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  1. #1
    ccman32's Avatar
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    Question PlaySound not finding the sound resource

    Hello,

    since almost a half week now i get stuck on using PlaySound in my private hack dll for A.V.A.
    For some reason it only works ONCE when i play a "Hack successfully loaded" sound after the hack got injected and is loaded. Since it's only a hotkey hack with debug console atm i also wanted to add "Enabled" and "Disabled" sounds getting played after enabling/disabling a function but somehow the sounds are just not getting played. I already used GetLastError and got the error code 1812 = ERROR_RESOURCE_DATA_NOT_FOUND.
    The code for this is (removed unimportant stuff):
    Code:
    #pragma comment(lib, "winmm.lib")
    HINSTANCE hDLLInst; 
    
    void InitializeDLL()
    {
    	AllocConsole();
    	system("Color 0A");
    	AttachConsole(GetCurrentProcessId());
    	freopen("CONOUT$", "w", stdout);
    	SetConsoleTitle("AVA private dll hotkey hack by ccman32");
    	printf("Loading hack...\n");
    	printf("Creating threads...\n");
    	CreateThread(0, 0, HotkeyThread, 0, 0, 0); 
    	printf("Threads created!\n");
    	printf("Hack successfully loaded!\n");
    	printf("hDLLInst before first PlaySound: %x\n", hDLLInst);
    	PlaySound(MAKEINTRESOURCE(IDR_WAVE1), hDLLInst, SND_RESOURCE);
    }
    
    BOOL WINAPI DllMain(HINSTANCE hinstModule, DWORD dwReason, LPVOID lpvReserved)
    {
    	if(dwReason == DLL_PROCESS_ATTACH)
    	{
    		hDLLInst = hinstModule; 
    		InitializeDLL();
    		return TRUE;
    	}
    
    	return FALSE;
    }
    
    DWORD WINAPI HotkeyThread(void* pParams)
    {
    	while (1)
    	{
                    if (GetAsyncKeyState (VK_UP) &1) 
    		{
    			bExampleFunction = !bExampleFunction;
    			if (bExampleFunction == 1)
    			{
    				PlayEnabled();
    				printf("Example function enabled\n");
    			}
    			else if (bExampleFunction == 0)
    			{
    				PlayDisabled();
    				printf("Example function disabled\n");
    			}
    		}
                    Sleep(25);
    	}
    	Sleep(2000);
    }
    
    inline void PlayEnabled()
    {
    	PlaySound(MAKEINTRESOURCE(IDR_WAVE2), hDLLInst, SND_RESOURCE);
    	printf("Error Code: %d\n", GetLastError());
    	printf("hDLLInst: %x\n", hDLLInst);
    }
    
    inline void PlayDisabled()
    {
    	PlaySound(MAKEINTRESOURCE(IDR_WAVE3), hDLLInst, SND_RESOURCE);
    	printf("Error Code: %d\n", GetLastError());
    	printf("hDLLInst: %x\n", hDLLInst);
    }
    and the result i get is:



    Any ideas?

  2. #2
    AVA_Hack's Avatar
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    Hey @ccman32 i am a professional programmer and coder
    Code
    PlayEnabled();
    printf("Example function enabled\n");

    something is wrong with this.

  3. #3
    WhiteHat PH's Avatar
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    nopes what wrong with that???
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