CA Haxo Base

Posts 1–15 of 45 · Page 1 of 3
CA Haxo Base
CA Haxo Base

hey Guys ,
This is my Menu Base with few hack feature not all ( i have removed it from long time ) , this base is so old before 6-7..-9 months i dont know !
SO i gonna share it with you today !i hope you like it .
if you want know how its work and how ...... just open it and read it , maybe its long without all hack source and have few complex loops and others , anyway just have fun !
This base doesn't shared before in any site ( compiled or source ) , but my get dc old hooks and strings .....
Tested today at CA Eu work without crashing ! ( without hack feature )

Crteez : i forget them all but still few names at the base same

pic :



not : idk if the address scan still work check it before use and if it has class it could be patched !

and its only source code !
CA_Haxo_Base.rar33 KB · 740 downloads Scanning…
Great Base
Nice work!
Thanks for sharing
Hook is partially good, the detour needs some updating/replacement though. Overall, best base ive seen in a while, and this one also uses sound, which is good aswell.
Lovin` This base style.
I tried making this type of menu myself and I couldn't perfect it.

Now I can use this, and learn from what I did wrong

Thanks!
Looks awesome! , Welcome back btw Haven't seen you in ages!
When r u going to online at MSN??
Looks
Wish it was into a project not separate files but good.
I.... love.... YOUUUUU! <3<3 thx so much for releasing this
It's the magic base ^__^ i hope you are like it
and sorry i said before i'm now busy alot with the exams !
and my msn has been stopped after it has hacked !
my new email in the base .... and this menu like what ****** has in his vip base
and Have Fun again !
and people don't ask me , i will not back to code again soon
Thank you for helping me man, you're one of the few that exist for the coder CA
hey people in this part of code say that _tcsncpy and _T is undefined anybody can help me?


CD3DFont::CD3DFont( const TCHAR* strFontName, DWORD dwHeight, DWORD dwFlags )
{

_tcsncpy( m_strFontName, strFontName, sizeof(m_strFontName) / sizeof(TCHAR) );
m_strFontName[sizeof(m_strFontName) / sizeof(TCHAR) - 1] = _T('\0');
m_dwFontHeight = dwHeight;
m_dwFontFlags = dwFlags;
m_dwSpacing = 0;

m_pd3dDevice = NULL;
m_pTexture = NULL;
m_pVB = NULL;

m_pStateBlockSaved = NULL;
m_pStateBlockDrawText = NULL;
}
do you just add in the files to the Combat Arms folder?? I'm really confused...
Posts 1–15 of 45 · Page 1 of 3
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