New Function PUB ([[WallClimb&MountainClimb or jus call it SPIDERMAN SH*T!]])

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New Function PUB ([[WallClimb&MountainClimb or just call it SPIDERMAN SH*T!]])
Hi guyz I'm back :) and now i'm here again! and i would like to share my new PUBLIC FUNCTION that i found on WarPhil and i found the addy on WarInt Too!

So here it is the addy is for!
-> You can Climb on the wall , and you can easily climb on the mountain.
->I know it's still useless cause you can use superjump to jump on the mountain,buildings, so what ever i just want to share what i found!

Screenshot


-The Code & Addie-


Code:
#define WallClimb_Int    0x8AC784
#define WallClimb_Phi    0x816FAC 

-> international : flt_8AC784      dd 5.0e1 
-> Philippines    : flt_816FAC      dd 5.0e1

NoMenu just convert to menu if you have a base for it!

void WallClimb()
{
if(GetAsyncKeyState(VK_NUMPAD1)&1)
{
*(float*)(WallClimb_Int) = 999;
}
if(GetAsyncKeyState(VK_NUMPAD2)&1)
{
*(float*)(WallClimb_Int) = 5.0e1;
}
}
Notice : If you use this function you should enable unli.sp so you can climb on the wall continuously without any problem :)..
That's all
Credits :xflick13
Thank you! nice found.
For nomenu it should be below my post, and good job. , The way i do it without VOID, i hate voids. For menu it should be below my post.

NoMenu: (My way, if wrong sorry havn't coded in while lol)

Code:
if(GetAsyncKeyState(VK_'your key') &1) // Turn on Key 
{
if(GetAsyncKeyState(VK_'your key') &1)
{
*(float*)(SpiderMan) = 999;
}
}else{
if(GetAsyncKeyState(VK_'your key') &1) // Turn off key
{
if(GetAsyncKeyState(VK_'your key) &1)
{
*(float*)(SpiderMan) = 5.0e1;
}
}
}
Should be correct any error's message me or post on this thread.

*NOTICE*
Change the "'your key'" to Your key, Example, GetAsyncKeyState(VK_F1) &1).

Menu: (Should be, Im sure this is correct)
Code:
if(Spiderman == 1)
{
*(float*)(SpiderMan) = 999; // On 
}else{
*(float*)(SpiderMan) = 5.0e1; // Off (Else, if you turn on from menu then turn off it turns on/off)
}

Should be correct any error's message me or post on this thread.

*NOTICE*
When you turn of the function unlike some you cant turn off (In some menu's), So on the menu board if you turned off this function the Else would kick in and turn of the function.
Thanks for that great explanation @Wizdom-X
but i don't understand on this code

Code:
if(GetAsyncKeyState(VK_'your key') &1) // Turn on Key 
{
if(GetAsyncKeyState(VK_'your key') &1)
{
*(float*)(SpiderMan) = 999;
}
}else{
if(GetAsyncKeyState(VK_'your key') &1) // Turn off key
{
if(GetAsyncKeyState(VK_'your key) &1)
{
*(float*)(SpiderMan) = 5.0e1;
}
}
}
why we should use two hotkeys to turn on & turn off the hack.?
Nice!! Will add this once I made my D3D menu hack!
Spiderman LMAO
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