Module Maker ~ Fixed
Ok guys, here's the fixed version because a lot people got problems with my other versions
i fixed all bugs and tested it, all functions work(Writelong, float, byte..)
Whats new?
You can save your Settings looks like this:
so you can close the module maker after you've created a module
next feature:
You don't need to add "Warrock"
example(old): Call WriteLong("WarRock", &HAddy, Value)
example(new): Call WriteLong(&HAddy, Value)
next feature:
you don't need to do the "dim stamina as long" anymore :P just use "WritePointerLong" and "WritePointerFloat"
example(old):
example how to use now:
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I'm not sure if it creats an Undetected Module but i think yes beacuse it changes all strings
-----------------------
Happy Hacking
Screen: http://img160.imageshack.us/img160/6...lemakerix2.png
Virusscan: Virustotal. MD5: e6a2886a0390052f8c50fa8b125154c4
Downloadlink: **********: 1-Click Webhosting
~ZeaS
i fixed all bugs and tested it, all functions work(Writelong, float, byte..)
Whats new?
You can save your Settings looks like this:
Code:
",'GetWindowThreadProcessId:-----GDCWGYPWY ","OpenProcess:------------------DCWGYPWYG ","WriteProcessMemory:-----------CWGYPWYGD ","CloseHandle:------------------WGYPWYGDC ","FindWindowA:------------------GYPWYGDCW ","GetAsyncKeyState:-------------YPWYGDCWG ","ReadProcessMemory:------------PWYGDCWGY ","hWnd:-------------------------WYGDCWGYP ","pid:--------------------------GDCWGYPYW ","phandle:----------------------GDCWGYWYP ","WriteALong:-------------------GDCWGPYYW ","WritePointerLong:-------------GDCWYGPYW ","WriteAFloat:------------------DGCWGYPYW ","WritePointerFloat:------------GDWCGYPYW ","WriteAByte:-------------------WDGWGYPYW ","ReadAByte:--------------------YDCWGYPWG
next feature:
You don't need to add "Warrock"
example(old): Call WriteLong("WarRock", &HAddy, Value)
example(new): Call WriteLong(&HAddy, Value)
next feature:
you don't need to do the "dim stamina as long" anymore :P just use "WritePointerLong" and "WritePointerFloat"
example(old):
Code:
dim stamina as long
dim stamina2 as long
call readalong("warrock", &Haddy, stamina)
stamina2 = stamina + &Hoffset
call writeafloat("WarRock", stamina2, 100)
Code:
Call WriteFloatPointer(&Haddy, &HOffset, Value)
I'm not sure if it creats an Undetected Module but i think yes beacuse it changes all strings
-----------------------
Happy Hacking
Screen: http://img160.imageshack.us/img160/6...lemakerix2.png
Virusscan: Virustotal. MD5: e6a2886a0390052f8c50fa8b125154c4
Downloadlink: **********: 1-Click Webhosting
~ZeaS

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