Results 1 to 12 of 12
  1. #1
    Ege1234567890's Avatar
    Join Date
    Apr 2009
    Gender
    male
    Location
    Ankara
    Posts
    197
    Reputation
    10
    Thanks
    41
    My Mood
    Yeehaw

    Exclamation I need help from a pro coder

    Hi! Can anyone give me an old / patched gun hack code please?

    Please don't write learn C++ or kinda. I already know but I couldn't get the structure. If I get the code maybe I can understand studying on that.

    Please I need it immediately.


    Thank you so much.






    Quote Originally Posted by knightblizs View Post
    I do not know about it, I just copy / paste
    EPIC FAIL.!.



    A7med.love Rocks!!

  2. #2
    kloklo2's Avatar
    Join Date
    Sep 2010
    Gender
    male
    Location
    Hamburg
    Posts
    299
    Reputation
    8
    Thanks
    232
    My Mood
    Psychedelic
    heres my base without addys

    xxxx = addy / value

    Code:
    #include<windows.h>
    
    
    #define WeaponMgr       xxxxxx
    #define NoReload        xxxxxx
    #define WeaponDamage    xxxxxx
    #define singlefire      xxxxxx
    #define range           xxxxxx
    #define dmg             xxxxxx
    
    
    
    
    
    DWORD WINAPI Hacks(LPVOID)
    {
        
        bool Change = false,
             reload = false,
    		 single = false,
    		 gunrange = false,
    		 ammodmg = false;
    		 
    		 
    		 
    		 
    
        while(1)
        {
            DWORD CShell     = (DWORD)GetModuleHandleA("CShell.dll");
    	DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
    
    	
    	if(GetAsyncKeyState(VK_F2)  || GetAsyncKeyState(VK_F2) &1) { Change = true; Beep(512, 100); }
    	if(GetAsyncKeyState(VK_F3) || GetAsyncKeyState(VK_F3) &1) { reload = true; Beep(512, 100); }
    	if(GetAsyncKeyState(VK_F4) || GetAsyncKeyState(VK_F4) &1) { single = true; Beep(512, 100); }
    	if(GetAsyncKeyState(VK_F5) || GetAsyncKeyState(VK_F5) &1) { gunrange = true; Beep(512, 100); }
    	if(GetAsyncKeyState(VK_F6) || GetAsyncKeyState(VK_F6) &1) { ammodmg = true; Beep(512, 100); }
    	
    	
    
    
    
    
    	
    	if(Change)
    	{
    	    if (pWeaponMgr)
    	    {
    	        for(int i=0; i<445; i++)
    		{
    		    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
    		        *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + WeaponDamage) = xxx;
    		}
    	    }
    	}
    	
    	
    	if(ammodmg)
    	{
    	    if (pWeaponMgr)
    	    {
    	        for(int i=0; i<445; i++)
    		{
    		    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
    		        *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + dmg) = xxx;
    		}
    	    }
    	}
    
    	
    	if(gunrange)
    	{
    	    if (pWeaponMgr)
    	    {
    	        for(int i=0; i<445; i++)
    		{
    		    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
    		        *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + range) = xxx;
    		}
    	    }
    	}
    
    		
    	if(single)
    	{
    	    if (pWeaponMgr)
    	    {
    	        for(int i=0; i<445; i++)
    		{
    		    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
    		        *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + singlefire) = xxx;
    		}
    	    }
    	}	
    	
    	if(reload)
    	{
    	    if (pWeaponMgr)
    	    {
    	        for(int i=0; i<445; i++)
    		{
    		    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
    		        *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + NoReload) = xxx;
    		}
    	    }
    	}
    
    	Sleep(100);
        }
    }
    
    bool Ready2Hook()
    {
        if(GetModuleHandleA("CShell.dll")   != NULL
        && GetModuleHandleA("ClientFx.fxd") != NULL)
            return 1;
        return 0;
    }
    
    DWORD WINAPI Wait(LPVOID)
    {
        while(!Ready2Hook()) Sleep(200);
    	CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL);
        return 0;
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
        DisableThreadLibraryCalls(hDll);
        
        if ( dwReason == DLL_PROCESS_ATTACH )
        {
    	
            MessageBoxA(0, "Msg Text","Msg Titel", 0);
    	
    
    	CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0,0);
        }
        return 1;
    }
    if you use my base give me credits =)
    Last edited by kloklo2; 07-01-2011 at 04:47 AM.

