ExclamationCrossFire's PushToConsole Commands..

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CrossFire's PushToConsole Commands..
The Latest Push To Console Command's Here For Crossfire Theres A Lot More What I Found Ill Try And Add More

Model Debug controls:
Code:
PushToConsole("ModelDebug_DrawVertexNormals 1");
Code:
PushToConsole("ModelDebug_DrawTouchingLights 1");
Code:
PushToConsole("ModelDebug_DrawSkeleton 1");
Code:
PushToConsole("ModelDebug_DrawOBBS 1");
Glow Settings:
Code:
PushToConsole("ScreenGlowEnable 0");
Code:
PushToConsole("ScreenGlowShowTexture 0");
Code:
PushToConsole("ScreenGlowShowTextureScale 0.5");
Code:
PushToConsole("ScreenGlowTextureSize 256");
Code:
PushToConsole("ScreenGlowUVScale 0.75");
Code:
PushToConsole("ScreenGlowFilterSize 28");
Code:
PushToConsole("ScreenGlowGaussAmp0 0.06");
Code:
PushToConsole("ScreenGlowEnablePS 1");
Code:
PushToConsole("ScreenGlowFogEnable 0");
Code:
PushToConsole("ScreenGlowShowFilter 1");
Sky Settings:
Code:
PushToConsole("DrawSky 1");
Code:
PushToConsole("SkyScale 1.0");
Code:
PushToConsole("SkyFarZ 10000.0");
Code:
PushToConsole("AllSkyPortals 0");
Model Lighting's:
Code:
PushToConsole("ModelSunVariance 0.05");
Code:
PushToConsole("ModelApplySun 1");
Code:
PushToConsole("ModelSaturation 1");
Code:
PushToConsole("MaxModelLights 4");
Code:
PushToConsole("ModelLightingSkipRootNode 0");
Code:
PushToConsole("LightModels 1");
Code:
PushToConsole("ModelApplyAmbient 1");
Gamma Setting's:
Code:
PushToConsole("GammaG 1.0");
Code:
PushToConsole("GammaR 1.0");
Code:
PushToConsole("GammaB 1.0");
Some Other's May Be Known (Some I Haven't Tested):
Code:
PushToConsole("FullBright 1");
Code:
PushToConsole("WireframeModels 1");
Code:
PushToConsole("WireFrame 1");
Code:
PushToConsole("ModelDebug_DrawSkeleton 1");
Code:
PushToConsole("FogEnable 1");
Code:
PushToConsole("drawguns 1");
Code:
PushToConsole("CursorCenter 1");
Code:
PushToConsole("DrawFlat 0");
Code:
PushToConsole("WhiteBlood 1");
Code:
PushToConsole("DisableRenderObjectGroups 0");

PRESS THANKS
cant you make PH !

and i will edit!
Quote Originally Posted by hackzerz View Post
fucking awsome man!! now tell us how to use these
Learn C++ And Check Out Some Oth The Bases Releastd Ect.. And There You go U Can Do IT Your Self Lol Check Out This http://www.mpgh.net/forum/242-crossf...-own-base.html Or This. http://www.mpgh.net/forum/242-crossf...urce-easy.html

Quote Originally Posted by mechanical2015 View Post
cant you make PH !

and i will edit!
I'm Thinking About It
You Can Make A Source For Ph ?? Can u??
Quote Originally Posted by [Banned]mark0108 View Post
Learn C++ And Check Out Some Oth The Bases Releastd Ect.. And There You go U Can Do IT Your Self Lol Check Out This http://www.mpgh.net/forum/242-crossf...-own-base.html Or This. http://www.mpgh.net/forum/242-crossf...urce-easy.html



I'm Thinking About It
You Can Make A Source For Ph ?? Can u??
Code:
#include <windows.h>
#include <iostream>

using namespace std;

void __cdecl PushToConsole(char* szVal ) {
	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
	if( dwCShell != NULL )
	{
		DWORD *LTClient = ( DWORD* )( (dwCShell + 0x299D40) );
		void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
		_asm
		{
			push szVal;
			call CONoff;
			add esp, 4;
		}
	}
}


DWORD WINAPI hello(LPVOID) {
	while(GetModuleHandleA("CShell.dll") == NULL ) {
	Sleep(100); //100ms
}

	bool boxes = true; //enable becouse in xp the hotkey's don't work
	bool nosky = false;
	bool worldframe = false;
	bool playerframe = false;
	bool nogun = false;
	bool Skeleton = false;
	bool FogEnable = false;
	bool CursorCenter = false;


