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  1. #1
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    Pointers, Addys, Offsets, WeaponLog, ETC

    So, i was busy trying to update my hack and all the school stuff..sry for the late late post
    @Hero @Scata @Royku pls sticky this

    Pointers, Addys and String Names:

    Code:
    WeaponMgr: 0xAAC3D0
    WallMgr: 0xAAC3BC
    FallMgr: 0xAAC3B4
    BasicPlayerInfo: 0xA452C8
    InjectionMsg: 0x838F0
    NoBugDamage/DamageZone: 0x30BBFC
    LTClient: 0x3547A4
    String Names:

    Code:
    WeaponMgr: ReloadAnimRatio
    WallMgr: EdgeShotEnabled
    FallMgr: DamagePerMeter
    BasicPlayerInfo: BasicPlayerInfo
    InjectionMsg: Vertex lock failed
    NoBugDamage/DamageZone: DamageZone
    LTClient: FogEnable
    Offsets, StringNames, Values and Loops:

    Code:
    AmmoDamage: 0x7F8
    NoRecoil1: 0x051C
    Norecoil2: 0x0684
    Norecoil3: 0x1938
    Norecoil4: 0x1B14
    Norecoil5: 0x1FA0
    Norecoil6: 0x2108 
    Norecoil7: 0x2270
    NoReload: 0x26A4
    NoWeaponWeight: 0xACC
    NoGrenadeDmg: 0x7F8
    NoWeaponChangeDelay: 0x26A8
    NoKnockBack: 0x2790
    NoScope: 0xAAC
    FastKnife1: 0xA2C
    FastKnife2: 0xA50
    KnifeOHK1: 0xBBC
    KnifeOHK2: 0xBC8
    SeeGhost1: 0x88
    SeeGhost2: 0x8C
    SeeGhost3: 0x90
    RepeatFire(only pistols & gatlinggun): 0xAA4(int value)
    CrouchSpeed: 0xC
    ShotGunSpread: 0x828
    StringsNames:

    Code:
    Norecoil1: PerturbMin%d_%s
    Norecoil2: PerturbMax%d_%s
    Norecoil3: BulletOffset(second one)
    Norecoil4: ShotReactPitch%d_%d
    Norecoil5: DetailPerturbShot%d_%s
    Norecoil6: DetailReactPitchShot%d_%s
    Norecoil7: DetailReactYawShot%d_%s
    Noreload: ReloadAnimRatio
    NoWeaponWeight: MoveSpeedPenalty
    NoGrenadeDmg: AmmoDamage
    NoWeaponChangeDelay: ChangeWeaponAnimRatio
    NoKnockBack: KnockBack
    NoScope: HalfZomeNoImage
    FastKnife1: KnifeNormalAniRate
    FastKnife2: KnifeBigShotAniRate
    KnifeOHK1: KnifeNormalAmmoDamage
    KnifeOHK2: KnifeBigShotAmmoDamage
    SeeGhosts1: CharacterHiddenAlpha
    SeeGhosts2: CharacterHiddenWalkAlpha
    SeeGhosts3: CharacterHuddenRunAlpha
    RepeatFire: RepeatFire
    CrouchSpeed: MovementDuckWalkRate
    ShotGunSpread: ShotsPerAmmo
    Values:

    Code:
    NoRecoil - 0.0f
    NoWeaponWeight - 0.0f
    NoGrenadeDmg - 0.0f
    NoChangeDelay - 100.0f
    NoKnockBack - 0.0f
    NoScope - 8.0f
    FastKnife - 3.5
    SeeGhosts - 300.0f
    RepeatFire - 2(int val)
    CrouchSpeed - 1.3f 
    ShotGunSpread - 5
    Loops:

    Code:
    NoRecoil - 598 and 10
    NoWeaponWeight - 598
    NoGrenadeDmg - 598 - need to define grenades
    NoChangeDelay - 598
    NoKnockBack - 598 and 10
    NoScope - 598
    FastKnife - 598
    KnifeOHK - 598 and 6
    RepeatFire - 598
    ShotGunSpread - 598
    WeaponDefines:

    Code:
    #define grenades ((i==6)||(i==7)||(i==8)||(i==64)||(i==100)||(i==126)||(i==135)||(i==209)||(i==210)||(i==240)||(i==262)||(i==263)||(i==272)||(i==288)||(i==313)||(i==338)||(i==357)||(i==382)||(i==383)||(i==384)||(i==391)||(i==416)||(i==423)||(i==424)||(i==425)||(i==438)||(i==473)||(i==481)||(i==500)||(i==513)||(i==519)||(i==554))
    #define knives ((i==5)||(i==35)||(i==74)||(i==132)||(i==189)||(i==239)||(i==261)||(i==269)||(i==270)||(i==271)||(i==372)||(i==437)||(i==517)||(548))
    #define flash ((i==7)||(i==383)||(i==520))
    SomeHackCodes:

    Code:
    Injection Msg:(i put a example of a base to show how to use)
    