  3. The Following User Says Thank You to kloklo2 For This Useful Post:

    MagixZone (08-04-2011)

  4. #3
    Ege1234567890's Avatar
    Join Date
    Apr 2009
    Gender
    male
    Location
    Ankara
    Posts
    197
    Reputation
    10
    Thanks
    41
    My Mood
    Yeehaw
    Dude I need a gun hack base but thanks!






    Quote Originally Posted by knightblizs View Post
    I do not know about it, I just copy / paste
    EPIC FAIL.!.



    A7med.love Rocks!!

  5. #4
    kloklo2's Avatar
    Join Date
    Sep 2010
    Gender
    male
    Location
    Hamburg
    Posts
    299
    Reputation
    8
    Thanks
    232
    My Mood
    Psychedelic
    which gunhack?

  6. The Following User Says Thank You to kloklo2 For This Useful Post:

    MagixZone (08-04-2011)

  7. #5
    Ege1234567890's Avatar
    Join Date
    Apr 2009
    Gender
    male
    Location
    Ankara
    Posts
    197
    Reputation
    10
    Thanks
    41
    My Mood
    Yeehaw
    I need an old/patched or new gun hack source.






    Quote Originally Posted by knightblizs View Post
    I do not know about it, I just copy / paste
    EPIC FAIL.!.



    A7med.love Rocks!!

  8. #6
    kloklo2's Avatar
    Join Date
    Sep 2010
    Gender
    male
    Location
    Hamburg
    Posts
    299
    Reputation
    8
    Thanks
    232
    My Mood
    Psychedelic
    do you mean gunhack you see another gun?

  9. The Following User Says Thank You to kloklo2 For This Useful Post:

    MagixZone (08-04-2011)

  10. #7
    Ege1234567890's Avatar
    Join Date
    Apr 2009
    Gender
    male
    Location
    Ankara
    Posts
    197
    Reputation
    10
    Thanks
    41
    My Mood
    Yeehaw
    I NEED AN OLD GUN HACK BASE. THATS ALL.

    I MEAN REAL gunhack. YOU USE THE GUN LIKE IT'S YOURS.
    Last edited by Ege1234567890; 07-01-2011 at 04:58 AM.






    Quote Originally Posted by knightblizs View Post
    I do not know about it, I just copy / paste
    EPIC FAIL.!.



    A7med.love Rocks!!

  11. #8
    A7med.love's Avatar
    Join Date
    Mar 2011
    Gender
    male
    Location
    Egypt
    Posts
    308
    Reputation
    18
    Thanks
    511
    My Mood
    Dead
    u mean weapon hack
    ex. u use m4a1 and others see u using m16 ?

  12. #9
    Ege1234567890's Avatar
    Join Date
    Apr 2009
    Gender
    male
    Location
    Ankara
    Posts
    197
    Reputation
    10
    Thanks
    41
    My Mood
    Yeehaw
    no not like that. You dont have. m4a1 silver. but you use it with this hack.






    Quote Originally Posted by knightblizs View Post
    I do not know about it, I just copy / paste
    EPIC FAIL.!.



    A7med.love Rocks!!

  13. #10
    A$IAN's Avatar
    Join Date
    Sep 2010
    Gender
    male
    Location
    Germany
    Posts
    5,654
    Reputation
    274
    Thanks
    2,011
    My Mood
    Amused
    Quote Originally Posted by kloklo2 View Post
    heres my base without addys

    xxxx = addy / value

    Code:
    #include<windows.h>
    
    
    #define WeaponMgr       xxxxxx
    #define NoReload        xxxxxx
    #define WeaponDamage    xxxxxx
    #define singlefire      xxxxxx
    #define range           xxxxxx
    #define dmg             xxxxxx
    
    
    
    
    
