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  1. #1
    lucifereviluser's Avatar
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    Thumbs up NEW way for see ghost.

    Hey guys, Wallhack mem is detected. But see ghost is working !

    Code:
    void WallHack()
    {
    	if(!WallHackArray)
    	{
    		WallHackArray = FindPattern(0x400000,0xFFFFFF,(BYTE *)"\x75\xFF\x83\x0D\xFF\xFF\xFF\xFF\x01\xB8\xFF\xFF\xFF\xFF\xE8","x?xx????xx????x");
    	}
    	else
    	{
    		if(!SeeGhostPoint)
    		{
    			SeeGhostPoint = *(DWORD *)(WallHackArray + 0xA) + 0xB8;
    		}
    		else
    		{
    			if(SeeGhost)
    			{
    				*(DWORD *)(SeeGhostPoint) = 14;
    			}
    			else
    			{
    				*(DWORD *)(SeeGhostPoint) = 5;
    			}
    		}
    
    		if(!WallHackPoint)
    		{
    			WallHackPoint = *(DWORD *)(WallHackArray  + 0xA ) + 0xA4;
    		}
    		else
    		{
    			if(HackWall) 
    			{
    				*(DWORD *)(WallHackPoint) = 0;
    			}
    			else
    			{
    				*(DWORD *)(WallHackPoint) = 16777217;
    			}
    		}
    	}		
    }

  2. #2
    IsReady's Avatar
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    Good job but mem wallhack still working to me

  3. #3
    Nemo[4ever]'s Avatar
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    maybe change the value will make you undetect Right IsReady ?

  4. #4
    IsReady's Avatar
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    Quote Originally Posted by Nemo[4ever] View Post
    maybe change the value will make you undetect Right IsReady ?
    yeah , i am using the normal one with memcpy , i just change something with bytes

  5. #5
    Rullez's Avatar
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    Nice Code!!!!!






  6. #6
    thuythuy's Avatar
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    Quote Originally Posted by lucifereviluser View Post
    Hey guys, Wallhack mem is detected. But see ghost is working !

    Code:
    void WallHack()
    {
    	if(!WallHackArray)
    	{
    		WallHackArray = FindPattern(0x400000,0xFFFFFF,(BYTE *)"\x75\xFF\x83\x0D\xFF\xFF\xFF\xFF\x01\xB8\xFF\xFF\xFF\xFF\xE8","x?xx????xx????x");
    	}
    	else
    	{
    		if(!SeeGhostPoint)
    		{
    			SeeGhostPoint = *(DWORD *)(WallHackArray + 0xA) + 0xB8;
    		}
    		else
    		{
    			if(SeeGhost)
    			{
    				*(DWORD *)(SeeGhostPoint) = 14;
    			}
    			else
    			{
    				*(DWORD *)(SeeGhostPoint) = 5;
    			}
    		}
    
    		if(!WallHackPoint)
    		{
    			WallHackPoint = *(DWORD *)(WallHackArray  + 0xA ) + 0xA4;
    		}
    		else
    		{
    			if(HackWall) 
    			{
    				*(DWORD *)(WallHackPoint) = 0;
    			}
    			else
    			{
    				*(DWORD *)(WallHackPoint) = 16777217;
    			}
    		}
    	}		
    }

    You can using D3D WALL HACK ! Wallhack memory detected with xtrap > 5110

  7. #7
    Ryzz BackUp's Avatar
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    Quote Originally Posted by thuythuy View Post
    You can using D3D WALL HACK ! Wallhack memory detected with xtrap > 5110
    its not patched

  8. #8
    lucifereviluser's Avatar
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    @Ryzz BackUp ! Right )

  9. #9
    XarutoUsoCrack's Avatar
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    Xtrap just Scan Drawned Player, change a byte to \x90 whitout \x00 will works ;D

  10. #10
    [H]aaBX's Avatar
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    Quote Originally Posted by XarutoUsoCrack View Post
    Xtrap just Scan Drawned Player, change a byte to \x90 whitout \x00 will works ;D
    X-Trap scans the 4th byte. If u disable it you won't be able to see the players ..

    Thanks @Scynix for this awesome picture
     


  11. The Following User Says Thank You to [H]aaBX For This Useful Post:

    mp3mp4 (11-24-2012)

  12. #11
    dikson36's Avatar
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    Quote Originally Posted by IsReady View Post
    yeah , i am using the normal one with memcpy , i just change something with bytes
    Tell me please the wallhack ... bytes ...

  13. #12
    3D's Avatar
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    Quote Originally Posted by XarutoUsoCrack View Post
    Xtrap just Scan Drawned Player, change a byte to \x90 whitout \x00 will works ;D
    The wallhack work for me nor memcpy

  14. #13
    A File's Avatar
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    Let the leeching begin

  15. #14
    XarutoUsoCrack's Avatar
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    @[H]aaxBX you arent correct, the 4th Byte its the Player Byte, so if you NOP the function (x90) will able to see, cuz the function will open to all if you understand me...

  16. #15
    akulahDaus's Avatar
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    why detect hack ghost in mat suba because new patch rage.gif

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