SNIPPET FOR UNLISTAMINA AND UNLIAMMO

Posts 1–15 of 24 · Page 1 of 2
SNIPPET FOR UNLISTAMINA AND UNLIAMMO
Can you give me a Snippet For UnliAmmo and UnliStamina??
UnliAmmo find the others ur self!

void record()
{
if (GetAsyncKeyState(VK_F8))
{
MessageBeep(MB_ICONINFORMATION);
Ammo = *(int*)ADR_UnliAmmo;
}
}
void AmmoOn()
{
if(GetAsyncKeyState(VK_F5)&1)
{
MessageBeep(MB_ICONINFORMATION);
*(int*)ADR_UnliAmmo = 0;
}
}
void AmmoOff()
{
if(GetAsyncKeyState(VK_F6)&1)
{
MessageBeep(MB_ICONINFORMATION);
*(int*)ADR_UnliAmmo = Ammo ;
}
}
Code:
void unisp()
{
*(float*)ADR_UnliSp = 99999.0f;
}
Code:
DWORD Ammo;
Code:
void unliaamo()
{
if (GetAsyncKeyState(VK_F8))
{
MessageBeep(MB_ICONINFORMATION);
Ammo = *(int*)ADR_UnliAmmo;
}
}
void AmmoOn()
{
if(GetAsyncKeyState(VK_F5)&1)
{
MessageBeep(MB_ICONINFORMATION);
*(int*)ADR_UnliAmmo = 0;
}
}
{
if(GetAsyncKeyState(VK_F6)&1)
{
MessageBeep(MB_ICONINFORMATION);
*(int*)ADR_UnliAmmo = Ammo ;
}
}
Im testing My hack now Thanks For Your Help!!!
Good Luck... na Lng Sa Hack Mo
Quote Originally Posted by Jhem View Post
Good Luck... na Lng Sa Hack Mo
hi Jhem .. kala ko ba meron ka OPK jan ?? pa try mo sakin?
post naman sa opk
Content Removed!
Edit: Haha... Try nya daw OPK mo @Jhem
unli ammo

F5 - on
F6 - off

CPatch.h

Code:
#ifndef _CPATCH_H_
#define _CPATCH_H_
 
#include <windows.h>
 
class CPatch
{
private:
	DWORD	T_ADR;
	BYTE	T_RESTORE_BYTES[6];
	int		g_s_RESTORE_BYTES;
	bool	T_RESTOREPATCH;
	bool	T_ONCE;
	void*	memcpy_s(void* pvAddress, const void* pvBuffer, size_t stLen);
public:
	CPatch(DWORD g_T_ADR, int s_RESTORE_BYTES);
	void PatchOnce(const void *T_SRC, int s_T_SRC);
	void RestorePatch();
};
 
#endif
CPatch.cpp

Code:
#include "CPatch.h"
 
void* CPatch::memcpy_s(void *pvAddress, const void *pvBuffer, size_t stLen)
{
	MEMORY_BASIC_INFORMATION mbi;
	VirtualQuery( ( void* )pvAddress, &mbi, sizeof( mbi ) );
	VirtualProtect( mbi.BaseAddress, mbi.RegionSize, PAGE_EXECUTE_READWRITE, &mbi.Protect );
	void* pvRetn = memcpy( ( void* )pvAddress, ( void* )pvBuffer, stLen );
	VirtualProtect( mbi.BaseAddress, mbi.RegionSize, mbi.Protect, &mbi.Protect );
	FlushInstructionCache( GetCurrentProcess( ), ( void* )pvAddress, stLen );
	return pvRetn;
}
 
