Thread: Few Sig Scans

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  1. #1
    arun823's Avatar
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    Few Sig Scans

    Hey guys, thought I should release some sigs since this section is about to die.

    Code:
    - PlayerByIndex -
    
    dwPlayerByIndex = Tools->FindPattern(dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)"\x8b\x41\x04\x85\xc0\x74\x00\x8b\x54\x24\x04\xeb\x00\x8d\x49\x00", "xxxxxx?xxxxx?xxx");
    Code:
    - Local Player -
    
    dwLocalPlayer = Tools->FindPattern(dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)"\x8B\x41\x08\x6A\x00\x50\xE8\x00\x00\x00\x00", "xxxxxxx????");
    Code:
    - LTClient -
    
    dwLTClientDLL = Tools->FindPattern(dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)"\x8B\x0D\x00\x00\x00\x00\xD9\x54\x24\x00\x53\xD9\x54\x24\x00\x8D\x5C\x24\x00\xD9\x5C\x24\x00\x53\xD9\xE8\x50","xx????xxx?xxxx?xxx?xxx?xxx");
    dwLTClientDLL = (DWORD)*(DWORD*)(dwLTClientDLL + 0x2 );
    Code:
    - Weapon Mgr -
    
    dwWeaponMgr = Tools->FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)"\xA1\x00\x00\x00\x00\xD9\x80\x00\x00\x00\x00\x51\x8B\x0D\x00\x00\x00\x00\xD9\x1C\x24\x6A\x00", "x????xx????xxx????xxxx");
    dwWeaponMgr = (DWORD)*(DWORD*)(dwWeaponMgr + 0x1);
    Code:
    - Draw Prim -
    
    dwDrawPrim = Tools->FindPattern(dwEngineEntryPoint, dwEngineCodeSize, (BYTE*)"\x8B\x50\x00\x8B\x12\x56\x8B\x70\x00\x89\xC\x96\x8B\x48\x00\xFF\x1\x5E\x8B\x40\x00\xFF\x0\xC3\x8B\xC1\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00", "xx?xxxxx?xxxxx?xxxxx?xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx????xxxxxxxxxxxx????xxxxxxxxxxxx????xxxxxxxxxxxx????xxxxxxxxxxxx????xxxxxxxxxxxx????xxxxxxxxxxxx");
    dwDrawPrim = (DWORD)*(DWORD*)(dwDrawPrim + 0x99);
    I'll try to add more when I have time, if you need one in particular just pm me.
    Have Fun!

    Credits: USSR(me)
    Gellin
    Last edited by arun823; 09-09-2012 at 01:05 AM.

  2. The Following 2 Users Say Thank You to arun823 For This Useful Post:

    demtrios (09-09-2012),RedAppleCoder (09-09-2012)

  3. #2
    demtrios's Avatar
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    Wow Nice

  4. #3
    RedAppleCoder's Avatar
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    Thanks for this
    Haters Gon' Hate

  5. #4
    Avery17's Avatar
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    At what point in the game should I run the scans, they don't seem to log correctly for me.

  6. #5
    arun823's Avatar
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    Quote Originally Posted by Avery17 View Post
    At what point in the game should I run the scans, they don't seem to log correctly for me.
    Add an IsGameReady check so it will log them as soon as the "game is ready" aka after these modules are loaded.

    Code:
    bool cTools::IsGameReady()
    {
    	if(GetModuleHandleW( L"ClientFX.fxd" ) != NULL
    		&& GetModuleHandleW( L"CShell.dll"   ) != NULL
    		&& GetModuleHandleW( L"d3d9.dll"     ) != NULL )
    		return true;
    	return false;
    }
    Last edited by arun823; 09-11-2012 at 07:56 PM.

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