    #include <Windows.h>
    void ShowMessage(char* string, DWORD CShell); //on globals
    
    
    void Hacks()
    {
        DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
        ShowMessage("MessageHere",CShell);
         while(1)
          {
    		while(1)
    		{
    			//Hacks here
    		}
    	}
    }
    //After Dllmain
    void ShowMessage(char* string, DWORD CShell)
    {
        DWORD MsgBoxFunc = CShell + 0x838F0;
        __asm
        {
            push string;
            push 0;
            push 0x70;
            push 0x1C;
            call MsgBoxFunc;
            add esp, 16;
        }
    }
    Code:
    RepeatFire:
    
    if(repeatfire)
    {
       if(Weapon)
        {
    	 for(int i=0; i<598; i++)
    	  {
    	        DWORD wep = *(DWORD*)(Weapon +(4*i));
    	        if(wep)
    		{
    		     *(int*)(wep + 0xAA4) = 2;
                    }
              }
        }
    }
    Code:
    NoKnockBack:
    
    if(noknockback)
    {
    	if(Weapon)
    	{
    		for(int i=0; i<598; i++)
    		{
    			DWORD wep = *(DWORD*)(Weapon +(4*i));
    			if(wep)
    			{
    				for(int y=0; y<10; y++)
    				{
    					*(float*)(wep + 0x2790+y*4) = 0.0f;
    				}
    			}
    		}
    	}
    }
    Code:
    if(Weapon)
    		{
    			for(int i=0; i<598; i++)
    			{
    				DWORD wep = *(DWORD*)(Weapon+(4*i));
    				if(wep)
    				{
    					for(int y=0; y<10; y++)
    					{
    						 *(float*)(wep + 0x0684+y*4) = 0;
    						 *(float*)(wep + 0x051C+y*4) = 0;
    					     *(float*)(wep + 0x1938+y*4) = 0;
    					     *(float*)(wep + 0x1B14+y*4) = 0;
    					     *(float*)(wep + 0x1FA0+y*4) = 0;
    						 *(float*)(wep + 0x2108+y*4) = 0;
    					     *(float*)(wep + 0x2270+y*4) = 0;
    					}
    				}
    			}
    }
    Code:
    PTC
    
    void __cdecl PushToConsole(char* szVal )
    {
    	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    	if( dwCShell != NULL )
    	{
    		DWORD *LTClient = ( DWORD* )( (dwCShell + 0x3547A4) );
    		void* CONoff = ( void* )*( DWORD* )(*LTClient + 0x1FC);
    		_asm
    		{
    			push szVal;
    			call CONoff;
    			add esp, 4;
    		}
    	}
    }
    
    
    Example of PTC Command: 
    
    if(noworld)
    {
       PushToConsole("DrawWorld 1");
    }
    WeaponLog + WeaponDmg

