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  1. #1
    Flengo's Avatar
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    Arrow Encrypted Strings

    Encrypted Strings


    So, I was a little bored. This took around half an hour of my time to finish. I just went inside Gellin's VIP base, to look at the remote kill again. I went into Strings.h that he had and saw a whole bunch of strings, they weren't encrypted. They're commonly used. For people who're too lazy to create an encryption method, and encrypt their own strings here are some that I've done in that time.

    These will probably be detected after a while now, but it doesn't matter. Credits go to Gellin, flameswor10 and Me.

    To Decrypt Strings:

    Code:
    char* DecryptString(char EncryptedText[])
    {
    	int length = strlen(EncryptedText);
    	char *txt = new char[length + 1];
    	for (int i = 0; i < length; i ++)
    		txt[i] = EncryptedText[i] - 5;
    	txt[length] = 0;
    
    	return txt;
    }
    Encrypted Strings:

    Code:
    #define STRING_DEBUG_FONTINIT				Tools.DecryptString("Ktsyx%Nsnynfqnji3" /* Fonts Initialized. */)
    #define STRING_MENU_CCENTER					Tools.DecryptString("HzwxtwHjsyjw%5" /* CursorCenter 0 */)
    #define STRING_GET_SCREEN_WIDTH				Tools.DecryptString("xhwjjs|niym" /* screenwidth */)
    #define STRING_GET_SCREEN_HEIGTH			Tools.DecryptString("xhwjjsmjnlmy" /* screenheight */)
    #define STRING_MENU_TAB_AIMBOT				Tools.DecryptString("Fnrgty" /* Aimbot */)
    #define STRING_MENU_TAB_ESP					Tools.DecryptString("JXU" /* ESP */)
    #define STRING_MENU_TAB_MEMORY				Tools.DecryptString("Rjrtw~" /* Memory */)
    #define STRING_MENU_TAB_OTHERS				Tools.DecryptString("Tymjwx" /* Others */)
    #define STRING_MENU_TAB_CONFIG				Tools.DecryptString("Htsknl" /* Config */)
    #define STRING_DECREASE						Tools.DecryptString("A" /* < */)
    #define STRING_INCREASE						Tools.DecryptString("C" /* > */)
    #define STRING_MENU_CBOX_2DRADAR			Tools.DecryptString("7I%Wfifw" /* 2D Radar */)
    #define STRING_MENU_CBOX_AIMCORRECTION		Tools.DecryptString("Fnr%Htwwjhynts" /* Aim Correction */)
    #define STRING_MENU_CBOX_STATS				Tools.DecryptString("Xyfyx" /* Stats */)
    #define STRING_MENU_CBOX_DRAWFPS			Tools.DecryptString("Iwf|%KUX" /* Draw FPS */)
    #define STRING_MENU_CBOX_UNLIMITEDSTAM		Tools.DecryptString("Zsqnrnyji%Xyfrnsf" /* Unlimited Stamina */)
    #define STRING_MENU_CBOX_ACTIVATEBOT		Tools.DecryptString("Fhyn{fyj%Fnrgty" /* Activate Aimbot */)
    #define STRING_MENU_CBOX_VISIBLE_ONLY		Tools.DecryptString("[nxngqj%Tsq~" /* Visible Only */)
    #define STRING_MENU_CBOX_AIM_AT_TEAM		Tools.DecryptString("Fnr%Fy%Yjfr" /* Aim At Team */)
    #define STRING_MENU_CBOX_SPAWN_CHECK		Tools.DecryptString("Xuf|s%Hmjhp" /* Spawn Check */)
    #define STRING_MENU_CBOX_AUTOSWITCH			Tools.DecryptString("FzytX|nyhm" /* AutoSwitch */)
    #define STRING_MENU_CBOX_AIMBONE			Tools.DecryptString("Fnr%Gtsj" /* Aim Bone */)
    #define STRING_MENU_CBOX_AUTOAIM			Tools.DecryptString("Fzyt%Fnr" /* Auto Aim */)
    #define STRING_MENU_CBOX_AUTOFIRE			Tools.DecryptString("Fzyt%Knwj" /* Auto Fire */)
    #define STRING_MENU_CBOX_AIMMODE			Tools.DecryptString("Fnr%Rtij" /* Aim Mode */)
    #define STRING_MENU_CBOX_MAXFOV				Tools.DecryptString("Rf}%KT[" /* Max FOV */)
    #define STRING_MENU_CBOX_FPSCORRECTION		Tools.DecryptString("KUX%Htwwjhynts" /* FPS Correction */)
    #define STRING_MENU_CBOX_PREDICTION			Tools.DecryptString("Uwjinhynts" /* Prediction */)
    #define STRING_MENU_CBOX_NAME				Tools.DecryptString("Sfrj" /* Name */)