    DWORD WINAPI Hacks(LPVOID)
    {
        
        bool Change = false,
             reload = false,
    		 single = false,
    		 gunrange = false,
    		 ammodmg = false;
    		 
    		 
    		 
    		 
    
        while(1)
        {
            DWORD CShell     = (DWORD)GetModuleHandleA("CShell.dll");
    	DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
    
    	
    	if(GetAsyncKeyState(VK_F2)  || GetAsyncKeyState(VK_F2) &1) { Change = true; Beep(512, 100); }
    	if(GetAsyncKeyState(VK_F3) || GetAsyncKeyState(VK_F3) &1) { reload = true; Beep(512, 100); }
    	if(GetAsyncKeyState(VK_F4) || GetAsyncKeyState(VK_F4) &1) { single = true; Beep(512, 100); }
    	if(GetAsyncKeyState(VK_F5) || GetAsyncKeyState(VK_F5) &1) { gunrange = true; Beep(512, 100); }
    	if(GetAsyncKeyState(VK_F6) || GetAsyncKeyState(VK_F6) &1) { ammodmg = true; Beep(512, 100); }
    	
    	
    
    
    
    
    	
    	if(Change)
    	{
    	    if (pWeaponMgr)
    	    {
    	        for(int i=0; i<445; i++)
    		{
    		    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
    		        *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + WeaponDamage) = xxx;
    		}
    	    }
    	}
    	
    	
    	if(ammodmg)
    	{
    	    if (pWeaponMgr)
    	    {
    	        for(int i=0; i<445; i++)
    		{
    		    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
    		        *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + dmg) = xxx;
    		}
    	    }
    	}
    
    	
    	if(gunrange)
    	{
    	    if (pWeaponMgr)
    	    {
    	        for(int i=0; i<445; i++)
    		{
    		    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
    		        *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + range) = xxx;
    		}
    	    }
    	}
    
    		
    	if(single)
    	{
    	    if (pWeaponMgr)
    	    {
    	        for(int i=0; i<445; i++)
    		{
    		    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
    		        *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + singlefire) = xxx;
    		}
    	    }
    	}	
    	
    	if(reload)
    	{
    	    if (pWeaponMgr)
    	    {
    	        for(int i=0; i<445; i++)
    		{
    		    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
    		        *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + NoReload) = xxx;
    		}
    	    }
    	}
    
    	Sleep(100);
        }
    }
    
    bool Ready2Hook()
    {
        if(GetModuleHandleA("CShell.dll")   != NULL
        && GetModuleHandleA("ClientFx.fxd") != NULL)
            return 1;
        return 0;
    }
    
    DWORD WINAPI Wait(LPVOID)
    {
        while(!Ready2Hook()) Sleep(200);
    	CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL);
        return 0;
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
        DisableThreadLibraryCalls(hDll);
        
        if ( dwReason == DLL_PROCESS_ATTACH )
        {
    	
            MessageBoxA(0, "Msg Text","Msg Titel", 0);
    	
    
    	CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0,0);
        }
        return 1;
    }
    if you use my base give me credits =)
    Its not ur base. it is swiftdude´s base
    ~Donater since 19th October 2011~
    ~Ex-Crossfire Minion || Resigned on 4th February 2012 ~
    Da fuck

  14. #11
    {Banned}**HACKER**'s Avatar
    Join Date
    Mar 2011
    Gender
    male
    Posts
    843
    Reputation
    8
    Thanks
    719
    My Mood
    Cheerful
    Dude Search Around On Google Or Somewhere Im Sure You'll Find One Somewhere , Anyway Why Do You Want? To Update And Make Weapon Hack ? LOL

  15. #12
    Ege1234567890's Avatar
    Join Date
    Apr 2009
    Gender
    male
    Location
    Ankara
    Posts
    197
    Reputation
    10
    Thanks
    41
    My Mood
    Yeehaw
    1st of course I googled it first
    2nd I want to understand how is gun hack made.






    Quote Originally Posted by knightblizs View Post
    I do not know about it, I just copy / paste
    EPIC FAIL.!.



    A7med.love Rocks!!