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  1. #1
    Lucas`'s Avatar
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    Lucas Signature Scans [21/9/2012]

    // EspName1
    Code:
    #define EspName1_PATTERN "\xA1\x00\x00\x00\x00\x8B\x88\x00\x00\x00\x00\x68\x00\x00\x00\x00\xFF\xD1\x83\xC4\x04" 
    #define EspName1_MASK      "x????xx????x????xxxxx"
    // EspName2
    Code:
    #define EspName2_PATTERN "\xFF\xD0\x39\x44\x24\x10\x75\x05\xBB\x00\x00\x00\x00" 
    #define EspName2_MASK      "xxxxxxxxx????"
    // GetLocalPlayer
    Code:
    #define GLP_PATTERN "\x8B\x4E\x30\x3B\x4D\x58\x75\x05\xBB\x00\x00\x00\x00" 
    #define GLP_MASK     "xxxxxxxxx????"
    // WeaponRange1
    Code:
    #define WR1_PATTERN "\x8B\xCE\xD9\x5C\x24\x48\x8B\x80\x00\x00\x00\x00\x89\x44\x24\x0C" 
    #define WR1_MASK      "xxxxxxxx????xxxx"
    // WeaponRange2

    Code:
    #define WR2_PATTERN "\x8B\xCE\xD9\x5C\x24\x48\x8B\x80\x00\x00\x00\x00\x89\x44\x24\x0C\x8B\x82\x00\x00\x00\x00" 
    #define WR2_MASK      "xxxxxxxx????xxxxxx????"
    // SuperBullets
    Code:
    #define SB_PATTERN "\x85\xC0\x5F\x0F\x94\xC0\x5E" 
    #define SB_MASK     "xxxxxxx"
    // GCS
    Code:
    #define GCS_PATTERN "\x00\x00\x00\x00\x00\x00\x00\x00\x00\x86\x80\x37\x00\x00" 
    #define GCS_MASK      "xxxxxxxxxxxxxx"
    // GetPlayerIndex
    Code:
    #define GPI_PATTERN "\xCC\xCC\x8B\x41\x04\x85\xC0\x74\x18 
    #define GPI_MASK      "xxxxxxxxx"
    // ClientInfoMgr
    Code:
    #define CIM_PATTERN "\x00\x00\x00\x00\x00\x00\x00\x00\x00\x86\x80\x37\x00\x00" 
    #define CIM_MASK      "xxxxxxxxxxxxxx"
    // WeaponMgr
    Code:
    #define WM_PATTERN "\x00\x00\x00\x00\x00\x00\x00\x00"
    #define WM_MASK     "xxxxxxxx"
    //RemoteKill1
    Code:
    #define RK1_PATTERN "\xD9\x44\x24\x2C\xD9\x5C\x24\x44\x8B\x51\x64\xFF\xD2\x83\xC4\x08" 
    #define RK1_MASK      "xxxxxxxxxxxxxxxx"
    //RemoteKill2
    Code:
    #define RK2_PATTERN "\xD9\x44\x24\x2C\xD9\x5C\x24\x44\x8B\x51\x64\xFF\xD2\x83\xC4\x08" 
    #define RK2_MASK     "xxxxxxxxxxxxxxxx"
    //RemoteKill3
    Code:
    #define RK3_PATTERN "\xD9\x44\x24\x2C\xD9\x5C\x24\x44\x8B\x51\x64\xFF\xD2\x83\xC4\x08 
    #define RK3_MASK      "xxxxxxxxxxxxxxxx"
    //RemoteKill4
    Code:
    #define RK4_PATTERN "\xD9\x44\x24\x2C\xD9\x5C\x24\x44\x8B\x51\x64\xFF\xD2\x83\xC4\x08"
    #define RK4_MASK      "xxxxxxxxxxxxxxxx"
    //LocalPtr
    Code:
    #define LOCALPTR_PATTERN "\x00\x00\x00\x00\x00\x00\x00\x00\x00\x90\xBE\x24\x03\x83"
    #define LOCALPTR_MASK      "xxxxxxxxxxxxxx"
    Some are possibly wrong

    Credits:
    @Nightmare (ADDRESSES)
    @arun823 (ADDRESSES)
    Last edited by Lucas`; 09-20-2012 at 09:24 PM.

  2. The Following 2 Users Say Thank You to Lucas` For This Useful Post:

    [MPGH]BACKD00R (09-20-2012),iMelo~* (10-04-2012)

  3. #2
    Avery17's Avatar
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    I just wanna go ahead and point out, there is no way any of these work. They look terrible....

    Also why no specifics on whether you are extracting the address as byte code or have any offsets on the patterns? I don't know what find pattern function you guys are using but mine has 6 parameters not 4.

    Code:
    DWORD FindPattern(DWORD dwdwAdd, DWORD dwLen, BYTE *bMask, char * szMask, int codeOffset, bool Extract)
    The last two parameters seem to be neglected on this entire forum.

