windowed 1" );
    Show FPS -
    Code:
    PushToConsole("ShowFps 1");
    Unlock Cursor -
    Code:
    PushToConsole("CursorCenter 1");
    Hide Gun -
    Code:
    PushToConsole("drawguns 1");
    No Fog -
    Code:
    PushToConsole("FogEnable 1" );
    Fly Hack -
    Code:
    PushToConsole("PlayerGravity -800" );
    NX Chams -
    Code:
    PushToConsole("SkelModelStencil -1" );
    Weapon Sway -
    Code:
    PushToConsole("WeaponSway 0.000000" );
    Pickup Hack -
    Code:
    PushToConsole("ActivationDistance 999999" );
    Enable Light -
    Code:
    PushToConsole("DynamicLight 1" );
    Enable Weather -
    Code:
    PushToConsole("EnableWeatherFX 1" );
    Enable Weapon Flash -
    Code:
    PushToConsole("MuzzleLight 0" );
    Enable Snow -
    Code:
    PushToConsole("SnowEnable 0" );
    Camera Damage -
    Code:
    PushToConsole("CamDamage 0" );
    Hide Sun -
    Code:
    PushToConsole("ModelApplySun 0" );
    Set Effects Level -
    Code:
    PushToConsole("ClientFXDetailLevel 0" );
    Enable Scatter -
    Code:
    PushToConsole("ScatterEnable 0" );
    WireFrame People -
    Code:
    PushToConsole("WireframeModels 1" );
    WireFrame World -
    Code:
    PushToConsole("WireFrame 1" );
    Skeletion Models -
    Code:
    PushToConsole("ModelDebug_DrawSkeleton 1" );
    Fullbright -
    Code:
    PushToConsole("FullBright 1" );
    Jump Hack -
    Code:
    PushToConsole("JumpVel 600.000000" );
    Suicide -
    Code:
    PushToConsole("FragSelf 1" );
    White Walls -
    Code:
    PushToConsole("DrawFlat 0" );
    Enable Sound -
    Code:
    PushToConsole("SoundEnable 0" );
    Enable Music -
    Code:
    PushToConsole("MusicEnable 0" );
    Enable Crosshair -
    Code:
    PushToConsole("DisableCrosshair 0" );
    Enable Hands -
    Code:
    PushToConsole("Hands 0" );
    Hide HUD -
    Code:
    PushToConsole("DrawInterface 0" );
    No Spread -
    Code:
    PushToConsole("PerturbRotationEffect  0.000000" );
    PushToConsole("PerturbIncreaseSpeed 0.000000" );
    PushToConsole("PerturbWalkPercent 0.000000" );
    PushToConsole("PerturbFiringIncreaseSpeed 0.000000" );
    PushToConsole("PerturbRecoil 0.000000" );
    PushToConsole("FireMovePerturb 0.000000" );
    PushToConsole("ZoomedFireMoveDuckPerturb 0.000000" );
    PushToConsole("ZoomedFireMovePerturb 0.000000" );
    PushToConsole("ZoomedFireDuckPerturb 0.000000" );
    Hover -
    Code:
    PushToConsole("PlayerGravity 0");
    PushToConsole("PlayerVelocity 0");
    Player Stats -
    Code:
    PushToConsole("ShowPerformanceStatistics 1");
    Speed Hack -
    Code:
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 3000.000000");
    PushToConsole("MaxAccel 3000.000000");
    PushToConsole("AccelInc 3000.000000");
    PushToConsole("WalkVel 3000.000000");
    PushToConsole("FRunVel 3000.000000");
    PushToConsole("BRunVel 3000.000000");
    PushToConsole("SRunVel 3000.000000");
    PushToConsole("JumpVel 3000.000000");
    PushToConsole("DuckVel 3000.000000");
    Glitcher (Super Speed) -
    Code:
    PushToConsole("BaseMoveAccel 90000.000000");
    PushToConsole("StartAccel 90000.000000");
    PushToConsole("MaxAccel 90000.000000");
    PushToConsole("AccelInc 90000.000000");
    PushToConsole("WalkVel 90000.000000");   
    PushToConsole("FRunVel 90000.000000");
    PushToConsole("BRunVel 90000.000000");
    PushToConsole("SRunVel 90000.000000");
    Enable Sky -
    Code:
    PushToConsole("SkyEnable 0");
    Uknown -
    Code:
    PushToConsole("DebugAimAt 0.000000");
    Last edited by Flengo; 01-10-2013 at 09:14 PM.

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  3. #2
    whatup777's Avatar
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    You've tested reload speed?
    Quotes I live by.


    A foolish person learns from his mistakes, I wise person learns from others.
    Quote Originally Posted by AVGN View Post



    mhm

    i live in texas

    i was at the grocery store with my son. He saw a mexican guy, and he said "Look daddy! a mower man!"

    he's 4 yrs old

  4. #3
    DeadLinez's Avatar
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    yea, and it reload faster then the stock or default time, you have to play around with the values to see what you get, good luck!

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  6. #4
    whatup777's Avatar
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    So its a non visual no reload?
    Quotes I live by.


    A foolish person learns from his mistakes, I wise person learns from others.
    Quote Originally Posted by AVGN View Post



    mhm

    i live in texas

    i was at the grocery store with my son. He saw a mexican guy, and he said "Look daddy! a mower man!"

    he's 4 yrs old

  7. #5
    DeadLinez's Avatar
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    yes sir, and is it true you get banned for getting 2k post?

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  9. #6
    whatup777's Avatar
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    Yes but only temporarily.

    Can I have the original values?
    Quotes I live by.


    A foolish person learns from his mistakes, I wise person learns from others.
    Quote Originally Posted by AVGN View Post



    mhm

    i live in texas

    i was at the grocery store with my son. He saw a mexican guy, and he said "Look daddy! a mower man!"

    he's 4 yrs old

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    jefersondantas (04-12-2011)

  11. #7
    DeadLinez's Avatar
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    im still trying to figure it out, but the value i gave is faster, so you can work off of that, and im still trying to figure it out.

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  13. #8
    ppl2pass's Avatar
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    FireSpeed works? :O

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  15. #9
    DarkTyrannus's Avatar
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    Shit..
    Those are some nice finds.
    Good Job.

    Although i did find more than half of those already.
    Last edited by DarkTyrannus; 07-19-2010 at 10:46 AM.

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  17. #10
    DeadLinez's Avatar
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    thanks, firespeed works. you just gotta play with the values.

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  19. #11
    ppl2pass's Avatar
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    The one u listed, does it work. :O
    and thanked btw

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    jefersondantas (04-12-2011)

  21. #12
    DeadLinez's Avatar
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    ummm hmm you just posted asking that and i answered you, don't double post m8.

    imho i think this should be stickied instead of the other one that is stickied.. due to the fact that this has way more, and these all work. and this one is updated daily.
    Last edited by DeadLinez; 07-19-2010 at 11:38 AM.

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  23. #13
    ppl2pass's Avatar
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    tested fire rate. DOES NOT WORK! >.<

  24. #14
    DeadLinez's Avatar
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    what value did you use? and it does work but the value i provided just effects it a little, you have to play with the value.

  25. #15
    Beatz's Avatar
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    Nice I might test some of these, that is when I start coding again. Thanks for this!
    Don't Talk If You Can't Do.


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