CPatch::CPatch(DWORD g_T_ADR, int s_RESTORE_BYTES)
{
	T_RESTOREPATCH = false;
	T_ONCE = false;
	g_s_RESTORE_BYTES = s_RESTORE_BYTES;
	T_ADR = g_T_ADR;
	for( int i = 0; i < 6; i++ )
	{
		T_RESTORE_BYTES[i] = 0x00;
	}
}
 
void CPatch::PatchOnce(const void* T_SRC, int s_T_SRC)
{
	if( !T_ONCE )
	{
		T_ONCE = true;
		T_RESTOREPATCH = true;
		BYTE *g_T_RESTORE_BYTES = (BYTE*)T_ADR;
		for( int i = 0; i < g_s_RESTORE_BYTES; i++ )
		{
			T_RESTORE_BYTES[i] = g_T_RESTORE_BYTES[i];
		}
		memcpy_s((void*)T_ADR, (const void*)T_SRC, s_T_SRC);
	}
}
void CPatch::RestorePatch()
{
	if( T_RESTOREPATCH )
	{
		BYTE *g_T_ADR = (BYTE*)T_ADR;
		for( int i = 0; i < g_s_RESTORE_BYTES; i++ )
		{
			g_T_ADR[i] = T_RESTORE_BYTES[i];
		}
		T_RESTOREPATCH = false;
		T_ONCE = false;
	}
}

sa project include mo siya

Code:
#include <windows.h>
#include "CPatch.h"
tapos eto ung buong code

Code:
#include <windows.h>
#include "CPatch.h"

#define ADR_PlayerPointer 0x00
#define ADR_ServerPointer 0x00
#define ADR_Unliammo 0x00

CPatch pammo (ADR_Unliammo         , 6);

DWORD *ingame= (DWORD*)ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;


void ammoon()
{
if(GetAsyncKeyState(VK_F5) &1)
{
MessageBeep(MB_ICONINFORMATION);

pammo.PatchOnce ((void *)"\x00\x00\x00\x00",4);
}
}
void ammooff()
{
if(GetAsyncKeyState(VK_F6) &1)
{
MessageBeep(MB_ICONINFORMATION);

pammo.RestorePatch();
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
ammoon();
ammooff();
}
if(*outgame)
{

}
Sleep(200); //prevent for overloading the cpu
}
}

BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL, "Inject", "Done", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
hindi to galing kay chock. dahil totoong galing to kay ZombieTag.
matagal ko natong pinost http://www.mpgh.net/forum/365-warroc...ml#post6014234


UnliSP

Code:
void all()
{
*(float*)ADR_UnlimitedSP = 9999999;
}
Quote Originally Posted by MJCreado View Post
unli ammo

F5 - on
F6 - off

CPatch.h

Code:
#ifndef _CPATCH_H_
#define _CPATCH_H_
 
#include <windows.h>
 
class CPatch
{
private:
    DWORD    T_ADR;
    BYTE    T_RESTORE_BYTES[6];
    int        g_s_RESTORE_BYTES;
    bool    T_RESTOREPATCH;
    bool    T_ONCE;
    void*    memcpy_s(void* pvAddress, const void* pvBuffer, size_t stLen);
public:
    CPatch(DWORD g_T_ADR, int s_RESTORE_BYTES);
    void PatchOnce(const void *T_SRC, int s_T_SRC);
    void RestorePatch();
};
 
#endif
CPatch.cpp

Code:
#include "CPatch.h"
 
void* CPatch::memcpy_s(void *pvAddress, const void *pvBuffer, size_t stLen)
{
    MEMORY_BASIC_INFORMATION mbi;
    VirtualQuery( ( void* )pvAddress, &mbi, sizeof( mbi ) );
    VirtualProtect( mbi.BaseAddress, mbi.RegionSize, PAGE_EXECUTE_READWRITE, &mbi.Protect );
    void* pvRetn = memcpy( ( void* )pvAddress, ( void* )pvBuffer, stLen );
    VirtualProtect( mbi.BaseAddress, mbi.RegionSize, mbi.Protect, &mbi.Protect );
    FlushInstructionCache( GetCurrentProcess( ), ( void* )pvAddress, stLen );
    return pvRetn;
}
 
