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  1. #1
    [Banned]mark0108's Avatar
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    Exclamation CrossFire's PushToConsole Commands..

    The Latest Push To Console Command's Here For Crossfire Theres A Lot More What I Found Ill Try And Add More

    Model Debug controls:
    Code:
    PushToConsole("ModelDebug_DrawVertexNormals 1");
    Code:
    PushToConsole("ModelDebug_DrawTouchingLights 1");
    Code:
    PushToConsole("ModelDebug_DrawSkeleton 1");
    Code:
    PushToConsole("ModelDebug_DrawOBBS 1");
    Glow Settings:
    Code:
    PushToConsole("ScreenGlowEnable 0");
    Code:
    PushToConsole("ScreenGlowShowTexture 0");
    Code:
    PushToConsole("ScreenGlowShowTextureScale 0.5");
    Code:
    PushToConsole("ScreenGlowTextureSize 256");
    Code:
    PushToConsole("ScreenGlowUVScale 0.75");
    Code:
    PushToConsole("ScreenGlowFilterSize 28");
    Code:
    PushToConsole("ScreenGlowGaussAmp0 0.06");
    Code:
    PushToConsole("ScreenGlowEnablePS 1");
    Code:
    PushToConsole("ScreenGlowFogEnable 0");
    Code:
    PushToConsole("ScreenGlowShowFilter 1");
    Sky Settings:
    Code:
    PushToConsole("DrawSky 1");
    Code:
    PushToConsole("SkyScale 1.0");
    Code:
    PushToConsole("SkyFarZ 10000.0");
    Code:
    PushToConsole("AllSkyPortals 0");
    Model Lighting's:
    Code:
    PushToConsole("ModelSunVariance 0.05");
    Code:
    PushToConsole("ModelApplySun 1");
    Code:
    PushToConsole("ModelSaturation 1");
    Code:
    PushToConsole("MaxModelLights 4");
    Code:
    PushToConsole("ModelLightingSkipRootNode 0");
    Code:
    PushToConsole("LightModels 1");
    Code:
    PushToConsole("ModelApplyAmbient 1");
    Gamma Setting's:
    Code:
    PushToConsole("GammaG 1.0");
    Code:
    PushToConsole("GammaR 1.0");
    Code:
    PushToConsole("GammaB 1.0");
    Some Other's May Be Known (Some I Haven't Tested):
    Code:
    PushToConsole("FullBright 1");
    Code:
    PushToConsole("WireframeModels 1");
    Code:
    PushToConsole("WireFrame 1");
    Code:
    PushToConsole("ModelDebug_DrawSkeleton 1");
    Code:
    PushToConsole("FogEnable 1");
    Code:
    PushToConsole("drawguns 1");
    Code:
    PushToConsole("CursorCenter 1");
    Code:
    PushToConsole("DrawFlat 0");
    Code:
    PushToConsole("WhiteBlood 1");
    Code:
    PushToConsole("DisableRenderObjectGroups 0");

    PRESS THANKS

  2. The Following 17 Users Say Thank You to [Banned]mark0108 For This Useful Post:

    1337n00b (10-22-2010),cuetm1 (10-11-2010),gustavo5066 (10-09-2010),hackzerz (10-09-2010),IGNITE09178 (10-09-2010),karagiozis (10-15-2010),mark0108 (10-10-2010),NewCories (03-13-2011),nicocili (10-31-2010),ovenran (10-26-2010),pDevice (04-28-2012),RobinC (12-20-2012),rodolfgonzales4 (11-29-2010),Ryzz BackUp (12-12-2012),sonic_gx (10-10-2010),stewie997 (10-15-2010),vicinhozinhow (10-09-2010)

  3. #2
    mechanical2015's Avatar
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    cant you make PH !

    and i will edit!

  4. #3
    hackzerz's Avatar
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    fucking awsome man!! now tell us how to use these

  5. #4
    [Banned]mark0108's Avatar
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    Exclamation

    Quote Originally Posted by hackzerz View Post
    fucking awsome man!! now tell us how to use these
    Learn C++ And Check Out Some Oth The Bases Releastd Ect.. And There You go U Can Do IT Your Self Lol Check Out This https://www.mpgh.net/forum/242-crossf...-own-base.html Or This. https://www.mpgh.net/forum/242-crossf...urce-easy.html

    Quote Originally Posted by mechanical2015 View Post
    cant you make PH !

    and i will edit!
    I'm Thinking About It
    You Can Make A Source For Ph ?? Can u??
    Last edited by [Banned]mark0108; 10-09-2010 at 09:40 AM.