    #define STRING_MENU_CBOX_DISTANCE			Tools.DecryptString("Inxyfshj" /* Distance */)
    #define STRING_MENU_CBOX_HEALTH				Tools.DecryptString("Mjfqym" /* Health */)
    #define STRING_MENU_CBOX_BOX				Tools.DecryptString("Gt}" /* Box */)
    #define STRING_MENU_CBOX_LINES				Tools.DecryptString("Qnsjx" /* Lines */)
    #define STRING_MENU_CBOX_VIS_CHECK			Tools.DecryptString("[nxngqj%Hmjhp" /* Visible Check */)
    #define STRING_MENU_CBOX_BEHINDYOU			Tools.DecryptString("Gjmnsi%^tz%\fwsnsl" /* Behind You Warning */)
    #define STRING_MENU_CBOX_VISBILEWARN		Tools.DecryptString("[nxngqj%\fwsnsl" /* Visible Warning */)
    #define STRING_MENU_CBOX_NPC				Tools.DecryptString("SUH" /* NPC */)
    #define STRING_MENU_CBOX_EXPLOSIVE_NAME     Tools.DecryptString("J}uqtxn{j%Sfrj" /* Explosive Name */)
    #define STRING_MENU_CBOX_EXP_OWNER			Tools.DecryptString("J}uqtxn{j%T|sjw" /* Explosive Owner */)
    #define STRING_MENU_CBOX_EXP_DISTANCE		Tools.DecryptString("J}uqtxn{j%Inxyfshj" /* Explosive Distance */)
    #define STRING_MENU_CBOX_EXP_WARNING		Tools.DecryptString("J}uqtxn{j%\fwsnsl" /* Explosive Warning */)
    #define STRING_MENU_CBOX_PICKUP				Tools.DecryptString("Unhpzu%JXU" /* Pickup ESP */)
    #define STRING_MENU_CBOX_PICKUP_DISTANCE	Tools.DecryptString("Tnhpzu%Inxyfshj" /* Oickup Distance */)
    #define STRING_MENU_CBOX_SUPERBULLETS		Tools.DecryptString("Xzujw%Gzqqjyx" /* Super Bullets */)
    #define STRING_MENU_CBOX_WEAPONRANGE		Tools.DecryptString("\\jfuts%Wfslj" /* Weapon Range */)
    #define STRING_MENU_CBOX_SERVERCRASHER		Tools.DecryptString("Xjw{jw%Hwfxmjw" /* Server Crasher */)
    #define STRING_MENU_CBOX_SPAMMER			Tools.DecryptString("Xufrrjw" /* Spammer */)
    #define STRING_MENU_CBOX_TELEKILL			Tools.DecryptString("Yjqjpnqq" /* Telekill */)
    #define STRING_MENU_CBOX_AIMKEY				Tools.DecryptString("Fnr%Pj~" /* Aim Key */)
    #define STRING_MENU_CBOX_MENUKEY			Tools.DecryptString("Rjsz%Pj~" /* Menu Key */)
    #define STRING_MENU_CBOX_TELEKEY			Tools.DecryptString("Yjqj%Pj~" /* Tele Key */)
    #define STRING_MENU_CBOX_NOFOG				Tools.DecryptString("St%Ktl" /* No Fog */)
    #define STRING_MENU_CBOX_CHAMS				Tools.DecryptString("Hmfrx" /* Chams */)
    #define STRING_MENU_CBOX_NORECOIL			Tools.DecryptString("St%Wjhtnq" /* No Recoil */)
    #define STRING_MENU_CBOX_SPREAD				Tools.DecryptString("St%Xuwjfi" /* No Spread */)
    #define STRING_MENU_CBOX_NOCAMDAM			Tools.DecryptString("St%Hfr%Ifrflj" /* No Cam Damage */)
    #define STRING_MENU_CBOX_NOSFX				Tools.DecryptString("St%XK]" /* No SFX */)
    #define STRING_MENU_CBOX_NOGUN				Tools.DecryptString("St%Lzs" /* No Gun */)
    #define STRING_MENU_CBOX_SPEED				Tools.DecryptString("Xujji" /* Speed */)
    #define STRING_MENU_CBOX_HULK				Tools.DecryptString("Mzqp%Ozru" /* Hulk Jump */)
    #define STRING_MENU_CBOX_WINDOWED			Tools.DecryptString("\nsit|ji" /* Windowed */)
    #define STRING_MENU_CBOX_TRACERS			Tools.DecryptString("Ywfhjwx" /* Tracers */)
    #define STRING_MENU_CBOX_FULLBRIGHT			Tools.DecryptString("Kzqqgwnlmy" /* Fullbright */)
    #define STRING_MENU_CBOX_CROSSHAIR			Tools.DecryptString("Hwtxxmfnw" /* Crosshair */)
    #define STRING_MENU_CBOX_EAGLE				Tools.DecryptString("Jflqj%J~j" /* Eagle Eye */)
    #define STRING_MENU_CBOX_ADISTANCE			Tools.DecryptString("Fhyn{fynts%Inxy" /* Activation Dist */)
    #define STRING_MENU_CBOX_FLY				Tools.DecryptString("Kq~" /* Fly */)
    #define STRING_MENU_ARRR_REMOTEKILL			Tools.DecryptString("Wjrtyj%Pnqq" /* Remote Kill */)
    
