Kareem's111 Addys After New Patch ...
Iwill Release The New Adyys .. 
Credits :
@kareem111
@ramo (My Best Friend )
@UTAN (Special Thanks)
@luizimloko (Thx Some Patterns)

Code:
>>>>>>>>>>>>>>>>>>>>Kareem's111 Logger<<<<<<<<<<<<<<<<<<<< ||>>========================================================================<<|| ||<<----------------------Kareem111'sAddyLoggerStarted---------------------->>|| ||>>--------------------------AddysInCrossfire.exe--------------------------<<|| ||>>========================================================================<<|| #define EndSceneEngine 0x00450B4F #define DIpEngine 0x004B5F9D #define PresentEngine 0x004C7A0F #define MemoryWallHack 0x6DDC3C #define WallArrary 0x45B584 ||>>=======================================================================<<|| ||>>---------------------------AddysInCSehll.dll---------------------------<<|| ||>>=======================================================================<<|| #define PTC_Ptr 0x46E7EC #define PTC_Offset 0x200 ||>>=======================================================================<<|| ||>>-------------------------------WeaponMgr-------------------------------<<|| ||>>=======================================================================<<|| #define WeaponMgr 0xCC0C18 #define NoReload 0xC38 #define NoSpread 0x3B88 #define NoChange 0xC3C #define MoveSpeedPenalty 0xB10 #define LongRange 0x0 #define Knockback 0x3CCC #define ZoomInMoveSpeedPenalty 0x3948 #define MovePenaltyForDelayFire 0x394C ||>>=======================================================================<<|| ||>>------------------------------KnifeAddy's------------------------------<<|| ||>>=======================================================================<<|| #define KnifeNormalRange 0xA58 #define KnifeBigshotRange 0xA7C #define KnifeNormalRange2 0xA98 #define KnifeBigshotRange2 0xABC #define KnifeNormalAniRate 0xA6C #define KnifeBigshotAniRate 0xA94 #define KnifeNormalAniRate2 0xAB4 #define KnifeBigshotAniRate2 0xAD8 #define KnifeNormalAngle 0xA64 #define KnifeBigshotAngle 0xA88 #define KnifeNormalAngle2 0xAA4 #define KnifeBigshotAngle2 0xAC8 #define KnifeNormalAmmoDamage 0xC00 #define KnifeBigshotAmmoDamage 0xC0C #define KnifeNormalAmmoDamage2 0xC18 #define KnifeBigshotAmmoDamage2 0xC24 ||>>=======================================================================<<|| ||>>----------------------------NoRecoilsAddy's----------------------------<<|| ||>>=======================================================================<<|| #define DetailPerturbShot 0xEF8 #define DetailReactYawShot 0x11C8 #define DetailReactPitchShot 0x1060 #define ShotReactPitch 0x3708 #define ShotReactYaw 0x3538 #define BulletPosOffset 0x3528 #define PerturbMin 0x540 #define PerturbMax 0x6A8 ||>>=======================================================================<<|| ||>>--------------------------------Damages--------------------------------<<|| ||>>=======================================================================<<|| #define DamageZonePtr 0x405574 #define VisibleZoneIndex 0x4054D8 #define DamagePerSec 0x405564 #define FallDamage 0xCC0BF8 #define DamageCameraPenalty 0x3910 #define NoGreanadeDamage 0x81C ||>>=======================================================================<<|| ||>>----------------------------PlayerBasicInfo----------------------------<<|| ||>>=======================================================================<<|| #define PlayerBasicInfo 0xC59AD0 #define MovementDuckWalkRate 0xC #define C4PlantTime 0x7C #define C4DefuseTime 0x80 #define MaxCanDefuseDistance 0x84 #define CharacterHiddenAlpha 0x88 #define CharacterHiddenWalkAlpha 0x8C #define CharacterHiddenRunAlpha 0x90 ||>>=======================================================================<<|| ||>>---------------------------PlayerPointerAddy---------------------------<<|| ||>>=======================================================================<<|| #define PlayerPointer 0x47CA08 #define PlayerPointer + 0x54 = PlayerPtr #define AttackMoveTypeRunningLSidePercentage 0x1BC #define AttackMoveTypeRunningRSidePercentage 0x1C0 #define AttackMoveTypeWalkingLSidePercentage 0x1C4 ||>>=======================================================================<<|| ||>>------------------------------WallMgrAddy------------------------------<<|| ||>>=======================================================================<<|| #define WallMgr 0xCC0C00 #define EdgeShotEnabled 0x568 #define WallShotEnabled 0x56C #define PerfectWallShotEnabled 0x570 #define TextureType 0x574 ||>>=======================================================================<<|| ||>>------------------------------ByPassErrorAddys------------------------------<<|| ||>>=======================================================================<<|| #define AddysForBypasse 0x2F9285 ||>>=======================================================================<<|| ||>>-------------------------------ESP Addys-------------------------------<<|| ||>>=======================================================================<<|| #define ESP 0x46E7F8 #define HP 0x4C8 #define PLAYER_HP_OFFSETS 0x7440 #define PLAYER_HP_OFFSETS2 0x743C ||>>=======================================================================<<|| ||>>---------------------Kareem111'sAddyLoggerFinished---------------------<<|| ||>>=======================================================================<<||
Credits :
@kareem111
@ramo (My Best Friend )
@UTAN (Special Thanks)
@luizimloko (Thx Some Patterns)
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