  4. #3
    arun823's Avatar
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    Just wanted to point out that your ClientInfoMgr sig scan is incorrect.

  5. #4
    Shadow`'s Avatar
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    Quote Originally Posted by Avery17 View Post
    I just wanna go ahead and point out, there is no way any of these work. They look terrible....

    Also why no specifics on whether you are extracting the address as byte code or have any offsets on the patterns? I don't know what find pattern function you guys are using but mine has 6 parameters not 4.

    Code:
    DWORD FindPattern(DWORD dwdwAdd, DWORD dwLen, BYTE *bMask, char * szMask, int codeOffset, bool Extract)
    The last two parameters seem to be neglected on this entire forum.
    I use this:

    Code:
    DWORD cTools::FindPattern(DWORD dwAddress,DWORD dwLen,BYTE *bMask,char * szMask)
    {
        for(DWORD i=0; i < dwLen; i++) 
    		if( bDataCompare( (BYTE*)( dwAddress+i ),bMask,szMask) ) 
                return (DWORD)(dwAddress+i); 
    	
        return 0; 
    }

  6. #5
    Avery17's Avatar
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    Code:
    DWORD FindPattern(DWORD dwdwAdd, DWORD dwLen, BYTE *bMask, char * szMask, int codeOffset, bool Extract)
    {
        for(DWORD i=0; i<dwLen; i++)
    		if (bCompare((BYTE*)(dwdwAdd+i),bMask,szMask)){
    			if(Extract)return *(DWORD*)(dwdwAdd+i+codeOffset);
    			else return (DWORD)(dwdwAdd+i+codeOffset);
    		}
        return 0;
    }
    Why does everyone use that same class for their hacks? Make your own code people, seriously!

    Does anyone have the correct ClientInfoManager address or pattern?

  7. #6
    Shadow`'s Avatar
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    Quote Originally Posted by Avery17 View Post
    Code:
    DWORD FindPattern(DWORD dwdwAdd, DWORD dwLen, BYTE *bMask, char * szMask, int codeOffset, bool Extract)
    {
        for(DWORD i=0; i<dwLen; i++)
    		if (bCompare((BYTE*)(dwdwAdd+i),bMask,szMask)){
    			if(Extract)return *(DWORD*)(dwdwAdd+i+codeOffset);
    			else return (DWORD)(dwdwAdd+i+codeOffset);
    		}
        return 0;
    }
    Why does everyone use that same class for their hacks? Make your own code people, seriously!

    Does anyone have the correct ClientInfoManager address or pattern?
    Why would you not want to use the same one, it's not going to be "detected" and it doesn't cause complications.

  8. #7
    Avery17's Avatar
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    I like the flexibility, it makes logging addresses easier? I didn't realize everyone stole the same shitty Tools class and used it in their hacks. Can no one write their own code anymore?

    I remember when I used to copy and paste, and then I learned how to actually program.

    BTW Are you the same shad0w from wr-source a long time ago?

  9. #8
    Shadow`'s Avatar
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    Quote Originally Posted by Avery17 View Post
    I like the flexibility, it makes logging addresses easier? I didn't realize everyone stole the same shitty Tools class and used it in their hacks. Can no one write their own code anymore?

    I remember when I used to copy and paste, and then I learned how to actually program.

    BTW Are you the same shad0w from wr-source a long time ago?
    No, I am not shad0w, I am shadow and sometimes known as shadowthief, but that's it.
    Last edited by Shadow`; 09-20-2012 at 10:52 PM.

  10. #9
    Avery17's Avatar
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    Found weapon manager.

    Code:
    Address   Hex dump          Command                                  Comments
    00000019    0000            ADD BYTE PTR DS:[EAX],AL
    0000001B    0000            ADD BYTE PTR DS:[EAX],AL
    0000001D    0000            ADD BYTE PTR DS:[EAX],AL
    0000001F    0000            ADD BYTE PTR DS:[EAX],AL
    Great patterns....

  11. #10
    Nightmare's Avatar
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    Nice job brother!

  12. #11
    Ch40zz-C0d3r's Avatar
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    Simple sigscans doesnt help -.- People wont learn.
    Get the references and statics and make a nice offset-sigscan

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  13. #12
    Shadow`'s Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Simple sigscans doesnt help -.- People wont learn.
    Get the references and statics and make a nice offset-sigscan
    You know, it would be easier for him to do if he knew how... instead of saying what to do, show how to do it, lead by example. Just some helpful advice.

  14. #13
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by Shadow` View Post
    You know, it would be easier for him to do if he knew how... instead of saying what to do, show how to do it, lead by example. Just some helpful advice.
    I will make a tutorial on this soon, ok?

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  15. #14
    Shadow`'s Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    I will make a tutorial on this soon, ok?
    Sounds like a good idea for everyone.

  16. #15
    Avery17's Avatar
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    You should follow your own advice Shadow.

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