  6. #5
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    Now i need of LT client

  7. #6
    hackzerz's Avatar
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    Quote Originally Posted by [Banned]mark0108 View Post
    Learn C++ And Check Out Some Oth The Bases Releastd Ect.. And There You go U Can Do IT Your Self Lol Check Out This https://www.mpgh.net/forum/242-crossf...-own-base.html Or This. https://www.mpgh.net/forum/242-crossf...urce-easy.html



    I'm Thinking About It
    You Can Make A Source For Ph ?? Can u??
    Code:
    #include <windows.h>
    #include <iostream>
    
    using namespace std;
    
    void __cdecl PushToConsole(char* szVal ) {
    	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    	if( dwCShell != NULL )
    	{
    		DWORD *LTClient = ( DWORD* )( (dwCShell + 0x299D40) );
    		void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
    		_asm
    		{
    			push szVal;
    			call CONoff;
    			add esp, 4;
    		}
    	}
    }
    
    
    DWORD WINAPI hello(LPVOID) {
    	while(GetModuleHandleA("CShell.dll") == NULL ) {
    	Sleep(100); //100ms
    }
    
    	bool boxes = true; //enable becouse in xp the hotkey's don't work
    	bool nosky = false;
    	bool worldframe = false;
    	bool playerframe = false;
    	bool nogun = false;
    	bool Skeleton = false;
    	bool FogEnable = false;
    	bool CursorCenter = false;
    
    
    for(;;) {
    	__asm pushad;
    			if(GetAsyncKeyState(VK_NUMPAD1)&1) {
    				boxes = !boxes;
    			}
    			if(GetAsyncKeyState(VK_NUMPAD2)&1) {
    				nosky = !nosky;
    			}
    			if(GetAsyncKeyState(VK_NUMPAD3)&1) {
    				worldframe = !worldframe;
    			}
    			if(GetAsyncKeyState(VK_NUMPAD4)&1) {
    				playerframe = !playerframe;
    			}
    			if(GetAsyncKeyState(VK_NUMPAD5)&1)	{
    				nogun = !nogun;
    			}
    			if(GetAsyncKeyState(VK_NUMPAD6)&1)	{
    				Skeleton = !Skeleton;
    			}
    			if(GetAsyncKeyState(VK_NUMPAD7)&1)	{
    				FogEnable = !FogEnable;
    			}
    			if(GetAsyncKeyState(VK_NUMPAD8)&1)	{
    				CursorCenter = !CursorCenter;
    			}
    
    			if (CursorCenter) {
    				PushToConsole("CursorCenter 1");
    			} 
    			else {
    				PushToConsole("CursorCenter 0");
    			}
    
    			if (FogEnable) {
    				PushToConsole("FogEnable 1");
    			} 
    			else {
    				PushToConsole("FogEnable 0");
    			}
    
    			if (Skeleton) {
    				PushToConsole("ModelDebug_DrawSkeleton 1"); 
    			}
    			else {
    				PushToConsole("ModelDebug_DrawSkeleton 0"); 
    			}
    
    			if  (boxes) {
    				PushToConsole("ModelDebug_DrawBoxes 1");
    			}
    			else {
    				PushToConsole("ModelDebug_DrawBoxes 0");
    			}
    
    			if  (nosky) {
    				PushToConsole("DrawSky 0");
    			}
    			else {
    				PushToConsole("DrawSky 1");
    			}
    
    			if  (worldframe) {
    				PushToConsole("WireFrame 1");
    			}
    			else {
    				PushToConsole("WireFrame 0");
    			}
    
    			if  (playerframe) {
    				PushToConsole("WireFrameModels 1");
    			}
    			else {
    				PushToConsole("WireFrameModels 0");
    			}
    
    			if  (nogun) {
    				PushToConsole("DrawGuns 0");
    			}
    			else {
    				PushToConsole("DrawGuns 1");
    			}
    			Sleep(100);
    			__asm popad;
    	}
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    	DisableThreadLibraryCalls(hDll);
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		MessageBoxA(0, "Coded By youname", "Injected", 0);
    		CreateThread(NULL, NULL,hello, NULL, NULL, NULL);
    	}
    	return TRUE;
    }
    so where do i put it in here? :P can you edit the above and reply?
    thanks! btw whats an "LTadress" or somthing like that?

  8. The Following User Says Thank You to hackzerz For This Useful Post:

    [P]owne[D] (10-21-2010)

  9. #7
    Night03's Avatar
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    can you give the full source of the glowthing without hotkeys ?



    SECRET MESSAGE!

