Model Debug controls:
Code:
PushToConsole("ModelDebug_DrawVertexNormals 1");
Code:
PushToConsole("ModelDebug_DrawTouchingLights 1");
Code:
PushToConsole("ModelDebug_DrawSkeleton 1");
Code:
PushToConsole("ModelDebug_DrawOBBS 1");
Glow Settings:
Code:
PushToConsole("ScreenGlowEnable 0");
Code:
PushToConsole("ScreenGlowShowTexture 0");
Code:
PushToConsole("ScreenGlowShowTextureScale 0.5");
Code:
PushToConsole("ScreenGlowTextureSize 256");
Code:
PushToConsole("ScreenGlowUVScale 0.75");
Code:
PushToConsole("ScreenGlowFilterSize 28");
Code:
PushToConsole("ScreenGlowGaussAmp0 0.06");
Code:
PushToConsole("ScreenGlowEnablePS 1");
Code:
PushToConsole("ScreenGlowFogEnable 0");
Code:
PushToConsole("ScreenGlowShowFilter 1");
Sky Settings:
Code:
PushToConsole("DrawSky 1");
Code:
PushToConsole("SkyScale 1.0");
Code:
PushToConsole("SkyFarZ 10000.0");
Code:
PushToConsole("AllSkyPortals 0");
Model Lighting's:
Code:
PushToConsole("ModelSunVariance 0.05");
Code:
PushToConsole("ModelApplySun 1");
Code:
PushToConsole("ModelSaturation 1");
Code:
PushToConsole("MaxModelLights 4");
Code:
PushToConsole("ModelLightingSkipRootNode 0");
Code:
PushToConsole("LightModels 1");
Code:
PushToConsole("ModelApplyAmbient 1");
Gamma Setting's:
Code:
PushToConsole("GammaG 1.0");
Code:
PushToConsole("GammaR 1.0");
Code:
PushToConsole("GammaB 1.0");
Some Other's May Be Known (Some I Haven't Tested):
Code:
PushToConsole("FullBright 1");
Code:
PushToConsole("WireframeModels 1");
Code:
PushToConsole("WireFrame 1");
Code:
PushToConsole("ModelDebug_DrawSkeleton 1");
Code:
PushToConsole("FogEnable 1");
Code:
PushToConsole("drawguns 1");
Code:
PushToConsole("CursorCenter 1");
Code:
PushToConsole("DrawFlat 0");
Code:
PushToConsole("WhiteBlood 1");
Code:
PushToConsole("DisableRenderObjectGroups 0");