    Code:
    DaRk: [ ID = 0 , Damage =  60 , Name = XM1014 ]
    DaRk: [ ID = 1 , Damage =  100 , Name = COLT1911 ]
    DaRk: [ ID = 2 , Damage =  76 , Name = MP5 ]
    DaRk: [ ID = 3 , Damage =  62 , Name = P90 ]
    DaRk: [ ID = 4 , Damage =  51 , Name = M9 ]
    DaRk: [ ID = 5 , Damage =  90 , Name = KNIFE ]
    DaRk: [ ID = 6 , Damage =  118 , Name = GRENADE ]
    DaRk: [ ID = 7 , Damage =  0 , Name = FLASHBANG ]
    DaRk: [ ID = 8 , Damage =  0 , Name = SMOKE ]
    DaRk: [ ID = 9 , Damage =  500 , Name = C4 ]
    DaRk: [ ID = 10 , Damage =  76 , Name = K1A ]
    DaRk: [ ID = 11 , Damage =  100 , Name = M4A1 ]
    DaRk: [ ID = 12 , Damage =  116 , Name = AK-47 ]
    DaRk: [ ID = 13 , Damage =  103 , Name = Steyr AUG A1 ]
    DaRk: [ ID = 14 , Damage =  242 , Name = M700 ]
    DaRk: [ ID = 15 , Damage =  390 , Name = AWM ]
    DaRk: [ ID = 16 , Damage =  310 , Name = PSG-1 ]
    DaRk: [ ID = 17 , Damage =  106 , Name = M60 ]
    DaRk: [ ID = 18 , Damage =  93 , Name = USP ]
    DaRk: [ ID = 19 , Damage =  99 , Name = P228 ]
    DaRk: [ ID = 20 , Damage =  180 , Name = Desert Eagle ]
    DaRk: [ ID = 21 , Damage =  45 , Name = UZI ]
    DaRk: [ ID = 22 , Damage =  100 , Name = K-2 ]
    DaRk: [ ID = 23 , Damage =  305 , Name = DRAGUNOV ]
    DaRk: [ ID = 24 , Damage =  105 , Name = SG552 ]
    DaRk: [ ID = 25 , Damage =  90 , Name = M16 ]
    DaRk: [ ID = 26 , Damage =  148 , Name = Desert Eagle ]
    DaRk: [ ID = 27 , Damage =  96 , Name = AK-74 ]
    DaRk: [ ID = 28 , Damage =  58 , Name = MP7 ]
    DaRk: [ ID = 29 , Damage =  87 , Name = FAMAS ]
    DaRk: [ ID = 30 , Damage =  94 , Name = XM8 ]
    DaRk: [ ID = 31 , Damage =  99 , Name = G36K ]
    DaRk: [ ID = 32 , Damage =  78 , Name = Micro-GALIL ]
    DaRk: [ ID = 33 , Damage =  168 , Name = Anaconda ]
    DaRk: [ ID = 34 , Damage =  113 , Name = SCAR Heavy ]
    DaRk: [ ID = 35 , Damage =  170 , Name = Combat Axe ]
    DaRk: [ ID = 36 , Damage =  60 , Name = SPAS-12 ]
    DaRk: [ ID = 37 , Damage =  58 , Name = GLOCK-18 ]
    DaRk: [ ID = 38 , Damage =  103 , Name = M4A1-B ]
    DaRk: [ ID = 39 , Damage =  76 , Name = MP5-B ]
    DaRk: [ ID = 40 , Damage =  116 , Name = AK-47-B ]
    DaRk: [ ID = 41 , Damage =  103 , Name = Steyr AUG A1-B ]
    DaRk: [ ID = 42 , Damage =  105 , Name = SG552-B ]
    DaRk: [ ID = 43 , Damage =  390 , Name = AWM-B ]
    DaRk: [ ID = 44 , Damage =  180 , Name = Desert Eagle-B ]
    DaRk: [ ID = 45 , Damage =  103 , Name = M4A1-A ]
    DaRk: [ ID = 46 , Damage =  390 , Name = AWM-A ]
    DaRk: [ ID = 47 , Damage =  94 , Name = XM8-B ]
    DaRk: [ ID = 49 , Damage =  87 , Name = FAMAS-Camo ]
    DaRk: [ ID = 50 , Damage =  110 , Name = QBZ-95 ]
    DaRk: [ ID = 55 , Damage =  79 , Name = Kriss Super V ]
    DaRk: [ ID = 56 , Damage =  116 , Name = Golden AK-47 ]
    DaRk: [ ID = 60 , Damage =  180 , Name = Golden Desert Eagle ]
    DaRk: [ ID = 61 , Damage =  106 , Name = RPK ]
    DaRk: [ ID = 64 , Damage =  0 , Name = Red Smoke ]
    DaRk: [ ID = 65 , Damage =  0 , Name = SMOKE BLUE ]
    DaRk: [ ID = 67 , Damage =  77 , Name = MP5-Adv ]
    DaRk: [ ID = 68 , Damage =  60 , Name = XM1014-A ]
    DaRk: [ ID = 72 , Damage =  103 , Name = M4A1-Custom ]
    DaRk: [ ID = 73 , Damage =  106 , Name = SCAR LIGHT ]
    DaRk: [ ID = 74 , Damage =  170 , Name = Field Shovel ]
    DaRk: [ ID = 75 , Damage =  180 , Name = DE-Scope ]
    DaRk: [ ID = 76 , Damage =  103 , Name = M4-Silencer ]
    DaRk: [ ID = 77 , Damage =  103 , Name = AUG A1-camo ]
    DaRk: [ ID = 78 , Damage =  180 , Name = Desert Eagle-Camo ]
    DaRk: [ ID = 85 , Damage =  116 , Name = AK-47 Knife ]
    DaRk: [ ID = 87 , Damage =  94 , Name = XM8-Adv ]
    DaRk: [ ID = 90 , Damage =  116 , Name = AK47-Camo ]
