D3D Menu Base

Posts 1–15 of 17 · Page 1 of 2
D3D Menu Base
I just came from coding Combat Arms, i got bored with it. i want to code warrock hacks..
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I know C++ Basic... I know how fix errors ect.. just wanted request quick menu i can start on
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Ty
Try the KarraKa..or hans d3d9 base...just use google for the base
Dang it i need re - dowload old SDK files..
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any way tanks
Good luck hope see something good from you and also you need working detoursXD
Quote Originally Posted by Mike Shinoda View Post
Good luck hope see something good from you and also you need working detoursXD
Ahhh Sh**, hate updating things.. WarRock is easier since most of goodies dont need bypass
Quote Originally Posted by Boomdocks View Post
Ahhh Sh**, hate updating things.. WarRock is easier since most of goodies dont need bypass
na warrock isn't easy ... will most functions have own addy but lets talk about combat arms 7 functions or more with 1 addy lol .
Yes R3dLine is right so good luck
Start with a No Menu? :O
No Menu My A*** Lol, never do that..
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got menu working..


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If i may ask.. may sound nooby.. can some give me simple hack like in combat arms we have .. super jumps. ect.. or list will be way better
so it's like...
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# define ADR_PLAYERPOINTER 0x00BC2248
if(FHacks.Players.Teli ==1) {

DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
float PositionY = 0.0; float PositionX = 0.0;float PositionZ = 0.0;
PositionX = *(float*)(dwPlayerPtr + OFS_X);
PositionY = *(float*)(dwPlayerPtr + OFS_Y);
PositionZ = *(float*)(dwPlayerPtr + OFS_Z);
if(GetAsyncKeyState(VK_F10)&1){
Telx = PositionX;
Tely = PositionY;
Telz = PositionZ;}
if(GetAsyncKeyState(VK_F11)&1){
*(float*)(dwPlayerPtr + OFS_X) = Telx;
*(float*)(dwPlayerPtr + OFS_Y) = Tely;
*(float*)(dwPlayerPtr + OFS_Z) = Telz;
}}}


}
Quote Originally Posted by Boomdocks View Post
so it's like...
----
# define ADR_PLAYERPOINTER 0x00BC2248
if(FHacks.Players.Teli ==1) {

DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
float PositionY = 0.0; float PositionX = 0.0;float PositionZ = 0.0;
PositionX = *(float*)(dwPlayerPtr + OFS_X);
PositionY = *(float*)(dwPlayerPtr + OFS_Y);
PositionZ = *(float*)(dwPlayerPtr + OFS_Z);
if(GetAsyncKeyState(VK_F10)&1){
Telx = PositionX;
Tely = PositionY;
Telz = PositionZ;}
if(GetAsyncKeyState(VK_F11)&1){
*(float*)(dwPlayerPtr + OFS_X) = Telx;
*(float*)(dwPlayerPtr + OFS_Y) = Tely;
*(float*)(dwPlayerPtr + OFS_Z) = Telz;
}}}


}
You forgot to define OFS_X,Y,Z...
Quote Originally Posted by Boomdocks View Post
so it's like...
----
# define ADR_PLAYERPOINTER 0x00BC2248
if(FHacks.Players.Teli ==1) {

DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
float PositionY = 0.0; float PositionX = 0.0;float PositionZ = 0.0;
PositionX = *(float*)(dwPlayerPtr + OFS_X);
PositionY = *(float*)(dwPlayerPtr + OFS_Y);
PositionZ = *(float*)(dwPlayerPtr + OFS_Z);
if(GetAsyncKeyState(VK_F10)&1){
Telx = PositionX;
Tely = PositionY;
Telz = PositionZ;}
if(GetAsyncKeyState(VK_F11)&1){
*(float*)(dwPlayerPtr + OFS_X) = Telx;
*(float*)(dwPlayerPtr + OFS_Y) = Tely;
*(float*)(dwPlayerPtr + OFS_Z) = Telz;
}}}


}
He is really a copy paster.
For teleporting with the F10 & F11 keys, yeah
You won't get up on your own feet if you copy paste dude
Posts 1–15 of 17 · Page 1 of 2
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