ACR Gun Guide
ACR

Damage: 30-20 (MP)
Damage Multipliers: Head: 1.4, Chest: 1, Limbs: 1 (MP)
Magazine Size: 30 rounds
Unlocked at Level 48 (Lieutenant Colonel III)
Maximum Ammunition: 180 (MP)
Reload Time: 1.12s loaded, 2.36s unloaded
Rate of Fire : 750 RPM
Range: 2300m-2700m (800-1300m Suppressed) (MP)
Recoil: Extremely low (MP)
Penetration: Medium
Fire Mode: Automatic
Ammunition: 5.56x45mm
Used by Task Force 141, Shadow Company
The ACR is known as the most reliable weapon in MW2 because of the recoil being extremely low, and the iron sight being very accurate. The ACR is primarily used at long ranges and excels in medium-large sized and large maps with long lines of sight such as Wasteland, Afghan, Highrise, Derail, Estate and Bailout. The ACR consumes ammo fairly quickly, but its complete lack of recoil means that wasting ammo due to missed shots is usually not an issue. Also, it should be noted that the ACR is one of the most effective weapons in the game for reload canceling; you don't even need to wait until the magazine is fully inserted into the rifle before ammo is replenished. Getting headshots with this gun is much different than getting headshots with other guns. With the ACR you must actually aim at the head whereas with other guns such as the UMP45 which has vertical recoil which makes it easier to get headshots.
Weapon Attachments:
Grenade Launcher
Shotgun
Red Dot Sight
Holographic Sight
Silencer
Heartbeat Sensor
ACOG Scope
Thermal Scope
FMJ
Extended Mags

Form of Combat
The ACR is used as a Offensive Assault Rifle as well as a Marksman spotter due to its amazing accuracy.
Recommended Class:
ACR/Silencer
M1014/grip
stuns+semtex
Scavenger (just in case you run out of ammo before you get your nuke)
Stopping power (adds the damage the silencer takes off plus more)
Ninja (To add the element of surprise
)
Matyrdom
i'd give it a 10/10 because of it not having recoil (nearly)
Don't forget to thank![=]](/forum/images/emotions/=].gif)
Oh and this is the last Assault Rifle guide to release !!

Damage: 30-20 (MP)
Damage Multipliers: Head: 1.4, Chest: 1, Limbs: 1 (MP)
Magazine Size: 30 rounds
Unlocked at Level 48 (Lieutenant Colonel III)
Maximum Ammunition: 180 (MP)
Reload Time: 1.12s loaded, 2.36s unloaded
Rate of Fire : 750 RPM
Range: 2300m-2700m (800-1300m Suppressed) (MP)
Recoil: Extremely low (MP)
Penetration: Medium
Fire Mode: Automatic
Ammunition: 5.56x45mm
Used by Task Force 141, Shadow Company
The ACR is known as the most reliable weapon in MW2 because of the recoil being extremely low, and the iron sight being very accurate. The ACR is primarily used at long ranges and excels in medium-large sized and large maps with long lines of sight such as Wasteland, Afghan, Highrise, Derail, Estate and Bailout. The ACR consumes ammo fairly quickly, but its complete lack of recoil means that wasting ammo due to missed shots is usually not an issue. Also, it should be noted that the ACR is one of the most effective weapons in the game for reload canceling; you don't even need to wait until the magazine is fully inserted into the rifle before ammo is replenished. Getting headshots with this gun is much different than getting headshots with other guns. With the ACR you must actually aim at the head whereas with other guns such as the UMP45 which has vertical recoil which makes it easier to get headshots.
Weapon Attachments:
Grenade Launcher
Shotgun
Red Dot Sight
Holographic Sight
Silencer
Heartbeat Sensor
ACOG Scope
Thermal Scope
FMJ
Extended Mags

Form of Combat
The ACR is used as a Offensive Assault Rifle as well as a Marksman spotter due to its amazing accuracy.
Recommended Class:
ACR/Silencer
M1014/grip
stuns+semtex
Scavenger (just in case you run out of ammo before you get your nuke)
Stopping power (adds the damage the silencer takes off plus more)
Ninja (To add the element of surprise
)Matyrdom
i'd give it a 10/10 because of it not having recoil (nearly)
Don't forget to thank
![=]](/forum/images/emotions/=].gif)
Oh and this is the last Assault Rifle guide to release !!

Good job.