    #define STRING_D3D9DOTDLL					Tools.DecryptString("i8i>3iqq" /* d3d9.dll */)
    #define STRING_ENGINEDOTEXE					Tools.DecryptString("Jslnsj3j}j" /* Engine.exe */)
    #define STRING_CSHELLDOTDLL					Tools.DecryptString("HXmjqq3iqq" /* CShell.dll */)
    #define STRING_CLIENTFXDOTFXD				Tools.DecryptString("Hqnjsyk}3k}i" /* Clientfx.fxd */)
    #define STRING_INITIALIZING					Tools.DecryptString("Nsnynfqnnsl333" /* Initializing... */)
    #define STRING_DEVICEMISMATCH				Tools.DecryptString("Ij{nhj%Rnxrfyhm333" /* Device Mismatch... */)
    #define STRING_OBJECTSRECREATED				Tools.DecryptString("Tgojhyx%Wj2Hwjfyji333" /* Objects Re-Created... */)
    #define STRING_OBJECTSRELEASED				Tools.DecryptString("Tgojhyx%Wjqjfxji333" /* Objects Released... */)
    #define STRING_CLASSESCREATED				Tools.DecryptString("Hqfxx,x%Hwjfyji333" /* Class's Created... */)
    #define STRING_DETOURINGRESET				Tools.DecryptString("Uqfhnsl%Ijytzw%ts%Wjxjy333" /* Placing Detour on Reset... */)
    #define STRING_DETOURINGPRESENT				Tools.DecryptString("Uqfhnsl%Ijytzw%ts%Uwjxjsy333" /* Placing Detour on Present... */)
    #define STRING_DETOURINGENDSCENE			Tools.DecryptString("Uqfhnsl%Ijytzw%ts%Jsixhjsj333" /* Placing Detour on Endscene... */)
    #define STRING_DETOUR_SUCCESS				Tools.DecryptString("Ijytzwji%Kzshyntsx%Xzhhjxxkzqq~333" /* Detoured Functions Successfully... */)
    #define STRING_CLASSCREATIONFAILURE			Tools.DecryptString("Kfnqji%Yt%Hwjfyj%Hqfxx,x333" /* Failed To Create Class's... */)
    #define STRING_WINDOWNAME					Tools.DecryptString("HtrgfydFwrx" /* Combat_Arms */)
    #define STRING_CLASSFAILURE_dwMain			Tools.DecryptString("Hqfxx%Kfnqzwj%ns%i|Rfns" /* Class Failure in dwMain */)
    
    #define STRING_KERNEL						Tools.DecryptString("Pjwsjq873iqq" /* Kernel32.dll */)
    #define STRING_MTBWC						Tools.DecryptString("RzqynG~yjYt\nijHmfw" /* MultiByteToWideChar */)
    
    #define STRING_KILLS						Tools.DecryptString("Pnqqx?%*n" /* Kills: %i */)
    #define STRING_DEATHS						Tools.DecryptString("Ijfymx?%*n" /* Deaths: %i */)
    #define STRING_HEADSHOTS					Tools.DecryptString("Mjfixmtyx?%*n" /* Headshots: %i */)
    #define STRING_KILLDEATHRATION				Tools.DecryptString("Pnqq%Ijfi%Wfynt?%*36k" /* Kill Dead Ratio: %.1f */)
    #define STRING_HEADSHOTRATION				Tools.DecryptString("Mjfixmty%Wfynt?%*36k" /* Headshot Ratio: %.1f */)
    #define STRING_STATS_GUI_STRING				Tools.DecryptString("3??%Xyfyx%??3" /* .:: Stats ::. */)
    
