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  1. #1
    kmanev073's Avatar
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    D3D vTable Numbers :)

    Hello guys,
    just found that on the web...
    Credits go to someone "str1k3r21":

    Code:
    D3D9:
    
    QueryInterface // 0
    AddRef // 1
    Release // 2
    TestCooperativeLevel // 3
    GetAvailableTextureMem // 4
    EvictManagedResources // 5
    GetDirect3D // 6
    GetDeviceCaps // 7
    GetDisplayMode // 8
    GDetCreationParameters // 9
    SetCursorProperties // 10
    SetCursorPosition // 11
    ShowCursor // 12
    CreateAdditionalSwapChain // 13
    GetSwapChain // 14
    GetNumberOfSwapChains // 15
    Reset // 16
    Present // 17
    GetBackBuffer // 18
    GetRasterStatus // 19
    SetDialogBoxMode // 20
    SetGammaRamp // 21
    GetGammaRamp // 22
    CreateTexture // 23
    CreateVolumeTexture // 24
    CreateCubeTexture // 25
    CreateVertexBuffer // 26
    CreateIndexBuffer // 27
    CreateRenderTarget // 28
    CreateDepthStencilSurface // 29
    UpdateSurface // 30
    UpdateTexture // 31
    GetRenderTargetData // 32
    GetFrontBufferData // 33
    StretchRect // 34
    ColorFill // 35
    CreateOffscreenPlainSurface // 36
    SetRenderTarget // 37
    GetRenderTarget // 38
    SetDepthStencilSurface // 39
    GetDepthStencilSurface // 40
    BeginScene // 41
    EndScene // 42
    Clear // 43
    SetTransform // 44
    GetTransform // 45
    MultiplyTransform // 46
    SetViewport // 47
    GetViewport // 48
    SetMaterial // 49
    GetMaterial // 50
    SetLight // 51
    GetLight // 52
    LightEnable // 53
    GetLightEnable // 54
    SetClipPlane // 55
    GetClipPlane // 56
    SetRenderState // 57
    GetRenderState // 58
    CreateStateBlock // 59
    BeginStateBlock // 60
    EndStateBlock // 61
    SetClipStatus // 62
    GetClipStatus // 63
    GetTexture // 64
    SetTexture // 65
    GetTextureStageState // 66
    SetTextureStageState // 67
    GetSamplerState // 68
    SetSamplerState // 69
    ValidateDevice // 70
    SetPaletteEntries // 71
    GetPaletteEntries // 72
    SetCurrentTexturePalette // 73
    GetCurrentTexturePalette // 74
    SetScissorRect // 75
    GetScissorRect // 76
    SetSoftwareVertexProcessing // 77
    GetSoftwareVertexProcessing // 78
    SetNPatchMode // 79
    GetNPatchMode // 80
    DrawPrimitive // 81
    DrawIndexedPrimitive // 82
    DrawPrimitiveUP // 83
    DrawIndexedPrimitiveUP // 84
    ProcessVertices // 85
    CreateVertexDeclaration // 86
    SetVertexDeclaration // 87
    GetVertexDeclaration // 88
    SetFVF // 89
    GetFVF // 90
    CreateVertexShader // 91
    SetVertexShader // 92
    GetVertexShader // 93
    SetVertexShaderConstantF // 94
    GetVertexShaderConstantF // 95
    SetVertexShaderConstantI // 96
    GetVertexShaderConstantI // 97
    SetVertexShaderConstantB // 98
    GetVertexShaderConstantB // 99
    SetStreamSource // 100
    GetStreamSource // 101
    SetStreamSourceFreq // 102
    GetStreamSourceFreq // 103
    SetIndices // 104
    GetIndices // 105
    CreatePixelShader // 106
    SetPixelShader // 107
    GetPixelShader // 108
    SetPixelShaderConstantF // 109
    GetPixelShaderConstantF // 110
    SetPixelShaderConstantI // 111
    GetPixelShaderConstantI // 112
    SetPixelShaderConstantB // 113
    GetPixelShaderConstantB // 114
    DrawRectPatch // 115
    DrawTriPatch // 116
    DeletePatch // 117
    CreateQuery // 118
    Last edited by kmanev073; 08-17-2012 at 01:38 AM.

