USSR's Address Logger v1.0

Posts 115 of 22 · Page 1 of 2
USSR's Address Logger v1.0
Well this is Gellin's Address logger which I ended up modifying and adding a few addresses that people desperately need after every patch, (ClientInfoMgr, PlayerMgr, GameStatus, etc.) Just inject the .dll on any CA version and once the game finishes loading, the game will close and the addresses will be logged at "C:/USSR's Address Logger". Have fun!

Code:
USSR's Address Logger v1.0

Combat Arms Address Logger Created by Gellin and Modified by USSR

Waiting for game to reach proper state...
Game reached proper state, logging started...

Engine Entry Point : 0x460000
Engine .code Size : 0x32B000
Engine .code Offset : 0x1000

CShell Entry Point : 0x37100000
CShell .code Size : 0x60B200
CShell .code Offset : 0x1000

ClientFX Entry Point : 0x12970000
ClientFX .code Size : 0x53A00
ClientFX .code Offset : 0x1000


Starting to log addies...

#define ADDR_GAMESTATUS		0x3782FE34
#define ADDR_MTBWCRET		0x373B7D37
#define ADDR_LTCLIENT		0x37817698
#define ADDR_CLIENTINFOMGR		0x37816BD8
#define ADDR_PLAYERMGR		0x378766B8
#define ADDR_PLAYERBYINDEX		0x372CAF60
#define ADDR_LOCALPLAYER		0x372CB950
#define ADDR_WEAPONMGR		0x37866434
#define ADDR_LOCALPTR		0x37876A6C
#define ADDR_BUILDFONT		0x375ED590
#define ADDR_FILLFONT		0x375EE220
#define ADDR_FONTECX		0x37860F14
#define ADDR_GETFONTHAND	0x373BF000
#define ADDR_GETCONSOLEINT	0x373D3480
#define ADDR_GCS		0x3785F708
#define ADDR_LTCOMMON		0x37866258
#define ADDR_NORECOIL		0x374B7DEC
#define ADDR_S_BULLETS		0x37509FF6
#define ADDR_REMOTEKILL1 	0x3750FA51
#define ADDR_REMOTEKILL2 	0x3750FA52
#define ADDR_REMOTEKILL3 	0x3750FDD1
#define ADDR_REMOTEKILL4 	0x3750FDD2
#define ADDR_WEAPON_RANGE1	0x3750F929
#define ADDR_WEAPON_RANGE2	0x3750FCA9
#define ADDR_RAPIDFIRE1		0x37506887
#define ADDR_RAPIDFIRE2		0x3751041E
#define ADDR_RAPIDFIRE3		0x3750BF67
#define ADDR_RAPIDFIRE4		0x37510425
#define ADDR_NAMETAG1		0x3725C0FF
#define ADDR_NAMETAG2		0x3725C185
#define ADDR_NORELOAD		0x3750F6A1
#define ADDR_FORCEFPS		0x37817488
#define ADDR_LTCSBASE		0x37817680

#define OFF_FPS			0x18434

#define ADDR_W2S		0x496C50
#define ADDR_INTERSECT		0x470FA0
#define ADDR_D3D		0x9269C8
#define ADDR_DRAWPRIM		0x81AA38
#define ADDR_CURSORCENTER	0x804D24
#define ADDR_CONSOLEUNWRAPPED	0x48B5B0 //LTClientEXE

#define ADDR_CLIENTFX		0x66F34

Logging Complete...
- Virus Scans -

Virus Scan 1

Virus Scan 2
(Having trouble uploading to Virus Total, it has a random file name for some reason. IDK why, won't upload normally for me.)

Credits:
USSR(me)
Gellin

/Approve? @[SMA] Paradise` @YellowFever
USSR's Address Logger_mpgh.net.rar16 KB · 659 downloads Scanning…
Code:
pGameClientShell->GetClientInfoMgr();
pGameClientShell->GetPlayerMgr();

// MANY different ways of getting game status
But anyway, it'll help most out who can't put Gellins logger together on their own for some reason.
Virus-Scan 2 link is not working.@arun823
@arun823 will fix vs i want this so hard xD
Approved!

ಅನುಮೋದನೆ!!!
What doest this logger do?
Quote Originally Posted by alekshandr View Post
What doest this logger do?
Log common addresses, used to make vip hax
Thanks for the release USSR as well as the stuff most people lack after patches that they need for hacks to work!
Quote Originally Posted by kaskore View Post
Thanks for the release USSR as well as the stuff most people lack after patches that they need for hacks to work!
Just use Gellin's signature scans, make some of your own if needed, and auto update in your actual hack
if i want to make my own hack i need to use this and then what?
Nice logger, i'm adding some adresses to gellin project too.
Just ran it after patch:
Code:
#define ADDR_NAMETAG1		0x3725C3BF
#define ADDR_NAMETAG2		0x6
^^ I believe nametags2's signature isn't right.. Anyone else have the same problem?
Quote Originally Posted by |-|3|_][({}PT3R12 View Post
Just ran it after patch:
Code:
#define ADDR_NAMETAG1		0x3725C3BF
#define ADDR_NAMETAG2		0x6
^^ I believe nametags2's signature isn't right.. Anyone else have the same problem?
NameTag 1 also not right.
Quote Originally Posted by MrSkafighter View Post


NameTag 1 also not right.
Quote Originally Posted by |-|3|_][({}PT3R12 View Post
Just ran it after patch:
Code:
#define ADDR_NAMETAG1		0x3725C3BF
#define ADDR_NAMETAG2		0x6
^^ I believe nametags2's signature isn't right.. Anyone else have the same problem?
Just logged them, they work fine...
Code:
#define ADDR_NAMETAG1		0x3725C3BF
#define ADDR_NAMETAG2		0x3725C445
Quote Originally Posted by arun823 View Post


Just logged them, they work fine...
Code:
#define ADDR_NAMETAG1		0x3725C3BF
#define ADDR_NAMETAG2		0x3725C445
Mine works fine with this -

#define NAMETAG1 0x3725C3B9
#define NAMETAG2 0x3725C43F
Posts 115 of 22 · Page 1 of 2
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