    //Console Commands
    #define STRING_NO_FOG_ON					Tools.DecryptString("KtlJsfgqj%5" /* FogEnable 0 */)
    #define STRING_NO_FOG_OFF					Tools.DecryptString("KtlJsfgqj%6" /* FogEnable 1 */)
    #define STRING_NOGUNS_ON					Tools.DecryptString("iwf|lzsx%5" /* drawguns 0 */)
    #define STRING_NOGUNS_OFF					Tools.DecryptString("iwf|lzsx%6" /* drawguns 1 */)
    #define STRING_CHAMSON						Tools.DecryptString("XpjqRtijqXyjshnq%6" /* SkelModelStencil 1 */)
    #define STRING_CHAMSOFF						Tools.DecryptString("XpjqRtijqXyjshnq%5" /* SkelModelStencil 0 */)
    #define STRING_CAMDAMAGE1					Tools.DecryptString("HfrIfrflj%5" /* CamDamage 0 */)
    #define STRING_CAMDAMAGE2					Tools.DecryptString("HfrIfrfljUnyhm%5" /* CamDamagePitch 0 */)
    #define STRING_CAMDAMAGE3					Tools.DecryptString("HfrIfrfljWtqq%5" /* CamDamageRoll 0 */)
    #define STRING_CAMDAMAGE4					Tools.DecryptString("HfrIfrfljYnrj6%5" /* CamDamageTime1 0 */)
    #define STRING_CAMDAMAGE5					Tools.DecryptString("HfrIfrfljYnrj7%5" /* CamDamageTime2 0 */)
    #define STRING_CAMDAMAGE6					Tools.DecryptString("HfrIfrfljRnsUnyhm[fq%5" /* CamDamageMinPitchVal 0 */)
    #define STRING_CAMDAMAGE7					Tools.DecryptString("HfrIfrfljRf}Unyhm[fq%5" /* CamDamageMaxPitchVal 0 */)
    #define STRING_CAMDAMAGE8					Tools.DecryptString("HfrIfrfljRnsWtqq[fq%5" /* CamDamageMinRollVal 0 */)
    #define STRING_CAMDAMAGE9					Tools.DecryptString("HfrIfrfljRf}Wtqq[fq%5" /* CamDamageMaxRollVal 0 */)
    #define STRING_CAMDAMAGE10					Tools.DecryptString("HfrIfrfljUnyhmRns%5" /* CamDamagePitchMin 0 */)
    #define STRING_CAMDAMAGE11					Tools.DecryptString("HfrIfrfljWtqqRns%5" /* CamDamageRollMin 0 */)
    #define STRING_SNOWOFF						Tools.DecryptString("Xst|Jsfgqj%5" /* SnowEnable 0 */)
    #define STRING_DEBRISOFF					Tools.DecryptString("IjgwnxK]Qj{jq%5" /* DebrisFXLevel 0 */)
    #define STRING_SCATTEROFF					Tools.DecryptString("XhfyyjwJsfgqj%5" /* ScatterEnable 0 */)
    #define STRING_DETAILOFF					Tools.DecryptString("HqnjsyK]IjyfnqQj{jq%5" /* ClientFXDetailLevel 0 */)
    #define STRING_MODELSHADOWOFF				Tools.DecryptString("RtijqXmfit|dUwtodJsfgqj%5" /* ModelShadow_Proj_Enable 0 */)
    #define STRING_WEATHOFF						Tools.DecryptString("Jsfgqj\jfymjwK]%5" /* EnableWeatherFX 0 */)
    #define STRING_BLUROFF						Tools.DecryptString("rtijqxmfit|duwtodgqzwjsfgqj%5" /* modelshadow_proj_blurenable 0 */)
    #define STRING_MODELSHADOWSOFF				Tools.DecryptString("Iwf|FqqRtijqXmfit|x%5" /* DrawAllModelShadows 0 */)
    #define STRING_MINCOLORCOMPOFF				Tools.DecryptString("RtijqXmfit|dUwtodRnsHtqtwHtrutsjsy%5" /* ModelShadow_Proj_MinColorComponent 0 */)
    #define STRING_MAXSHADOWDISTOFF				Tools.DecryptString("RtijqXmfit|dUwtodRf}UwtoInxy%5" /* ModelShadow_Proj_MaxProjDist 0 */)
    #define STRING_SHADOWALHPAOFF				Tools.DecryptString("RtijqXmfit|dUwtodFqumf%5" /* ModelShadow_Proj_Alpha 0 */)
    #define STRING_SNOWENABLEON					Tools.DecryptString("Xst|Jsfgqj%6" /* SnowEnable 1 */)
    #define STRING_DEBRISON						Tools.DecryptString("IjgwnxK]Qj{jq%6" /* DebrisFXLevel 1 */)
    #define STRING_SCATTERON					Tools.DecryptString("XhfyyjwJsfgqj%6" /* ScatterEnable 1 */)
    #define STRING_CLIENTDETAILON		`		Tools.DecryptString("HqnjsyK]IjyfnqQj{jq%6" /* ClientFXDetailLevel 1 */)
    #define STRING_WEATHERON					Tools.DecryptString("Jsfgqj\jfymjwK]%6" /* EnableWeatherFX 1 */)
    #define STRING_BLURON						Tools.DecryptString("rtijqxmfit|duwtodgqzwjsfgqj%6" /* modelshadow_proj_blurenable 1 */)
    #define STRING_MSGENABLE					Tools.DecryptString("RtijqXmfit|dUwtodJsfgqj%6" /* ModelShadow_Proj_Enable 1 */)
    #define STRING_DrawPolyGrids0				Tools.DecryptString("Iwf|Utq~Lwnix%5" /* DrawPolyGrids 0 */)
    #define STRING_DrawParticles0				Tools.DecryptString("Iwf|Ufwynhqjx%5" /* DrawParticles 0 */)
    #define STRING_DrawPolyGrids1				Tools.DecryptString("Iwf|Utq~Lwnix%6" /* DrawPolyGrids 1 */)
    #define STRING_DrawParticles1				Tools.DecryptString("Iwf|Ufwynhqjx%6" /* DrawParticles 1 */)
    #define STRING_ShowFirepath0				Tools.DecryptString("Xmt|KnwjUfym%5" /* ShowFirePath 0 */)
    #define STRING_ShowFirepath1				Tools.DecryptString("Xmt|KnwjUfym%6" /* ShowFirePath 1 */)
    #define STRING_Windowed0					Tools.DecryptString("|nsit|ji%5" /* windowed 0 */)
    #define STRING_Windowed1					Tools.DecryptString("|nsit|ji%6" /* windowed 1 */)
    #define STRING_Jumpvel600					Tools.DecryptString("Ozru[jq%;55" /* JumpVel 600 */)
    #define STRING_JumpVel330					Tools.DecryptString("Ozru[jq%885" /* JumpVel 330 */)
    #define STRING_FULLBRIGHTON					Tools.DecryptString("Kzqqgwnlmy%6" /* Fullbright 1 */)
    #define STRING_FULLBRIGHTOFF				Tools.DecryptString("Kzqqgwnlmy%5" /* Fullbright 0 */)
    #define STRING_ESP_EXPLOSIVE_DANGER			Tools.DecryptString("IFSLJW%J]UQTXN[J%SJFW%^TZ&" /* DANGER EXPLOSIVE NEAR YOU! */)
    #define STRING_ESP_WEAPON					Tools.DecryptString("\\jfuts" /* Weapon */)
    Hope these help somehow, Enjoy


