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  1. #1
    lucifereviluser's Avatar
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    Lightbulb Weapon Teleport - WallHack Memory

    Code:
    void WallHack()
    {
    	if(!WallHackArray)
    	{
    		WallHackArray = FindPattern(0x400000,0xFFFFFF,(BYTE *)"\x75\xFF\x83\x0D\xFF\xFF\xFF\xFF\x01\xB8\xFF\xFF\xFF\xFF\xE8","x?xx????xx????x");
    	}
    	else
    	{
    		if(!SeeGhostPoint)
    		{
    			SeeGhostPoint = *(DWORD *)(WallHackArray + 0xA) + 0xB8;
    		}
    		else
    		{
    			if(SeeGhost)
    			{
    				*(DWORD *)(SeeGhostPoint) = 14;
    			}
    			else
    			{
    				*(DWORD *)(SeeGhostPoint) = 5;
    			}
    		}
    
    		if(!WallHackPoint)
    		{
    			WallHackPoint = *(DWORD *)(WallHackArray  + 0xA ) + 0xA4 + 0x68;
    		}
    		else
    		{
    			if(HackWall) 
    			{
    				*(BYTE *)(WallHackPoint) = 8;
    			}
    			else
    			{
    				*(BYTE *)(WallHackPoint) = 4;
    			}
    		}
    	}		
    }
    Code:
    void GetVa()
    {
    	if(readyteleport)
    	{
    		if( *(DWORD *)(hShell + GUNBASE) )
    		{
    			MyObject = *(_Object **)(*(DWORD *)(hShell + GUNBASE) + 0x144); //CurentObject
    			*(D3DXVECTOR3 *)(WeaponObject) = GetBonePosition(MyObject,6);
    		}
    	}
    }
    
    __declspec( naked ) VOID WINAPI WeaponTeleport()
    {
    	_asm PUSHAD;
    	_asm mov WeaponObject,edx;
    	_asm call GetVa;
    	_asm POPAD;
    	_asm MOV EDX,DWORD PTR SS:[ESP+0xA4];
    	_asm PUSH ESI;
    	_asm PUSH EDX;
    	_asm MOV ECX,EAX;
    	_asm jmp BackHook;
    }

    Code:
    void HookWeaponDROP()
    {
    	do
    	{
    		hShell = hShellModule();
    	}while(!hShell);
    
    
    	if(!hookweapondrop)
    	{
    		DWORD WeaponHook = FindPattern(hShell, 0xFFFFFF, (PBYTE)"\xE8\x00\x00\x00\x00\x8B\xF8\xEB\x02\x33\xFF\x6A\x00\x57\xC7\x84\x24", "x????xxxxxxx?xxxx");
    		BackHook = WeaponHook;
    		hookweapondrop = true;
    	}
    }

  2. The Following 8 Users Say Thank You to lucifereviluser For This Useful Post:

    CrazyFrost (07-17-2013),dreek1 (07-04-2013),GetLucky (07-05-2013),j4mp3r (07-03-2014),mohammad2951997 (07-23-2013),remzkee0903 (07-06-2013),RobinC (07-12-2013),vaxvam (07-06-2013)

  3. #2
    O conhecimento é o caminho para liberdade.
    MPGH Member
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    Thanks For Sharing!
    Public Hack:
    Jun 2012 / Dec 2017

  4. #3
    lucifereviluser's Avatar
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    Quote Originally Posted by CoderCf View Post
    Can you post the full source for WeaponTeleport ready to c&P
    Just define :v

  5. #4
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    What Is WeaponObject ?
    Last edited by OneCa; 07-04-2013 at 11:51 PM.

  6. #5
    lucifereviluser's Avatar
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    Quote Originally Posted by OneCa View Post
    What Is WeaponObject ?
    can define with dword type :3

  7. #6
    HLBOT's Avatar
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    Quote Originally Posted by OneCa View Post
    What Is WeaponObject ?
    Define Him.
    Code:
    void *WeaponObject;
    Stuff:
    Code:
    HookWeaponDROP();
    Add to ur MENU or HotKey:
    Code:
    void GetVa()
    {
    	if(readyteleport) // Add to Menu or HotKey for Enable.
    	{
    		if( *(DWORD *)(hShell + GUNBASE) )
    		{
    			MyObject = *(_Object **)(*(DWORD *)(hShell + GUNBASE) + 0x144); //CurentObject
    			*(D3DXVECTOR3 *)(WeaponObject) = GetBonePosition(MyObject,6);
    		}
    	}
    }
    It's finally Over!

  8. #7
    kmanev073's Avatar
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    i am sure you can do it without all that hooking :|

  9. #8
    lucifereviluser's Avatar
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    Quote Originally Posted by kmanev073 View Post
    i am sure you can do it without all that hooking :|
    yup i can

  10. #9
    3D's Avatar
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    Quote Originally Posted by lucifereviluser View Post
    yup i can
    Just some 1 reversed my first hack with new way mem base and start release hacks.. And the wallhack way shared

    All credits wallhack going to UltraPGNoob


    ---------- Post added at 10:23 AM ---------- Previous post was at 10:21 AM ----------

    Quote Originally Posted by ***** View Post
    Define Him.
    Code:
    void *WeaponObject;
    Stuff:
    Code:
    HookWeaponDROP();
    Add to ur MENU or HotKey:
    Code:
    void GetVa()
    {
    	if(readyteleport) // Add to Menu or HotKey for Enable.
    	{
    		if( *(DWORD *)(hShell + GUNBASE) )
    		{
    			MyObject = *(_Object **)(*(DWORD *)(hShell + GUNBASE) + 0x144); //CurentObject
    			*(D3DXVECTOR3 *)(WeaponObject) = GetBonePosition(MyObject,6);
    		}
    	}
    }
    Iknow where u get wallhack code

  11. #10
    akudewa's Avatar
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    Quote Originally Posted by ***** View Post
    Define Him.
    Code:
    void *WeaponObject;
    Stuff:
    Code:
    HookWeaponDROP();
    Add to ur MENU or HotKey:
    Code:
    void GetVa()
    {
    	if(readyteleport) // Add to Menu or HotKey for Enable.
    	{
    		if( *(DWORD *)(hShell + GUNBASE) )
    		{
    			MyObject = *(_Object **)(*(DWORD *)(hShell + GUNBASE) + 0x144); //CurentObject
    			*(D3DXVECTOR3 *)(WeaponObject) = GetBonePosition(MyObject,6);
    		}
    	}
    }
    Thanks For Sharing!

  12. #11
    -[I]fLuX's Avatar
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    Weapon teleport is patched
    •Contributor: June, 29th 2013


    My Sources:
    Injector
    Memory Base
    D3D9 Hook
    Hooked Memory Base




  13. #12
    GetLucky's Avatar
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    Thanks for sharing!!!

  14. #13
    Ryuesi's Avatar
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    Quote Originally Posted by CoderCf View Post
    Can you post the full source for WeaponTeleport ready to c&P
    you must know about C++ first





    Contributor Since 24-11-2011 ~ 26-12-2011
    VM / PM




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    Nexero (07-06-2013)

  16. #14
    Nexero's Avatar
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    Quote Originally Posted by Jutie View Post

    you must know about C++ first
    One more thing he can't make it work with just copy and paste.

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    Ryuesi (07-05-2013)

  18. #15
    kmanev073's Avatar
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    @lucifereviluser can you explain how does the memory wallhack and see ghost work ? i dont get it at all :/ what are these address for ? what are you modyfing ?

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