ExtremeBunkerMaker v1.0

Posts 1–15 of 48 · Page 1 of 4
ExtremeBunkerMaker v1.0
This is the release of a mod, that will hopefully stimulate more
people to start making new mods.


It allows you to easily spawn carepackages ingame and allows you to save them into your games_mp.log.
after you are done you can convert your games_mp so the lines get cleaned out of it.
And your done!
Goodbye coordinate writing!

You can even rotate objects, remove your latest spawned object, spawn to crosshair, or under you, also you can spawn some unseen Turrets!
Me and Eekhoorn wanted to keep this mod private first but then we suddenly
decided to just release it =).

Video:



Picture of BunkerListExtractor:


You need both files which can be downloaded at the bottom of the thread,
1 contains the mod + modloader for easy startup, and the other file contains a .exe with the BunkerListExtractor program.
If you are done creating bunkers, and you want to put them into your zombie, or RCXD mod.

Follow the steps below and your done =)

  • 1. Add this to the very start of init():
    [php]level.minigunList = [];
    level.bunkerList = [];[/php]
  • 2. Call this: level thread doMaps(); on init()
  • 3. and this: level thread createBlocks(); on init()
  • 4. Then put:


[php]createBlocks()
{
level.crateTypes["turret_drop_mp"] = [];
level.crateTypes["tow_turret_drop_mp"] = [];
level thread mapsmp_turret_killstreak::init();
if(level.bunkerList.size > 0) {
for(i = 0; i < level.bunkerList.size; i++) {
if(isDefined(level.bunkerList[i]))
level thread createJumpArea(level.bunkerList[i].location, level.bunkerList[i].angle);
}
}
if(level.minigunList.size > 0) {
for(i = 0; i < level.minigunList.size; i++) {
if(isDefined(level.minigunList[i]))
level thread createMinigunTurret(level.minigunList[i].location, level.minigunList[i].angle);
}
}
}

createJumpArea(pos, rotation)
{
jumpArea = spawn("script_model", pos);
jumpArea setModel("mp_supplydrop_ally");
jumpArea.angles = rotation;
}

createMinigunTurret(pos, rotation)
{
miniGun = spawnTurret( "auto_turret", pos, "auto_gun_turret_mp" );
miniGun setModel(level.auto_turret_settings["sentry"].modelBase);
miniGun SetTurretType("sentry");
miniGun.angles = rotation;
}

createBlock(origin, angle)
{
block = spawnstruct();
block.location = origin;
block.angle = angle;
return block;
}

createMinigun(origin, angle)
{
minigun = spawnstruct();
minigun.location = origin;
minigun.angle = angle;
return minigun;
}


doMaps()
{
if(getDvar("mapname") == "mp_array") { /** Array **/
level thread ArrayMap();
}
if(getDvar("mapname") == "mp_cairo") { /** Havana **/
level thread Havana();
}
if(getDvar("mapname") == "mp_cosmodrome") { /** Launch **/
level thread Launch();
}
if(getDvar("mapname") == "mp_cracked") { /** Cracked **/
level thread Cracked();
}
if(getDvar("mapname") == "mp_crisis") { /** Crisis **/
level thread Crisis();
}
if(getDvar("mapname") == "mp_duga") { /** Grid **/
level thread Grid();
}
if(getDvar("mapname") == "mp_firingrange") { /** Firing Range **/
level thread FiringRange();
}
if(getDvar("mapname") == "mp_hanoi") { /** Hanoi **/
level thread Hanoi();
}
if(getDvar("mapname") == "mp_havoc") { /** Jungle **/
level thread Jungle();
}
if(getDvar("mapname") == "mp_mountain") { /** Summit **/
level thread Summit();
}
if(getDvar("mapname") == "mp_nuked") { /** NukeTown **/
level thread NukeTown();
}
if(getDvar("mapname") == "mp_radiation") { /** Radiation **/
level thread Radiation();
}
if(getDvar("mapname") == "mp_russianbase") { /** WMD **/
level thread WMD();
}
if(getDvar("mapname") == "mp_villa") { /** Villa **/
level thread Villa();
}
}

// ================
// | Map creation |
// ================

ArrayMap()
{

}

Havana()
{

}

Launch()
{

}

Cracked()
{

}

Crisis()
{

}

Grid()
{

}

FiringRange()
{


}

Hanoi()
{

}

Jungle()
{


}

Summit()
{

}

NukeTown()
{

}

Radiation()
{


}

WMD()
{

}

Villa()
{

} [/php]

  • 4. somewere in your _rank.
  • 5. Finally add all the converted lines into the right map function =)


Example:
[php]wmd()
{
bunkerline goeshere
} [/php]

Soon I will post my other version that allows you to spawn up to 4
different FX things in-game, like lights, or smoke, and save them!

Credits:
master131 - Creating the mod and BunkerListExtractor
Eekhoorn - for testing and rolling out some bugs and also releasing the mod on another site because I was too lazy

Virus Scans:
VirusTotal - Free Online Virus, Malware and URL Scanner
BunkerMakerExtreme.rar - Jotti's malware scan
VirusTotal - Free Online Virus, Malware and URL Scanner
BunkerListExtractor.rar - Jotti's malware scan

The detections are most likely FPs from *******Loader.

MAKE SURE to read this before using the Mod Loader if you haven't used it before!
BunkerListExtractor.rarattachment deleted · 135 downloads before removal
BunkerMakerExtreme.rarattachment deleted · 213 downloads before removal
How's this for fast approval?

/Approved
Quote Originally Posted by Insane View Post
How's this for fast approval?

/Approved
2 minutes? Too slow...
Quote Originally Posted by master131 View Post
2 minutes? Too slow...
Posted 2 minutes ago you mean, Which means I got it done in one minute
sweet mod, im finally starting to get fired up about modding in black ops because of the camos/skins, and now this!!

is there a limit to the boxes u can spawn like there was in mw2?
Quote Originally Posted by adrimity View Post
sweet mod, im finally starting to get fired up about modding in black ops because of the camos/skins, and now this!!

is there a limit to the boxes u can spawn like there was in mw2?
Yes, after like around 445 they will start to go invisible/flicker.
OK. At around 445 CPs, CPs will start to 'flicker' and not appear but they are indeed there, they're just invisible.
its bannable or not `?
Quote Originally Posted by allahakbr View Post
its bannable or not `?
MAKE SURE to read this before using the Mod Loader if you haven't used it before!
^ Did you see this?
so its only for private match ,,, i wondering if i can run it on my ranked server ?
Quote Originally Posted by allahakbr View Post
so its only for private match ,,, i wondering if i can run it on my ranked server ?
nope, not possible, if it were, everybody would be running mods on there ranked/unranked server
No, you can't. You will have to wait for mod support.
At like 1:12 in the video I started thinking.. Minecraft in black ops?
Oh and you can remove miniGunThink() from _serverfaceanim_mp.gsc since it is not used anymore. I needed it to stop myself from spawning CPs when I used a sentry before I added the ability to be able to delete them.

Also if you look inside _rank.gsc you can decide whether to test my fail COD Jumper test on by setting level.failCODJumper to true.
really nice release Tom !!! GJ +Thanked
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