for(;;) {
	__asm pushad;
			if(GetAsyncKeyState(VK_NUMPAD1)&1) {
				boxes = !boxes;
			}
			if(GetAsyncKeyState(VK_NUMPAD2)&1) {
				nosky = !nosky;
			}
			if(GetAsyncKeyState(VK_NUMPAD3)&1) {
				worldframe = !worldframe;
			}
			if(GetAsyncKeyState(VK_NUMPAD4)&1) {
				playerframe = !playerframe;
			}
			if(GetAsyncKeyState(VK_NUMPAD5)&1)	{
				nogun = !nogun;
			}
			if(GetAsyncKeyState(VK_NUMPAD6)&1)	{
				Skeleton = !Skeleton;
			}
			if(GetAsyncKeyState(VK_NUMPAD7)&1)	{
				FogEnable = !FogEnable;
			}
			if(GetAsyncKeyState(VK_NUMPAD8)&1)	{
				CursorCenter = !CursorCenter;
			}

			if (CursorCenter) {
				PushToConsole("CursorCenter 1");
			} 
			else {
				PushToConsole("CursorCenter 0");
			}

			if (FogEnable) {
				PushToConsole("FogEnable 1");
			} 
			else {
				PushToConsole("FogEnable 0");
			}

			if (Skeleton) {
				PushToConsole("ModelDebug_DrawSkeleton 1"); 
			}
			else {
				PushToConsole("ModelDebug_DrawSkeleton 0"); 
			}

			if  (boxes) {
				PushToConsole("ModelDebug_DrawBoxes 1");
			}
			else {
				PushToConsole("ModelDebug_DrawBoxes 0");
			}

			if  (nosky) {
				PushToConsole("DrawSky 0");
			}
			else {
				PushToConsole("DrawSky 1");
			}

			if  (worldframe) {
				PushToConsole("WireFrame 1");
			}
			else {
				PushToConsole("WireFrame 0");
			}

			if  (playerframe) {
				PushToConsole("WireFrameModels 1");
			}
			else {
				PushToConsole("WireFrameModels 0");
			}

			if  (nogun) {
				PushToConsole("DrawGuns 0");
			}
			else {
				PushToConsole("DrawGuns 1");
			}
			Sleep(100);
			__asm popad;
	}
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
	DisableThreadLibraryCalls(hDll);
	if ( dwReason == DLL_PROCESS_ATTACH )
	{
		MessageBoxA(0, "Coded By youname", "Injected", 0);
		CreateThread(NULL, NULL,hello, NULL, NULL, NULL);
	}
	return TRUE;
}
so where do i put it in here? :P can you edit the above and reply?
thanks! btw whats an "LTadress" or somthing like that?
Quote Originally Posted by hackzerz View Post
Code:
#include <windows.h>
#include <iostream>

using namespace std;

void __cdecl PushToConsole(char* szVal ) {
	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
	if( dwCShell != NULL )
	{
		DWORD *LTClient = ( DWORD* )( (dwCShell + 0x299D40) );
		void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
		_asm
		{
			push szVal;
			call CONoff;
			add esp, 4;
		}
	}
}


DWORD WINAPI hello(LPVOID) {
	while(GetModuleHandleA("CShell.dll") == NULL ) {
	Sleep(100); //100ms
}

	bool boxes = true; //enable becouse in xp the hotkey's don't work
	bool nosky = false;
	bool worldframe = false;
	bool playerframe = false;
	bool nogun = false;
	bool Skeleton = false;
	bool FogEnable = false;
	bool CursorCenter = false;


for(;;) {
	__asm pushad;
			if(GetAsyncKeyState(VK_NUMPAD1)&1) {
				boxes = !boxes;
			}
			if(GetAsyncKeyState(VK_NUMPAD2)&1) {
				nosky = !nosky;
			}
			if(GetAsyncKeyState(VK_NUMPAD3)&1) {
				worldframe = !worldframe;
			}
			if(GetAsyncKeyState(VK_NUMPAD4)&1) {
				playerframe = !playerframe;
			}
			if(GetAsyncKeyState(VK_NUMPAD5)&1)	{
				nogun = !nogun;
			}
			if(GetAsyncKeyState(VK_NUMPAD6)&1)	{
				Skeleton = !Skeleton;
			}
			if(GetAsyncKeyState(VK_NUMPAD7)&1)	{
				FogEnable = !FogEnable;
			}
			if(GetAsyncKeyState(VK_NUMPAD8)&1)	{
				CursorCenter = !CursorCenter;
			}

			if (CursorCenter) {
				PushToConsole("CursorCenter 1");
			} 
			else {
				PushToConsole("CursorCenter 0");
			}

			if (FogEnable) {
				PushToConsole("FogEnable 1");
			} 
			else {
				PushToConsole("FogEnable 0");
			}

			if (Skeleton) {
				PushToConsole("ModelDebug_DrawSkeleton 1"); 
			}
			else {
				PushToConsole("ModelDebug_DrawSkeleton 0"); 
			}

			if  (boxes) {
				PushToConsole("ModelDebug_DrawBoxes 1");
			}
			else {
				PushToConsole("ModelDebug_DrawBoxes 0");
			}

			if  (nosky) {
				PushToConsole("DrawSky 0");
			}
			else {
				PushToConsole("DrawSky 1");
			}