    DaRk: [ ID = 91 , Damage =  310 , Name = PSG-1 ]
    DaRk: [ ID = 92 , Damage =  178 , Name = Anaconda-Adv ]
    DaRk: [ ID = 94 , Damage =  116 , Name = Golden AK-47 ]
    DaRk: [ ID = 95 , Damage =  103 , Name = M4A1-Custom ]
    DaRk: [ ID = 96 , Damage =  116 , Name = AK-47 Knife ]
    DaRk: [ ID = 97 , Damage =  116 , Name = AK47-Camo ]
    DaRk: [ ID = 98 , Damage =  100 , Name = M4A1-Adv ]
    DaRk: [ ID = 100 , Damage =  118 , Name = Heart-GRENADE ]
    DaRk: [ ID = 103 , Damage =  103 , Name = AUG A1-camo ]
    DaRk: [ ID = 104 , Damage =  105 , Name = SG552-Camo ]
    DaRk: [ ID = 105 , Damage =  180 , Name = Desert Eagle-Camo ]
    DaRk: [ ID = 106 , Damage =  110 , Name = QBZ95-Camo ]
    DaRk: [ ID = 110 , Damage =  390 , Name = AWM-Camo ]
    DaRk: [ ID = 111 , Damage =  390 , Name = AWM-Camo ]
    DaRk: [ ID = 112 , Damage =  79 , Name = Kriss Super V ]
    DaRk: [ ID = 113 , Damage =  110 , Name = QBZ-95 ]
    DaRk: [ ID = 115 , Damage =  178 , Name = Anaconda-Adv ]
    DaRk: [ ID = 116 , Damage =  180 , Name = DE-Scope ]
    DaRk: [ ID = 120 , Damage =  2 , Name = Slug Claws ]
    DaRk: [ ID = 121 , Damage =  116 , Name = AK-47 Scope ]
    DaRk: [ ID = 122 , Damage =  244 , Name = PSG-1 Red Dragon ]
    DaRk: [ ID = 124 , Damage =  106 , Name = M60-Adv ]
    DaRk: [ ID = 126 , Damage =  800 , Name = Mutation Grenade ]
    DaRk: [ ID = 127 , Damage =  116 , Name = AK47-Camo ]
    DaRk: [ ID = 128 , Damage =  77 , Name = MP5-Adv ]
    DaRk: [ ID = 132 , Damage =  90 , Name = Katana ]
    DaRk: [ ID = 133 , Damage =  340 , Name = Winchester ]
    DaRk: [ ID = 135 , Damage =  150 , Name = Wide Grenade ]
    DaRk: [ ID = 136 , Damage =  244 , Name = PSG-1 Red Dragon ]
    DaRk: [ ID = 140 , Damage =  103 , Name = AN94 ]
    DaRk: [ ID = 141 , Damage =  106 , Name = SCAR LIGHT ]
    DaRk: [ ID = 145 , Damage =  58 , Name = MP7 ]
    DaRk: [ ID = 147 , Damage =  76 , Name = K1A ]
    DaRk: [ ID = 148 , Damage =  76 , Name = MP5 ]
    DaRk: [ ID = 149 , Damage =  62 , Name = P90 ]
    DaRk: [ ID = 150 , Damage =  305 , Name = DRAGUNOV ]
    DaRk: [ ID = 152 , Damage =  390 , Name = AWM ]
    DaRk: [ ID = 153 , Damage =  180 , Name = Desert Eagle ]
    DaRk: [ ID = 155 , Damage =  168 , Name = Anaconda ]
    DaRk: [ ID = 156 , Damage =  100 , Name = Dual Colt ]
    DaRk: [ ID = 157 , Damage =  70 , Name = Dual Uzi ]
    DaRk: [ ID = 158 , Damage =  106 , Name = M60-Adv ]
    DaRk: [ ID = 159 , Damage =  106 , Name = RPK-Camo ]
    DaRk: [ ID = 160 , Damage =  105 , Name = SG552 ]
    DaRk: [ ID = 161 , Damage =  100 , Name = Golden M4A1 ]
    DaRk: [ ID = 163 , Damage =  244 , Name = PSG-1 Red Dragon ]
    DaRk: [ ID = 164 , Damage =  108 , Name = Beretta AR-70 ]
    DaRk: [ ID = 166 , Damage =  102 , Name = Gatling Gun ]
    DaRk: [ ID = 167 , Damage =  113 , Name = SCAR Heavy ]
    DaRk: [ ID = 171 , Damage =  60 , Name = XM1014 ]
    DaRk: [ ID = 174 , Damage =  340 , Name = Winchester ]
    DaRk: [ ID = 175 , Damage =  100 , Name = K-2 ]
    DaRk: [ ID = 176 , Damage =  2 , Name = Slug Fists ]
    DaRk: [ ID = 177 , Damage =  2 , Name = Berserker Fists ]
    DaRk: [ ID = 178 , Damage =  2 , Name = Titan Fists ]
    DaRk: [ ID = 182 , Damage =  2 , Name = Titan Claws ]
    DaRk: [ ID = 183 , Damage =  79 , Name = Thompson ]
    DaRk: [ ID = 185 , Damage =  390 , Name = AWM-Gold ]
    DaRk: [ ID = 186 , Damage =  310 , Name = PSG-1 Camo ]
    DaRk: [ ID = 187 , Damage =  103 , Name = M4A1-S Crystal ]
    DaRk: [ ID = 188 , Damage =  102 , Name = Gatling Gun ]
    DaRk: [ ID = 189 , Damage =  90 , Name = Katana Gold ]
    DaRk: [ ID = 190 , Damage =  116 , Name = AK-47 Silver ]
    DaRk: [ ID = 194 , Damage =  390 , Name = DSR-1 ]