  10. #8
    gustavo5066's Avatar
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    Quote Originally Posted by hackzerz View Post
    Code:
    #include <windows.h>
    #include <iostream>
    
    using namespace std;
    
    void __cdecl PushToConsole(char* szVal ) {
    	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    	if( dwCShell != NULL )
    	{
    		DWORD *LTClient = ( DWORD* )( (dwCShell + 0x299D40) );
    		void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
    		_asm
    		{
    			push szVal;
    			call CONoff;
    			add esp, 4;
    		}
    	}
    }
    
    
    DWORD WINAPI hello(LPVOID) {
    	while(GetModuleHandleA("CShell.dll") == NULL ) {
    	Sleep(100); //100ms
    }
    
    	bool boxes = true; //enable becouse in xp the hotkey's don't work
    	bool nosky = false;
    	bool worldframe = false;
    	bool playerframe = false;
    	bool nogun = false;
    	bool Skeleton = false;
    	bool FogEnable = false;
    	bool CursorCenter = false;
    
    
    for(;;) {
    	__asm pushad;
    			if(GetAsyncKeyState(VK_NUMPAD1)&1) {
    				boxes = !boxes;
    			}
    			if(GetAsyncKeyState(VK_NUMPAD2)&1) {
    				nosky = !nosky;
    			}
    			if(GetAsyncKeyState(VK_NUMPAD3)&1) {
    				worldframe = !worldframe;
    			}
    			if(GetAsyncKeyState(VK_NUMPAD4)&1) {
    				playerframe = !playerframe;
    			}
    			if(GetAsyncKeyState(VK_NUMPAD5)&1)	{
    				nogun = !nogun;
    			}
    			if(GetAsyncKeyState(VK_NUMPAD6)&1)	{
    				Skeleton = !Skeleton;
    			}
    			if(GetAsyncKeyState(VK_NUMPAD7)&1)	{
    				FogEnable = !FogEnable;
    			}
    			if(GetAsyncKeyState(VK_NUMPAD8)&1)	{
    				CursorCenter = !CursorCenter;
    			}
    
    			if (CursorCenter) {
    				PushToConsole("CursorCenter 1");
    			} 
    			else {
    				PushToConsole("CursorCenter 0");
    			}
    
    			if (FogEnable) {
    				PushToConsole("FogEnable 1");
    			} 
    			else {
    				PushToConsole("FogEnable 0");
    			}
    
    			if (Skeleton) {
    				PushToConsole("ModelDebug_DrawSkeleton 1"); 
    			}
    			else {
    				PushToConsole("ModelDebug_DrawSkeleton 0"); 
    			}
    
    			if  (boxes) {
    				PushToConsole("ModelDebug_DrawBoxes 1");
    			}
    			else {
    				PushToConsole("ModelDebug_DrawBoxes 0");
    			}
    
    			if  (nosky) {
    				PushToConsole("DrawSky 0");
    			}
    			else {
    				PushToConsole("DrawSky 1");
    			}
    
    			if  (worldframe) {
    				PushToConsole("WireFrame 1");
    			}
    			else {
    				PushToConsole("WireFrame 0");
    			}
    
    			if  (playerframe) {
    				PushToConsole("WireFrameModels 1");
    			}
    			else {
    				PushToConsole("WireFrameModels 0");
    			}
    
    			if  (nogun) {
    				PushToConsole("DrawGuns 0");
    			}
    			else {
    				PushToConsole("DrawGuns 1");
    			}
    			Sleep(100);
    			__asm popad;
    	}
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    	DisableThreadLibraryCalls(hDll);
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		MessageBoxA(0, "Coded By youname", "Injected", 0);
    		CreateThread(NULL, NULL,hello, NULL, NULL, NULL);
    	}
    	return TRUE;
    }
    so where do i put it in here? :P can you edit the above and reply?
    thanks! btw whats an "LTadress" or somthing like that?
    CrossFire error send report?
    Oh Shit!!!!

  11. #9
    Night03's Avatar
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    Yea im gettn'that 2 i think its patched



    SECRET MESSAGE!

