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  1. #1
    Flengo's Avatar
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    Lightbulb Some Signature Scans

    Some Signature Scans

    So I decided to release some signature scans to the public. Hope the are useful and come in handy. Enjoy Credits go to Me.

    LocalPlayer:

    Code:
    #define PATT_LOCALPLAYER "\x8B\x41\x08\x6A\x00\x50\xE8\x00\x00\x00\x00\xC3"
    #define MASK_LOCALPLAYER "xxxxxxx????x"
    PlayerByIndex:

    Code:
    #define PATT_PLAYERBYINDEX "\x8B\x41\x04\x85\xC0\x74\x18\x8B\x54\x24\x04\xEB\x03\x8D\x49\x00\x39\x50\x04\x74\x1A\x8B\x80\x00\x00\x00\x00"
    #define MASK_PLAYERBYINDEX "xxxxxxxxxxxxxxxxxxxxxxx????"
    5 Recoil Addresses:

    Code:
    #define PATT_RECOIL1 "\xD8\x66\x58\xD9\x5C\x24\x18\xD9\x44\x24\x18\xEB\x02\xDD\xD8"
    #define MASK_RECOIL1 "xxxxxxxxxxxxxxx"
    
    #define PATT_RECOIL2 "\xD9\x46\x54\xD9\x5C\x24\x5C\xFF\xD2\x83\xC4\x04\x89\x46\x0C\x3B\xC3\x75\x62"
    #define MASK_RECOIL2 "xxxxxxxxxxxxxxxxxxx"
    
    #define PATT_RECOIL3 "\xD9\x5E\x58\xD9\x46\x4C\xD9\xC9\xDC\xC0"
    #define MASK_RECOIL3 "xxxxxxxxxx"
    
    #define PATT_RECOIL4 "\xD9\x46\x4C\xD9\xC9\xDC\xC0\xDE\xE9"
    #define MASK_RECOIL4 "xxxxxxxxx"
    
    #define PATT_RECOIL5 "\xD9\x5E\x4C\xFF\x15\x00\x00\x00\x00\x8B\x4E\x18\x89\x46\x64"
    #define MASK_RECOIL5 "xxxxx????xxxxxx"
    Enjoy


    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.
     
     
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  2. The Following 11 Users Say Thank You to Flengo For This Useful Post:

    Chitozana (07-08-2012),CoderBlack09 (07-08-2012),[MPGH]flameswor10 (07-08-2012),n4n033 (07-09-2012),Nightmare (07-11-2012),NotRealPro (07-08-2012),Otaviomorais (11-08-2012),pDevice (07-08-2012),Reflex- (07-08-2012),Telenim (07-08-2012),Xipher (07-09-2012)

  3. #2
    Ch40zz-C0d3r's Avatar
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    Easy :P
    Had them before, but try "mattys way" (idk if he made it)!
    Search for constant and then you will find some addresses which are pushing the addy you need in ECX / EDX.
    Better for sigscans

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  4. The Following User Says Thank You to Ch40zz-C0d3r For This Useful Post:

    [MPGH]Flengo (07-08-2012)

  5. #3
    pDevice's Avatar
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    Thank you very good!
    I also got some sigs here



  6. #4
    Chitozana's Avatar
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    Good Joob man

  7. #5
    CoderBlack09's Avatar
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    Thank You!
    Post Asignature Scan:PlayerMgr And ClientInfoMgr .
    Please...

  8. #6
    -Unbelievable!'s Avatar
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    I think the ClientInfoMgr and PlayerMgr signatures always changes.

  9. #7
    kotentopf's Avatar
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    The Internet SHOULD Be Illegal

    When you say
    "Java is a great programming language because it works on all platforms"
    it is just like
    "anal sex is great because it works on all genders"

    Are YOU a Troll?

  10. The Following 2 Users Say Thank You to kotentopf For This Useful Post:

    pDevice (07-08-2012),Shadow` (07-08-2012)

  11. #8
    PikaMucha_Itu's Avatar
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    Wow nice !

  12. #9
    .::SCHiM::.'s Avatar
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    No recoil can be compacted into just one:

    Code:
     const unsigned char Signature_noRecoil[] = "\xD9\x44\x24\x14\xD8\xD1\xDF\xE0\xDD\xD9\xF6\xC4\x41\x75\x09";
     const unsigned char Signature_noRecoil_cklist[] = "xxxxxxxxxxxxxxx";
    size = 4 x nop
    eu + na

    I'm SCHiM

    Morals derive from the instinct to survive. Moral behavior is survival behavior above the individual level.

    Polymorphic engine
    Interprocess callback class
    SIN
    Infinite-precision arithmetic
    Hooking dynamic linkage
    (sloppy)Kernel mode Disassembler!!!

    Semi debugger




  13. #10
    Xipher's Avatar
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    Y U RELEASING SO MUCH? Good job brah.

  14. The Following User Says Thank You to Xipher For This Useful Post:

    [MPGH]Flengo (07-09-2012)

  15. #11
    Flengo's Avatar
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    Quote Originally Posted by Xipher View Post
    Y U RELEASING SO MUCH? Good job brah.
    Just trying to be a good helper


    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.
     
     
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  16. The Following User Says Thank You to Flengo For This Useful Post:

    fakeness (07-10-2012)

  17. #12
    Nightmare's Avatar
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    Thanks for the sings!

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