    DaRk: [ ID = 195 , Damage =  2 , Name = Mutation Spike ]
    DaRk: [ ID = 196 , Damage =  2 , Name = Mutation Spike ]
    DaRk: [ ID = 197 , Damage =  2 , Name = Mutation Spike ]
    DaRk: [ ID = 198 , Damage =  2 , Name = Mutation Spike ]
    DaRk: [ ID = 199 , Damage =  2 , Name = Mutation Spike ]
    DaRk: [ ID = 200 , Damage =  118 , Name = FC Grenade ]
    DaRk: [ ID = 201 , Damage =  108 , Name = Beretta AR-70 ]
    DaRk: [ ID = 203 , Damage =  93 , Name = M4A1 Custom Crystal ]
    DaRk: [ ID = 206 , Damage =  100 , Name = Golden M4A1 ]
    DaRk: [ ID = 208 , Damage =  102 , Name = TAR21 ]
    DaRk: [ ID = 209 , Damage =  150 , Name = Pumpkin-G ]
    DaRk: [ ID = 210 , Damage =  150 , Name = CurseDoll-G ]
    DaRk: [ ID = 211 , Damage =  79 , Name = Thompson ]
    DaRk: [ ID = 212 , Damage =  92 , Name = Type89 ]
    DaRk: [ ID = 213 , Damage =  76 , Name = MP5-Halloween ]
    DaRk: [ ID = 216 , Damage =  76 , Name = MP5-Halloween ]
    DaRk: [ ID = 217 , Damage =  180 , Name = Golden Desert Eagle ]
    DaRk: [ ID = 222 , Damage =  90 , Name = M16s-Camo ]
    DaRk: [ ID = 223 , Damage =  2 , Name = Slug Nails ]
    DaRk: [ ID = 224 , Damage =  2 , Name = Berserker Nails ]
    DaRk: [ ID = 225 , Damage =  2 , Name = Titan Nails ]
    DaRk: [ ID = 226 , Damage =  2 , Name = Mutation Spike ]
    DaRk: [ ID = 227 , Damage =  2 , Name = Mutation Spike ]
    DaRk: [ ID = 228 , Damage =  2 , Name = Mutation Spike ]
    DaRk: [ ID = 229 , Damage =  81 , Name = M12s ]
    DaRk: [ ID = 230 , Damage =  340 , Name = Winchester-S ]
    DaRk: [ ID = 232 , Damage =  390 , Name = DSR-1 ]
    DaRk: [ ID = 233 , Damage =  102 , Name = TAR21 ]
    DaRk: [ ID = 234 , Damage =  92 , Name = Type89 ]
    DaRk: [ ID = 235 , Damage =  58 , Name = GLOCK-18 ]
    DaRk: [ ID = 236 , Damage =  90 , Name = M16s-Camo ]
    DaRk: [ ID = 237 , Damage =  103 , Name = M4A1-Xams ]
    DaRk: [ ID = 239 , Damage =  170 , Name = C.Axe-Xmas ]
    DaRk: [ ID = 240 , Damage =  118 , Name = Snow Grenade ]
    DaRk: [ ID = 241 , Damage =  58 , Name = GLOCK 18-Xmas ]
    DaRk: [ ID = 243 , Damage =  32 , Name = Dual Double Barrel ]
    DaRk: [ ID = 244 , Damage =  170 , Name = Kukri ]
    DaRk: [ ID = 245 , Damage =  76 , Name = MP5-Xmas ]
    DaRk: [ ID = 247 , Damage =  180 , Name = D.E-Xmas ]
    DaRk: [ ID = 249 , Damage =  390 , Name = AWM-Adv Xmas ]
    DaRk: [ ID = 257 , Damage =  102 , Name = Gold Gatling G. ]
    DaRk: [ ID = 261 , Damage =  170 , Name = BC-AXE Rose ]
    DaRk: [ ID = 262 , Damage =  118 , Name = Chocolate-G ]
    DaRk: [ ID = 263 , Damage =  118 , Name = KISS Grenade ]
    DaRk: [ ID = 268 , Damage =  390 , Name = AWM-R.Dragon ]
    DaRk: [ ID = 269 , Damage =  170 , Name = Field Shovel-RD ]
    DaRk: [ ID = 270 , Damage =  2 , Name = Berserker Claws ]
    DaRk: [ ID = 271 , Damage =  2 , Name = Mutation Spike ]
    DaRk: [ ID = 272 , Damage =  118 , Name = New Years Grenade ]
    DaRk: [ ID = 276 , Damage =  81 , Name = M12s ]
    DaRk: [ ID = 279 , Damage =  390 , Name = AWM-R.Dragon ]
    DaRk: [ ID = 288 , Damage =  118 , Name = Spring Grenade ]
    DaRk: [ ID = 291 , Damage =  103 , Name = M4A1-Spring ]
    DaRk: [ ID = 293 , Damage =  78 , Name = Micro GALIL-Scope ]
    DaRk: [ ID = 294 , Damage =  278 , Name = MSG90 ]
    DaRk: [ ID = 300 , Damage =  116 , Name = M249 MINIMI ]
    DaRk: [ ID = 302 , Damage =  2 , Name = Slug Smoke ]
    DaRk: [ ID = 303 , Damage =  2 , Name = Berserker Smoke ]
    DaRk: [ ID = 304 , Damage =  2 , Name = Titan Smoke ]
    DaRk: [ ID = 305 , Damage =  2 , Name = Mutation Spike ]
    DaRk: [ ID = 306 , Damage =  2 , Name = Mutation Spike ]
    DaRk: [ ID = 307 , Damage =  2 , Name = Mutation Spike ]
