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  1. #1
    Ch40zz-C0d3r's Avatar
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    CShell dumper [32 AND 64bit]

    Hey guys...
    Since so many people are failing and cant even dump a simple cshell, I decided to release my lil program Im using to dump CShell.
    Just place it near engine.exe, open it and attach a program like PETools to dump CShell.
    This program easily just uses LoadLibary API to decrypt the virtualized and packed CShell. However, have fun.

    Virus scans:
    - https://www.virustotal.com/file/bc75...is/1356604258/
    - http://virusscan.jotti.org/de/scanre...8c0dd6888fcf9a

    Credits:
    - Flengo (For asking me)
    - Me [Ch40zz-C0d3r] (For coding)

    Please Thank, +rep or credit me for this if you use it!
    <b>Downloadable Files</b> Downloadable Files
    Last edited by Ch40zz-C0d3r; 12-27-2012 at 05:37 AM.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  2. The Following 18 Users Say Thank You to Ch40zz-C0d3r For This Useful Post:

    animepkmn (04-17-2013),arun823 (12-28-2012),[MPGH]Flengo (12-27-2012),G1veItAll (12-27-2012),jeroldcamacho (09-11-2014),JohnFame (12-27-2012),mrSkill102 (12-27-2012),noam4x4 (12-27-2012),OpKilts (12-29-2012),Otaviomorais (12-27-2012),pDevice (12-27-2012),RobinC (01-03-2013),Shadow` (12-27-2012),Skaterforeva1 (12-30-2012),teehee15 (12-27-2012),Timboy67678 (01-09-2013),vogelj1988 (07-03-2013),WizdomNKush (02-28-2013)

  3. #2
    V I's Avatar
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    Thanks for this ,looking forward to use it

  4. #3
    R3d_L1n3's Avatar
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    Good job ..

    Its like ..

    The thing is HS hide some dll on list so all u need to do is inject Ehsvc ( if u want to dump ehsvc ) or CShell then it load on List
    Last edited by R3d_L1n3; 12-27-2012 at 06:39 AM.

  5. #4
    JohnFame's Avatar
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    @Flengo @DJ Allen approve?
    Wow. Finally thank you man.
    Last edited by JohnFame; 12-27-2012 at 07:02 AM.

  6. #5
    teehee15's Avatar
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    Or you can use http://www.mpgh.net/forum/207-combat...le-dumper.html which has been around for a while... However, diversity is good and options are nice. Thanks.

  7. #6
    nigger's Avatar
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    I personally like to go to nexon and ask them for the dump. Saves me time.

  8. The Following 5 Users Say Thank You to nigger For This Useful Post:

    Acea (12-27-2012),arun823 (12-28-2012),[MPGH]Flengo (12-27-2012),Shadow` (12-27-2012),teehee15 (12-27-2012)

  9. #7
    JohnFame's Avatar
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    Lol. Well this Dumper that master released has many glitches and I think it sucks. I like this better

    Good Job Bro.

  10. The Following User Says Thank You to JohnFame For This Useful Post:

    Ch40zz-C0d3r (12-27-2012)

  11. #8
    TrixtSam's Avatar
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    You should make a tutorial on Obtaining Addresses Manually. All i can remember is.. Dumping CShell.. and Opening it with OllyDB.. or something along them lines.. I'm stuck to SigScanners-.-

  12. #9
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    Quote Originally Posted by TrixtSam View Post
    You should make a tutorial on Obtaining Addresses Manually. All i can remember is.. Dumping CShell.. and Opening it with OllyDB.. or something along them lines.. I'm stuck to SigScanners-.-
    Using the bytes to find the address? (or you can use cheat engine, and search for them...)

  13. #10
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by TrixtSam View Post
    You should make a tutorial on Obtaining Addresses Manually. All i can remember is.. Dumping CShell.. and Opening it with OllyDB.. or something along them lines.. I'm stuck to SigScanners-.-
    Finding addys manually?
    Its all about debugging and so on.
    You need some experience in this if you want to manually find them.
    For example get playermgr addy you need search for a playername string. Then what access this -> For drawing when your over the name -> breakpointed in a mov eax, [37524889] and theres your pointer lol
    Addy isnt updated lol.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  14. #11
    Flengo's Avatar
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    People think you can use the "bytes" to find the address.

    You can't. That address wont be the only thing with those bytes. Plus you can't scan for them that way.

    This is why we make pattern scans.


    I Read All Of My PM's & VM's
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  15. #12
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by Flengo View Post
    People think you can use the "bytes" to find the address.

    You can't. That address wont be the only thing with those bytes. Plus you can't scan for them that way.

    This is why we make pattern scans.
    If someone wants to know how to make pattern, I could make a tutorial too
    For sure WITHOUT plugin lol!

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  16. #13
    TrixtSam's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    If someone wants to know how to make pattern, I could make a tutorial too
    For sure WITHOUT plugin lol!
    Well.. How would you find s2S etc?

  17. #14
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by TrixtSam View Post
    Well.. How would you find s2S etc?
    S2S is easy. Its an engine function, so search in engine module. Search for the string SendToServer which is used for debugging. Scroll up a bit until you find the start of the function, and you've got it. Thats the manual way.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  18. The Following User Says Thank You to Ch40zz-C0d3r For This Useful Post:

    FinalHazard_ (12-27-2012)

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