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  2. The Following User Says Thank You to Flengo For This Useful Post:

    NotRealPro (07-08-2012)

  3. #2
    -Unbelievable!'s Avatar
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    That's cool.
    But i like use Xor

  4. #3
    NotRealPro's Avatar
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    this will actually save me some time cause i have to encrypt ptc still. Nice work

  5. #4
    de.bug's Avatar
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    Quote Originally Posted by comando2056 View Post
    Code:
    char* DecryptString(char EncryptedText[])
    {
    	int length = strlen(EncryptedText);
    	char *txt = new char[length + 1];
    	for (int i = 0; i < length; i ++)
    		txt[i] = EncryptedText[i] - 5;
    	txt[length] = 0;
    
    	return txt;
    }
    Couple thoughts:
    Your allocating memory every time function is called, users will need to remember to release the memory.
    txt is a local variable to the function so you should make it static if your going to return a pointer to it.

    It would be much safer to let user allocate a buffer and pass a pointer to the function to hold output.

  6. The Following 2 Users Say Thank You to de.bug For This Useful Post:

    [MPGH]Flengo (07-18-2012),Saltine (07-18-2012)

  7. #5
    ZinisterCoder's Avatar
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    @Flengo
    May you add my MSN , crashinfinity@hotmail.com
    Need help with this .

  8. #6
    Nightmare's Avatar
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    Very useful, thx man.

  9. #7
    ZinisterCoder's Avatar
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    @Nightmare
    Can you help me with this ?
    Add my MSN , crashinfinity@hotmail.com

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