    DaRk: [ ID = 313 , Damage =  118 , Name = Lotus Grenade ]
    DaRk: [ ID = 315 , Damage =  106 , Name = RPK-Gold ]
    DaRk: [ ID = 316 , Damage =  116 , Name = M249 MINIMI ]
    DaRk: [ ID = 323 , Damage =  390 , Name = AWM-Stripes ]
    DaRk: [ ID = 328 , Damage =  0 , Name = HypoMed-S ]
    DaRk: [ ID = 329 , Damage =  60 , Name = XM1014-A ]
    DaRk: [ ID = 331 , Damage =  70 , Name = Dual Desperado ]
    DaRk: [ ID = 333 , Damage =  109 , Name = AKS-74U ]
    DaRk: [ ID = 338 , Damage =  118 , Name = Soccer Grenade ]
    DaRk: [ ID = 340 , Damage =  94 , Name = XM8-Spring ]
    DaRk: [ ID = 342 , Damage =  60 , Name = SPAS-12 ]
    DaRk: [ ID = 345 , Damage =  2 , Name = Heraclops ]
    DaRk: [ ID = 346 , Damage =  2 , Name = Chaos ]
    DaRk: [ ID = 348 , Damage =  0 , Name = HypoMed-L ]
    DaRk: [ ID = 349 , Damage =  109 , Name = AKS-74U ]
    DaRk: [ ID = 350 , Damage =  90 , Name = Mauser M1896 ]
    DaRk: [ ID = 351 , Damage =  103 , Name = M4A1-A Silver ]
    DaRk: [ ID = 352 , Damage =  90 , Name = Ultimax100 ]
    DaRk: [ ID = 357 , Damage =  800 , Name = TH-Grenade ]
    DaRk: [ ID = 361 , Damage =  106 , Name = M60 WEM ]
    DaRk: [ ID = 362 , Damage =  76 , Name = MP5 WEM ]
    DaRk: [ ID = 363 , Damage =  62 , Name = P90 WEM ]
    DaRk: [ ID = 364 , Damage =  103 , Name = M4A1 WEM ]
    DaRk: [ ID = 365 , Damage =  116 , Name = AK-47 WEM ]
    DaRk: [ ID = 366 , Damage =  103 , Name = AUG A1 WEM ]
    DaRk: [ ID = 367 , Damage =  105 , Name = SG552 WEM ]
    DaRk: [ ID = 368 , Damage =  390 , Name = AWM WEM ]
    DaRk: [ ID = 369 , Damage =  60 , Name = XM1014 WEM ]
    DaRk: [ ID = 370 , Damage =  100 , Name = COLT M1911 WEM ]
    DaRk: [ ID = 371 , Damage =  180 , Name = Desert Eagle WEM ]
    DaRk: [ ID = 372 , Damage =  170 , Name = BC-Axe WEM ]
    DaRk: [ ID = 374 , Damage =  103 , Name = M4A1-E ]
    DaRk: [ ID = 376 , Damage =  170 , Name = Kris ]
    DaRk: [ ID = 377 , Damage =  340 , Name = Winchester-S ]
    DaRk: [ ID = 378 , Damage =  390 , Name = FR-F2 ]
    DaRk: [ ID = 381 , Damage =  90 , Name = KNIFE WEM ]
    DaRk: [ ID = 382 , Damage =  118 , Name = GRENADE WEM ]
    DaRk: [ ID = 383 , Damage =  0 , Name = FLASHBANG WEM ]
    DaRk: [ ID = 384 , Damage =  0 , Name = SMOKE WEM ]
    DaRk: [ ID = 390 , Damage =  103 , Name = FAL CAMO ]
    DaRk: [ ID = 391 , Damage =  500 , Name = FAL CAMO STRAY ]
    DaRk: [ ID = 403 , Damage =  93 , Name = M4A1 Custom Crystal ]
    DaRk: [ ID = 404 , Damage =  2 , Name = Slug Blades ]
    DaRk: [ ID = 405 , Damage =  2 , Name = Berserker Blades ]
    DaRk: [ ID = 406 , Damage =  2 , Name = Titan Blades ]
    DaRk: [ ID = 407 , Damage =  2 , Name = Mutation Spike ]
    DaRk: [ ID = 408 , Damage =  2 , Name = Mutation Spike ]
    DaRk: [ ID = 409 , Damage =  2 , Name = Mutation Spike ]
    DaRk: [ ID = 415 , Damage =  100 , Name = M4A1-Halloween ]
    DaRk: [ ID = 416 , Damage =  118 , Name = Baby Ghost-G ]
    DaRk: [ ID = 418 , Damage =  116 , Name = AK47-Halloween ]
    DaRk: [ ID = 421 , Damage =  103 , Name = M16A2 ]
    DaRk: [ ID = 422 , Damage =  79 , Name = Kriss-Halloween ]
    DaRk: [ ID = 423 , Damage =  0 , Name = Assassin Grenade ]
    DaRk: [ ID = 424 , Damage =  118 , Name = Mini Pumpkin-G ]
    DaRk: [ ID = 425 , Damage =  118 , Name = Mini CurseDoll-G ]
    DaRk: [ ID = 429 , Damage =  106 , Name = SCAR LIGHT-RD ]
    DaRk: [ ID = 432 , Damage =  72 , Name = Remington870 ]
    DaRk: [ ID = 435 , Damage =  118 , Name = Bronze-G ]
    DaRk: [ ID = 436 , Damage =  116 , Name = AK47-Xmas ]
    DaRk: [ ID = 437 , Damage =  170 , Name = Nightmare Blade ]
    DaRk: [ ID = 438 , Damage =  140 , Name = H.C. Grenade ]
    DaRk: [ ID = 439 , Damage =  118 , Name = Dual D.E ]
