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  1. #1
    3D's Avatar
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    Kareem's111 Addys After New Patch ...

    Iwill Release The New Adyys ..



    Code:
    >>>>>>>>>>>>>>>>>>>>Kareem's111 Logger<<<<<<<<<<<<<<<<<<<<
    ||>>========================================================================<<||
    ||<<----------------------Kareem111'sAddyLoggerStarted---------------------->>||
    ||>>--------------------------AddysInCrossfire.exe--------------------------<<||
    ||>>========================================================================<<||
    #define EndSceneEngine 0x00450B4F
    #define DIpEngine 0x004B5F9D
    #define PresentEngine 0x004C7A0F
    #define MemoryWallHack 0x6DDC3C
    #define WallArrary 0x45B584
    ||>>=======================================================================<<||
    ||>>---------------------------AddysInCSehll.dll---------------------------<<||
    ||>>=======================================================================<<||
    #define PTC_Ptr 0x46E7EC
    #define PTC_Offset 0x200
    ||>>=======================================================================<<||
    ||>>-------------------------------WeaponMgr-------------------------------<<||
    ||>>=======================================================================<<||
    #define WeaponMgr 0xCC0C18
    #define NoReload 0xC38
    #define NoSpread 0x3B88
    #define NoChange 0xC3C
    #define MoveSpeedPenalty 0xB10
    #define LongRange 0x0
    #define Knockback 0x3CCC
    #define ZoomInMoveSpeedPenalty 0x3948
    #define MovePenaltyForDelayFire 0x394C
    ||>>=======================================================================<<||
    ||>>------------------------------KnifeAddy's------------------------------<<||
    ||>>=======================================================================<<||
    #define KnifeNormalRange 0xA58
    #define KnifeBigshotRange 0xA7C
    #define KnifeNormalRange2 0xA98
    #define KnifeBigshotRange2 0xABC
    #define KnifeNormalAniRate 0xA6C
    #define KnifeBigshotAniRate 0xA94
    #define KnifeNormalAniRate2 0xAB4
    #define KnifeBigshotAniRate2 0xAD8
    #define KnifeNormalAngle 0xA64
    #define KnifeBigshotAngle 0xA88
    #define KnifeNormalAngle2 0xAA4
    #define KnifeBigshotAngle2 0xAC8
    #define KnifeNormalAmmoDamage 0xC00
    #define KnifeBigshotAmmoDamage 0xC0C
    #define KnifeNormalAmmoDamage2 0xC18
    #define KnifeBigshotAmmoDamage2 0xC24
    ||>>=======================================================================<<||
    ||>>----------------------------NoRecoilsAddy's----------------------------<<||
    ||>>=======================================================================<<||
    #define DetailPerturbShot 0xEF8
    #define DetailReactYawShot 0x11C8
    #define DetailReactPitchShot 0x1060
    #define ShotReactPitch 0x3708
    #define ShotReactYaw 0x3538
    #define BulletPosOffset 0x3528
    #define PerturbMin 0x540
    #define PerturbMax 0x6A8
    ||>>=======================================================================<<||
    ||>>--------------------------------Damages--------------------------------<<||
    ||>>=======================================================================<<||
    #define DamageZonePtr 0x405574
    #define VisibleZoneIndex 0x4054D8
    #define DamagePerSec 0x405564
    #define FallDamage 0xCC0BF8
    #define DamageCameraPenalty 0x3910
    #define NoGreanadeDamage 0x81C
    ||>>=======================================================================<<||
    ||>>----------------------------PlayerBasicInfo----------------------------<<||
    ||>>=======================================================================<<||
    #define PlayerBasicInfo 0xC59AD0
    #define MovementDuckWalkRate 0xC
    #define C4PlantTime 0x7C
    #define C4DefuseTime 0x80
    #define MaxCanDefuseDistance 0x84
    #define CharacterHiddenAlpha 0x88
    #define CharacterHiddenWalkAlpha 0x8C
    #define CharacterHiddenRunAlpha 0x90
    ||>>=======================================================================<<||
    ||>>---------------------------PlayerPointerAddy---------------------------<<||
    ||>>=======================================================================<<||
    #define PlayerPointer 0x47CA08
    #define PlayerPointer + 0x54 = PlayerPtr
    #define AttackMoveTypeRunningLSidePercentage 0x1BC
    #define AttackMoveTypeRunningRSidePercentage 0x1C0
    #define AttackMoveTypeWalkingLSidePercentage 0x1C4
    ||>>=======================================================================<<||
    ||>>------------------------------WallMgrAddy------------------------------<<||
    ||>>=======================================================================<<||
    #define WallMgr     0xCC0C00
    #define EdgeShotEnabled 0x568
    #define WallShotEnabled 0x56C
    #define PerfectWallShotEnabled 0x570
    #define TextureType 0x574
    ||>>=======================================================================<<||
    ||>>------------------------------ByPassErrorAddys------------------------------<<||
    ||>>=======================================================================<<||
    #define AddysForBypasse 0x2F9285
    ||>>=======================================================================<<||
    ||>>-------------------------------ESP Addys-------------------------------<<||
    ||>>=======================================================================<<||
    #define ESP 0x46E7F8
    #define HP 0x4C8
    #define PLAYER_HP_OFFSETS 0x7440
    #define PLAYER_HP_OFFSETS2 0x743C
    ||>>=======================================================================<<||
    ||>>---------------------Kareem111'sAddyLoggerFinished---------------------<<||
    ||>>=======================================================================<<||