			if  (worldframe) {
				PushToConsole("WireFrame 1");
			}
			else {
				PushToConsole("WireFrame 0");
			}

			if  (playerframe) {
				PushToConsole("WireFrameModels 1");
			}
			else {
				PushToConsole("WireFrameModels 0");
			}

			if  (nogun) {
				PushToConsole("DrawGuns 0");
			}
			else {
				PushToConsole("DrawGuns 1");
			}
			Sleep(100);
			__asm popad;
	}
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
	DisableThreadLibraryCalls(hDll);
	if ( dwReason == DLL_PROCESS_ATTACH )
	{
		MessageBoxA(0, "Coded By youname", "Injected", 0);
		CreateThread(NULL, NULL,hello, NULL, NULL, NULL);
	}
	return TRUE;
}
so where do i put it in here? :P can you edit the above and reply?
thanks! btw whats an "LTadress" or somthing like that?
CrossFire error send report?
Oh Shit!!!!
Quote Originally Posted by hackzerz View Post
Code:
#include <windows.h>
#include <iostream>

using namespace std;

void __cdecl PushToConsole(char* szVal ) {
	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
	if( dwCShell != NULL )
	{
		DWORD *LTClient = ( DWORD* )( (dwCShell + 0x299D40) );
		void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
		_asm
		{
			push szVal;
			call CONoff;
			add esp, 4;
		}
	}
}


DWORD WINAPI hello(LPVOID) {
	while(GetModuleHandleA("CShell.dll") == NULL ) {
	Sleep(100); //100ms
}

	bool boxes = true; //enable becouse in xp the hotkey's don't work
	bool nosky = false;
	bool worldframe = false;
	bool playerframe = false;
	bool nogun = false;
	bool Skeleton = false;
	bool FogEnable = false;
	bool CursorCenter = false;


for(;;) {
	__asm pushad;
			if(GetAsyncKeyState(VK_NUMPAD1)&1) {
				boxes = !boxes;
			}
			if(GetAsyncKeyState(VK_NUMPAD2)&1) {
				nosky = !nosky;
			}
			if(GetAsyncKeyState(VK_NUMPAD3)&1) {
				worldframe = !worldframe;
			}
			if(GetAsyncKeyState(VK_NUMPAD4)&1) {
				playerframe = !playerframe;
			}
			if(GetAsyncKeyState(VK_NUMPAD5)&1)	{
				nogun = !nogun;
			}
			if(GetAsyncKeyState(VK_NUMPAD6)&1)	{
				Skeleton = !Skeleton;
			}
			if(GetAsyncKeyState(VK_NUMPAD7)&1)	{
				FogEnable = !FogEnable;
			}
			if(GetAsyncKeyState(VK_NUMPAD8)&1)	{
				CursorCenter = !CursorCenter;
			}

			if (CursorCenter) {
				PushToConsole("CursorCenter 1");
			} 
			else {
				PushToConsole("CursorCenter 0");
			}

			if (FogEnable) {
				PushToConsole("FogEnable 1");
			} 
			else {
				PushToConsole("FogEnable 0");
			}

			if (Skeleton) {
				PushToConsole("ModelDebug_DrawSkeleton 1"); 
			}
			else {
				PushToConsole("ModelDebug_DrawSkeleton 0"); 
			}

			if  (boxes) {
				PushToConsole("ModelDebug_DrawBoxes 1");
			}
			else {
				PushToConsole("ModelDebug_DrawBoxes 0");
			}

			if  (nosky) {
				PushToConsole("DrawSky 0");
			}
			else {
				PushToConsole("DrawSky 1");
			}

			if  (worldframe) {
				PushToConsole("WireFrame 1");
			}
			else {
				PushToConsole("WireFrame 0");
			}

			if  (playerframe) {
				PushToConsole("WireFrameModels 1");
			}
			else {
				PushToConsole("WireFrameModels 0");
			}

			if  (nogun) {
				PushToConsole("DrawGuns 0");
			}
			else {
				PushToConsole("DrawGuns 1");
			}
			Sleep(100);
			__asm popad;
	}
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
	DisableThreadLibraryCalls(hDll);
	if ( dwReason == DLL_PROCESS_ATTACH )
	{
		MessageBoxA(0, "Coded By youname", "Injected", 0);
		CreateThread(NULL, NULL,hello, NULL, NULL, NULL);
	}
	return TRUE;
}
so where do i put it in here? :P can you edit the above and reply?
thanks! btw whats an "LTadress" or somthing like that?
noob this source is patched UPDATE LT FFS
fucking awsome man!! now tell us how to use these
Now i need of LT client
can you give the full source of the glowthing without hotkeys ?
Yea im gettn'that 2 i think its patched
can you make the .dll and send me ?=D plzzz
Quote Originally Posted by kenshin1234 View Post
can you make the .dll and send me ?=D plzzz
No Beggers Sorry Ill Make When I Can Be Arsed OR Begg Som 1 else
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