  12. #10
    [Banned]mark0108's Avatar
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    Exclamation

    Quote Originally Posted by hackzerz View Post
    Code:
    #include <windows.h>
    #include <iostream>
    
    using namespace std;
    
    void __cdecl PushToConsole(char* szVal ) {
    	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    	if( dwCShell != NULL )
    	{
    		DWORD *LTClient = ( DWORD* )( (dwCShell + 0x299D40) );
    		void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
    		_asm
    		{
    			push szVal;
    			call CONoff;
    			add esp, 4;
    		}
    	}
    }
    
    
    DWORD WINAPI hello(LPVOID) {
    	while(GetModuleHandleA("CShell.dll") == NULL ) {
    	Sleep(100); //100ms
    }
    
    	bool boxes = true; //enable becouse in xp the hotkey's don't work
    	bool nosky = false;
    	bool worldframe = false;
    	bool playerframe = false;
    	bool nogun = false;
    	bool Skeleton = false;
    	bool FogEnable = false;
    	bool CursorCenter = false;
    
    
    for(;;) {
    	__asm pushad;
    			if(GetAsyncKeyState(VK_NUMPAD1)&1) {
    				boxes = !boxes;
    			}
    			if(GetAsyncKeyState(VK_NUMPAD2)&1) {
    				nosky = !nosky;
    			}
    			if(GetAsyncKeyState(VK_NUMPAD3)&1) {
    				worldframe = !worldframe;
    			}
    			if(GetAsyncKeyState(VK_NUMPAD4)&1) {
    				playerframe = !playerframe;
    			}
    			if(GetAsyncKeyState(VK_NUMPAD5)&1)	{
    				nogun = !nogun;
    			}
    			if(GetAsyncKeyState(VK_NUMPAD6)&1)	{
    				Skeleton = !Skeleton;
    			}
    			if(GetAsyncKeyState(VK_NUMPAD7)&1)	{
    				FogEnable = !FogEnable;
    			}
    			if(GetAsyncKeyState(VK_NUMPAD8)&1)	{
    				CursorCenter = !CursorCenter;
    			}
    
    			if (CursorCenter) {
    				PushToConsole("CursorCenter 1");
    			} 
    			else {
    				PushToConsole("CursorCenter 0");
    			}
    
    			if (FogEnable) {
    				PushToConsole("FogEnable 1");
    			} 
    			else {
    				PushToConsole("FogEnable 0");
    			}
    
    			if (Skeleton) {
    				PushToConsole("ModelDebug_DrawSkeleton 1"); 
    			}
    			else {
    				PushToConsole("ModelDebug_DrawSkeleton 0"); 
    			}
    
    			if  (boxes) {
    				PushToConsole("ModelDebug_DrawBoxes 1");
    			}
    			else {
    				PushToConsole("ModelDebug_DrawBoxes 0");
    			}
    
    			if  (nosky) {
    				PushToConsole("DrawSky 0");
    			}
    			else {
    				PushToConsole("DrawSky 1");
    			}
    
    			if  (worldframe) {
    				PushToConsole("WireFrame 1");
    			}
    			else {
    				PushToConsole("WireFrame 0");
    			}
    
    			if  (playerframe) {
    				PushToConsole("WireFrameModels 1");
    			}
    			else {
    				PushToConsole("WireFrameModels 0");
    			}
    
    			if  (nogun) {
    				PushToConsole("DrawGuns 0");
    			}
    			else {
    				PushToConsole("DrawGuns 1");
    			}
    			Sleep(100);
    			__asm popad;
    	}
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    	DisableThreadLibraryCalls(hDll);
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		MessageBoxA(0, "Coded By youname", "Injected", 0);
    		CreateThread(NULL, NULL,hello, NULL, NULL, NULL);
    	}
    	return TRUE;
    }
    so where do i put it in here? :P can you edit the above and reply?
    thanks! btw whats an "LTadress" or somthing like that?
    noob this source is patched UPDATE LT FFS

  13. #11
    Don't be a prick, let me suck your dick.
    MPGH Member
    Paranormal's Avatar
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    Patched.. It was good.
    Cuties<3

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    NewCories (03-13-2011)

  15. #12
    kenshin1234's Avatar
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    can you make the .dll and send me ?=D plzzz

  16. #13
    [Banned]mark0108's Avatar
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    Quote Originally Posted by kenshin1234 View Post
    can you make the .dll and send me ?=D plzzz
    No Beggers Sorry Ill Make When I Can Be Arsed OR Begg Som 1 else

  17. #14
    TheGamer321's Avatar
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    PTC for Boxes??





    Trying To Be An CODER

  18. #15
    mechanical2015's Avatar
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    Quote Originally Posted by [Banned]mark0108 View Post
    Learn C++ And Check Out Some Oth The Bases Releastd Ect.. And There You go U Can Do IT Your Self Lol Check Out This https://www.mpgh.net/forum/242-crossf...-own-base.html Or This. https://www.mpgh.net/forum/242-crossf...urce-easy.html



    I'm Thinking About It
    You Can Make A Source For Ph ?? Can u??
    ok i will try!

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