    Credits :
    @kareem111
    @ramo (My Best Friend )
    @UTAN (Special Thanks)
    @luizimloko (Thx Some Patterns)
    Last edited by BACKD00R; 04-01-2013 at 04:49 PM.

  2. The Following 14 Users Say Thank You to 3D For This Useful Post:

    6ixth (01-17-2013),arefthaher (02-08-2013),arthurwang16 (01-17-2013),cosminrobert (01-30-2013),Dacreep (01-18-2013),heshamhero (01-18-2013),Jefjet11 (01-17-2013),jjhr (02-16-2013),Pingo (01-17-2013),remzkee0903 (01-17-2013),tjelano (02-10-2013),Vympel (02-28-2013),xhevanlyx (01-17-2013),zanehood (03-07-2013)

  3. #2
    sobasoba13's Avatar
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    GJ .....

  4. #3
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    How Aflhavy C + + program and thank you

  5. #4
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    nice man really nice
     
    THANKS/me IF I HELP


     

    Buy : farm bot from razvyx he go first trusted member .

    Trade:acc with Gale2008 he trusted member with mm approved.

    I BE MM FOR kennyltam AND Ticher

    Trade:ACC WITH kennyltam REALLY TRUSTED MEMBER +1 VOUCH NO MM

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    GIVE AWAY: MY ACC FREE WITH ALL INFO TO dorinelbegu

     

    NotAGMGhost.

  6. #5
    6ixth's Avatar
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    nice work @ kareem111

  7. #6
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    No download links?

  8. #7
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    @kareem111 Another useful release my friend.
    -SiLent But DeadLy-

  9. #8
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    Good released bro

    you really helped a lot of people around here and also newbies who wants to make their own hacks project

  10. #9
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    can u help me how to use this im newbie here can u give me some torurials to help people here in mpgh.net

  11. #10
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    Not sure but i think weaponclass pointer is 0xCC0C1C

  12. #11
    3D's Avatar
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    Quote Originally Posted by REALITY™ View Post
    Not sure but i think weaponclass pointer is 0xCC0C1C
    All my addys tested works fine

  13. #12
    hanyali2012's Avatar
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    kareem111 N1 Kemo ♥



    Best CoderS :~
    @Ramo
    @Karemm111
    @Dragon(H)ell
    @CodeSkills


  14. The Following User Says Thank You to hanyali2012 For This Useful Post:

    3D (01-18-2013)

  15. #13
    Ryuesi's Avatar
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    Good job Kareem





    Contributor Since 24-11-2011 ~ 26-12-2011
    VM / PM




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    3D (01-21-2013)

  17. #14
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    Plsss kereem111 Make a hack to CF-EU plss !?

  18. #15
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    #define AddysForBypasse 0x2F9285
    @kareem111 can u give me sample source for this?
    Last edited by tianz; 01-24-2013 at 08:27 AM.

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