    DaRk: [ ID = 440 , Damage =  103 , Name = FN F2000 ]
    DaRk: [ ID = 441 , Damage =  116 , Name = M249 MINIMI-Gold ]
    DaRk: [ ID = 455 , Damage =  2 , Name = MINKNIFE ]
    DaRk: [ ID = 456 , Damage =  2 , Name = MASTERHULKFIST ]
    DaRk: [ ID = 457 , Damage =  2 , Name = MASTERNANOKNIFE ]
    DaRk: [ ID = 463 , Damage =  78 , Name = Dual Uzi Pink ]
    DaRk: [ ID = 470 , Damage =  180 , Name = M66 ]
    DaRk: [ ID = 473 , Damage =  118 , Name = ROSE-G ]
    DaRk: [ ID = 476 , Damage =  62 , Name = P90-Camo ]
    DaRk: [ ID = 479 , Damage =  106 , Name = M14EBR ]
    DaRk: [ ID = 481 , Damage =  118 , Name = EasterEgg-G ]
    DaRk: [ ID = 484 , Damage =  113 , Name = SCAR Heavy-Camo ]
    DaRk: [ ID = 487 , Damage =  79 , Name = SR-2M VERESK ]
    DaRk: [ ID = 488 , Damage =  170 , Name = Wrench ]
    DaRk: [ ID = 497 , Damage =  108 , Name = Mk23 S. ]
    DaRk: [ ID = 498 , Damage =  69 , Name = M37 Stakeout ]
    DaRk: [ ID = 499 , Damage =  120 , Name = Ruger MINI-14 ]
    DaRk: [ ID = 500 , Damage =  256 , Name = SL8 ]
    DaRk: [ ID = 502 , Damage =  116 , Name = Galil ARM ]
    DaRk: [ ID = 506 , Damage =  106 , Name = M60-WCG ]
    DaRk: [ ID = 507 , Damage =  76 , Name = MP5-WCG ]
    DaRk: [ ID = 508 , Damage =  62 , Name = P90-WCG ]
    DaRk: [ ID = 509 , Damage =  103 , Name = M4A1-WCG ]
    DaRk: [ ID = 510 , Damage =  116 , Name = AK-47-WCG ]
    DaRk: [ ID = 511 , Damage =  103 , Name = AUG A1-WCG ]
    DaRk: [ ID = 512 , Damage =  105 , Name = SG552-WCG ]
    DaRk: [ ID = 513 , Damage =  390 , Name = AWM-WCG ]
    DaRk: [ ID = 514 , Damage =  60 , Name = XM1014-WCG ]
    DaRk: [ ID = 515 , Damage =  100 , Name = COLT1911-WCG ]
    DaRk: [ ID = 516 , Damage =  180 , Name = D.E.-WCG ]
    DaRk: [ ID = 517 , Damage =  170 , Name = BC-Axe-WCG ]
    DaRk: [ ID = 518 , Damage =  90 , Name = KNIFE-WCG ]
    DaRk: [ ID = 519 , Damage =  118 , Name = GRENADE-WCG ]
    DaRk: [ ID = 520 , Damage =  0 , Name = Flashbang-WCG ]
    DaRk: [ ID = 521 , Damage =  0 , Name = SMOKE-WCG ]
    DaRk: [ ID = 524 , Damage =  112 , Name = MG3 ]
    DaRk: [ ID = 525 , Damage =  390 , Name = DSR-1 DC ]
    DaRk: [ ID = 526 , Damage =  98 , Name = RX4 Storm ]
    DaRk: [ ID = 527 , Damage =  75 , Name = PP-19 Bizon ]
    DaRk: [ ID = 528 , Damage =  168 , Name = Ruger Bisley ]
    DaRk: [ ID = 529 , Damage =  79 , Name = Kriss Super V-LM ]
    DaRk: [ ID = 532 , Damage =  103 , Name = M4A1-Liberty ]
    DaRk: [ ID = 536 , Damage =  116 , Name = AK-47 Silver ]
    DaRk: [ ID = 538 , Damage =  116 , Name = AK47-Knife Adv ]
    DaRk: [ ID = 539 , Damage =  104 , Name = LR300 ML ]
    DaRk: [ ID = 540 , Damage =  2 , Name = Xeno ]
    DaRk: [ ID = 541 , Damage =  170 , Name = Dual Kukri ]
    DaRk: [ ID = 542 , Damage =  103 , Name = M4A1-S Patriot ]
    DaRk: [ ID = 548 , Damage =  170 , Name = Shovel-Halloween ]
    DaRk: [ ID = 550 , Damage =  62 , Name = P90-Camo ]
    DaRk: [ ID = 554 , Damage =  256 , Name = VSK-94 ]
    DaRk: [ ID = 555 , Damage =  67 , Name = Jack Hammer-Halloween ]
    DaRk: [ ID = 556 , Damage =  102 , Name = Gatling Gun-Halloween ]
    DaRk: [ ID = 558 , Damage =  94 , Name = Colt M16A3 LMG ]
    DaRk: [ ID = 559 , Damage =  101 , Name = Bushmaster ACR ]
    DaRk: [ ID = 564 , Damage =  112 , Name = MG3-Gold ]
    DaRk: [ ID = 573 , Damage =  106 , Name = M14EBR X-Mas ]
    DaRk: [ ID = 575 , Damage =  116 , Name = M249 X-Mas ]
    DaRk: [ ID = 576 , Damage =  170 , Name = Kris X-Mas ]
    DaRk: [ ID = 587 , Damage =  170 , Name = Kukri-Royal Dragon ]
    DaRk: [ ID = 598 , Damage =  103 , Name = M4A1-Royal Dragon ]
    DaRk: [ ID = 600 , Damage =  90 , Name = M1896-Royal Dragon ]
    Credits : @giniyat101 for wep log code
    @DaRk for all


