How To Dump Combat arms Modules.

Posts 1–15 of 19 · Page 1 of 2
How To Dump Combat arms Modules.
Simply extract the Module Loader executable to your combat arms folder run as admin.
once you get the message that the modules were loaded successfully. open PE Tools or your favorite module dumper and dump the Dynamic Library Links.

some people might get an error after the modules are loaded. this does not matter just don't close the application leave it with the crash message open. and dump the modules.

to dump Engine executable refer to Aceas thread.

http://www.mpgh.net/forum/207-combat...ng-engine.html

i shared him his method that's why he named it after me :3 anyways have fun and enjoy hackings.

i have included the last dumps for EHSvc and CShell modules.

Virus Scans :

Modules + Module Dumper.rar - Jotti's malware scanⓘ

https://www.virustotal.com/file/59ed...is/1357844521/ⓘ

Modules + Module Dumper_mpgh.net.rar9.4 MB · 203 downloads Scanning…
Wow you simply stole my method. Thats saem like mine...
Quote Originally Posted by Ch40zz-C0d3r View Post
Wow you simply stole my method. Thats saem like mine...
He's been using this longer I promise, no flaming let's get along xD
Quote Originally Posted by Ch40zz-C0d3r View Post
Wow you simply stole my method. Thats saem like mine...
Stole your method? loadlibrary ? wow i stole your method lmfao get serious skid. i could hook other apis to achieve this yet why bother. i been using this function to achieve this even long before you joined mpgh or UC
Quote Originally Posted by ZysorceN View Post
Stole your method? loadlibrary ? wow i stole your method lmfao get serious skid. i could hook other apis to achieve this yet why bother. i been using this function to achieve this even long before you joined mpgh or UC
not being rude to you or him,
but this isnt your method chaoz but similar.
and a zysorcen, cha0zz is actually one the the few people that arent Skids around here,
This isn't anyone's personal method. It just so happens you released something similar.

File Appears safe.

/Approved
So many dumpers , lmao , ._. , but Nice ob .
dam doesn't work with my custom client
Quote Originally Posted by supercarz1991 View Post
dam doesn't work with my custom client
Maybe your custom client uses different modules or something else? this was CANA specific as it scans for certain shits.
could easily make one for your custome client if needed?
Quote Originally Posted by ZysorceN View Post
Maybe your custom client uses different modules or something else? this was CANA specific as it scans for certain shits.
could easily make one for your custome client if needed?
Only difference is that my Engine name is "Lithtech"
same game engine

cshell just came out still packed

admin tools on my client are external, so looking for the ltclient was the point to it, and maybe just to have some S2S fun on my own client lol
yeh this checks if the game is ready and checks some shits on modules so it wont work on ur shit specially as if files are named differently.

also since its ur client u can just use PE Tools and dump? in run time lol.
Quote Originally Posted by ZysorceN View Post
yeh this checks if the game is ready and checks some shits on modules so it wont work on ur shit specially as if files are named differently.

also since its ur client u can just use PE Tools and dump? in run time lol.
cshell still comes out packed if i do that
Quote Originally Posted by supercarz1991 View Post
cshell still comes out packed if i do that
why would it be packed? then your doing it wrong or lack of reverse engineering knowledge i never had problems not even with really hard games lol.
Quote Originally Posted by ZysorceN View Post
why would it be packed? then your doing it wrong or lack of reverse engineering knowledge i never had problems not even with really hard games lol.
i've dumped it with PE tools, and opened it in Olly, and there's no PTC names like there should be, it looks identical to the compiled non-dumped version
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