UPDATED NO RECOIL SOURCE CODE + UPDATED OFFSETS FOR IT

Posts 1–7 of 7 · Page 1 of 1
UPDATED NO RECOIL SOURCE CODE + UPDATED OFFSETS FOR IT
hey

enjoy

//No Recoil - No Spread
if(Recoil == 1)
{
for(int y = 0; y<10;y++)
{
*(float*)( weapon + (0x051C + (4*y))) = (float)0;
*(float*)( weapon + (0x0684 + (4*y))) = (float)0;
*(float*)( weapon + (0x2054 + (4*y))) = (float)0;
*(float*)( weapon + (0x2234 + (4*y))) = (float)0;
*(float*)( weapon + (0x26C0 + (4*y))) = (float)0;
*(float*)( weapon + (0x2828 + (4*y))) = (float)0;
*(float*)( weapon + (0x2990 + (4*y))) = (float)0;
}
}
in my CF this *(float*)( weapon + (0x051C + (4*y))) = (float)0; detected
Quote Originally Posted by dicky88smd View Post
in my CF this *(float*)( weapon + (0x051C + (4*y))) = (float)0; detected
It's not detected for me, btw why u need 0x051C ?
After last patch SndDrv is patched, and my base just wallhack to working and the other going detected

When i put DWORD __x = .......("CShell") then going detected

have any idea @Genkidesu
Quote Originally Posted by dicky88smd View Post
After last patch SndDrv is patched, and my base just wallhack to working and the other going detected

When i put DWORD __x = .......("CShell") then going detected

have any idea @Genkidesu
Don't use public base ^^
Quote Originally Posted by Genkidesu View Post
It's not detected for me, btw why u need 0x051C ?
just to make the code look prettier
Quote Originally Posted by Genkidesu View Post
Don't use public base ^^
- Using the base published, have more tendency in detection of X-Trap ._.'
For this , make your base...
Posts 1–7 of 7 · Page 1 of 1

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