    ---------- Post added at 09:48 PM ---------- Previous post was at 09:02 PM ----------

    @Scata wtf why unsticky?

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  3. #2
    Austin's Avatar
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    err.. sorry, Hero and I were on the page at the same time and he seemed to of stickied it before I did.




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    Quote Originally Posted by Scata View Post
    err.. sorry, Hero and I were on the page at the same time and he seemed to of stickied it before I did.
    lol haha

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  6. #4
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    @DaRk check your pm's please

    #Topic

    Nice job bro !

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    gusfelix95 (09-13-2012)

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    Good job @DaRk





    Contributor Since 24-11-2011 ~ 26-12-2011
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  9. #6
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    good job

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    if(Weapon)
    {
    for(int i=0; i<598; i++)
    {
    DWORD wep = *(DWORD*)(Weapon+(4*i));
    if(wep)
    {
    for(int y=0; y<10; y++)
    {
    *(float*)(wep + 0x0684+y*4) = 0;
    *(float*)(wep + 0x051C+y*4) = 0;
    *(float*)(wep + 0x1938+y*4) = 0;
    *(float*)(wep + 0x1B14+y*4) = 0;
    *(float*)(wep + 0x1FA0+y*4) = 0;
    *(float*)(wep + 0x2108+y*4) = 0;
    *(float*)(wep + 0x2270+y*4) = 0;
    }
    }
    }
    }

    what's this for??? is it norecoil?

  11. #8
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    Quote Originally Posted by MysteryCoder View Post
    if(Weapon)
    {
    for(int i=0; i<598; i++)
    {
    DWORD wep = *(DWORD*)(Weapon+(4*i));
    if(wep)
    {
    for(int y=0; y<10; y++)
    {
    *(float*)(wep + 0x0684+y*4) = 0;
    *(float*)(wep + 0x051C+y*4) = 0;
    *(float*)(wep + 0x1938+y*4) = 0;
    *(float*)(wep + 0x1B14+y*4) = 0;
    *(float*)(wep + 0x1FA0+y*4) = 0;
    *(float*)(wep + 0x2108+y*4) = 0;
    *(float*)(wep + 0x2270+y*4) = 0;
    }
    }
    }
    }

    what's this for??? is it norecoil?
    yes that is norecoil

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  13. #9
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    Quote Originally Posted by DaRk View Post
    yes that is norecoil
    nice no recoil

    @DaRk
    enter in msn please.

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    @DaRk The loop is 600 not 598





    Contributor Since 24-11-2011 ~ 26-12-2011
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  16. #11
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    good job!#
    your helping some Users

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    Quote Originally Posted by CFhackerfree View Post
    good job!#
    your helping some Users
    i'm sure your first of them

  18. #13
    CFhackerfree's Avatar
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    @DarkNess992
    yeah you rigth i dont know what is a addy,offset,and a hook and what is a loop ? HAHA nice joke

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  20. #14
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    Quote Originally Posted by CFhackerfree View Post
    @DarkNess992
    yeah you rigth i dont know what is a addy,offset,and a hook and what is a loop ? HAHA nice joke
    Like i told you

  21. #15
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    Loop ist wrong ^^ 600 is the rigth one

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