  2. The Following 4 Users Say Thank You to kmanev073 For This Useful Post:

    Jhem (02-20-2013),M-Trojan (08-16-2012),New Way (08-16-2012),[mi5 (08-16-2012)

  3. #2
    New Way's Avatar
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    Quote Originally Posted by kmanev073 View Post
    Hello guys,
    just found that on the web...
    Credits go to someone "str1k3r21" ( i bealive this is not full but it is useful ) so:

    Code:
    D3D9:
    
    QueryInterface // 0
    AddRef // 1
    Release // 2
    TestCooperativeLevel // 3
    GetAvailableTextureMem // 4
    EvictManagedResources // 5
    GetDirect3D // 6
    GetDeviceCaps // 7
    GetDisplayMode // 8
    GDetCreationParameters // 9
    SetCursorProperties // 10
    SetCursorPosition // 11
    ShowCursor // 12
    CreateAdditionalSwapChain // 13
    GetSwapChain // 14
    GetNumberOfSwapChains // 15
    Reset // 16
    Present // 17
    GetBackBuffer // 18
    GetRasterStatus // 19
    SetDialogBoxMode // 20
    SetGammaRamp // 21
    GetGammaRamp // 22
    CreateTexture // 23
    CreateVolumeTexture // 24
    CreateCubeTexture // 25
    CreateVertexBuffer // 26
    CreateIndexBuffer // 27
    CreateRenderTarget // 28
    CreateDepthStencilSurface // 29
    UpdateSurface // 30
    UpdateTexture // 31
    GetRenderTargetData // 32
    GetFrontBufferData // 33
    StretchRect // 34
    ColorFill // 35
    CreateOffscreenPlainSurface // 36
    SetRenderTarget // 37
    GetRenderTarget // 38
    SetDepthStencilSurface // 39
    GetDepthStencilSurface // 40
    BeginScene // 41
    EndScene // 42
    Clear // 43
    SetTransform // 44
    GetTransform // 45
    MultiplyTransform // 46
    SetViewport // 47
    GetViewport // 48
    SetMaterial // 49
    GetMaterial // 50
    SetLight // 51
    GetLight // 52
    LightEnable // 53
    GetLightEnable // 54
    SetClipPlane // 55
    GetClipPlane // 56
    SetRenderState // 57
    GetRenderState // 58
    CreateStateBlock // 59
    BeginStateBlock // 60
    EndStateBlock // 61
    SetClipStatus // 62
    GetClipStatus // 63
    GetTexture // 64
    SetTexture // 65
    GetTextureStageState // 66
    SetTextureStageState // 67
    GetSamplerState // 68
    SetSamplerState // 69
    ValidateDevice // 70
    SetPaletteEntries // 71
    GetPaletteEntries // 72
    SetCurrentTexturePalette // 73
    GetCurrentTexturePalette // 74
    SetScissorRect // 75
    GetScissorRect // 76
    SetSoftwareVertexProcessing // 77
    GetSoftwareVertexProcessing // 78
    SetNPatchMode // 79
    GetNPatchMode // 80
    DrawPrimitive // 81
    DrawIndexedPrimitive // 82
    DrawPrimitiveUP // 83
    DrawIndexedPrimitiveUP // 84
    ProcessVertices // 85
    CreateVertexDeclaration // 86
    SetVertexDeclaration // 87
    GetVertexDeclaration // 88
    SetFVF // 89
    GetFVF // 90
    CreateVertexShader // 91
    SetVertexShader // 92
    GetVertexShader // 93
    SetVertexShaderConstantF // 94
    GetVertexShaderConstantF // 95
    SetVertexShaderConstantI // 96
    GetVertexShaderConstantI // 97
    SetVertexShaderConstantB // 98
    GetVertexShaderConstantB // 99
    SetStreamSource // 100
    GetStreamSource // 101
    SetStreamSourceFreq // 102
    GetStreamSourceFreq // 103
    SetIndices // 104
    GetIndices // 105
    CreatePixelShader // 106
    SetPixelShader // 107
    GetPixelShader // 108
    SetPixelShaderConstantF // 109
    GetPixelShaderConstantF // 110
    SetPixelShaderConstantI // 111
    GetPixelShaderConstantI // 112
    SetPixelShaderConstantB // 113
    GetPixelShaderConstantB // 114
    DrawRectPatch // 115
    DrawTriPatch // 116
    DeletePatch // 117
    CreateQuery // 118
    is this Cpp?

  4. #3
    giniyat101's Avatar
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    its full ofc lol


     



    [img]https://i43.photobucke*****m/albums/e367/DeteSting/Steam-update.gif[/img]

  5. #4
    kmanev073's Avatar
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    Quote Originally Posted by giniyat101 View Post
    its full ofc lol
    ok fixed it

  6. #5
    firefox800's Avatar
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    Here are I commonly use...

    #define Reset 16
    #define Present 17
    #define BeginScene 41
    #define EndScene 42
    #define DrawIndexedPrimitive 82

  7. The Following User Says Thank You to firefox800 For This Useful Post:

    Novi™ (08-28-2012)

  8. #6
    Ryuesi's Avatar
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    Very useful





    Contributor Since 24-11-2011 ~ 26-12-2011
    VM / PM




  9. #7
    I love myself
    나도 너를 사랑해

    Former Staff
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    Jhem's Avatar
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    ohh.. thanks for this

  10. #8
    V I's Avatar
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    Quote Originally Posted by Jheamuel123 View Post
    ohh.. thanks for this
    You don't even know what is this .

  11. The Following User Says Thank You to V I For This Useful Post:

    MJCreado (02-20-2013)

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