CPatch::CPatch(DWORD g_T_ADR, int s_RESTORE_BYTES)
{
    T_RESTOREPATCH = false;
    T_ONCE = false;
    g_s_RESTORE_BYTES = s_RESTORE_BYTES;
    T_ADR = g_T_ADR;
    for( int i = 0; i < 6; i++ )
    {
        T_RESTORE_BYTES[i] = 0x00;
    }
}
 
void CPatch::PatchOnce(const void* T_SRC, int s_T_SRC)
{
    if( !T_ONCE )
    {
        T_ONCE = true;
        T_RESTOREPATCH = true;
        BYTE *g_T_RESTORE_BYTES = (BYTE*)T_ADR;
        for( int i = 0; i < g_s_RESTORE_BYTES; i++ )
        {
            T_RESTORE_BYTES[i] = g_T_RESTORE_BYTES[i];
        }
        memcpy_s((void*)T_ADR, (const void*)T_SRC, s_T_SRC);
    }
}
void CPatch::RestorePatch()
{
    if( T_RESTOREPATCH )
    {
        BYTE *g_T_ADR = (BYTE*)T_ADR;
        for( int i = 0; i < g_s_RESTORE_BYTES; i++ )
        {
            g_T_ADR[i] = T_RESTORE_BYTES[i];
        }
        T_RESTOREPATCH = false;
        T_ONCE = false;
    }
}

sa project include mo siya

Code:
#include <windows.h>
#include "CPatch.h"
tapos eto ung buong code

Code:
#include <windows.h>
#include "CPatch.h"

ADR_Unliammo 0x00

CPatch pammo (ADR_Unliammo         , 6);

DWORD *ingame= (DWORD*)ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;


void ammoon()
{
if(GetAsyncKeyState(VK_F5) &1)
{
MessageBeep(MB_ICONINFORMATION);

pammo.PatchOnce ((void *)"\x00\x00\x00\x00",4);
}
}
void ammooff()
{
if(GetAsyncKeyState(VK_F6) &1)
{
MessageBeep(MB_ICONINFORMATION);

pammo.RestorePatch();
}
}

}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
ammoon();
ammooff();
}
if(*outgame)
{

}
Sleep(200); //prevent for overloading the cpu
}
}

BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL, "Inject", "Done", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
hindi to galing kay chock. dahil totoong galing to kay ZombieTag.
matagal ko natong pinost http://www.mpgh.net/forum/365-warroc...ml#post6014234


UnliSP

Code:
void all()
{
*(float*)ADR_UnlimitedSP = 9999999;
}
.........................zombietag
Quote Originally Posted by MJCreado View Post
unli ammo

F5 - on
F6 - off

CPatch.h

Code:
#ifndef _CPATCH_H_
#define _CPATCH_H_
 
#include <windows.h>
 
class CPatch
{
private:
	DWORD	T_ADR;
	BYTE	T_RESTORE_BYTES[6];
	int		g_s_RESTORE_BYTES;
	bool	T_RESTOREPATCH;
	bool	T_ONCE;
	void*	memcpy_s(void* pvAddress, const void* pvBuffer, size_t stLen);
public:
	CPatch(DWORD g_T_ADR, int s_RESTORE_BYTES);
	void PatchOnce(const void *T_SRC, int s_T_SRC);
	void RestorePatch();
};
 
#endif
CPatch.cpp

Code:
#include "CPatch.h"
 
void* CPatch::memcpy_s(void *pvAddress, const void *pvBuffer, size_t stLen)
{
	MEMORY_BASIC_INFORMATION mbi;
	VirtualQuery( ( void* )pvAddress, &mbi, sizeof( mbi ) );
	VirtualProtect( mbi.BaseAddress, mbi.RegionSize, PAGE_EXECUTE_READWRITE, &mbi.Protect );
	void* pvRetn = memcpy( ( void* )pvAddress, ( void* )pvBuffer, stLen );
	VirtualProtect( mbi.BaseAddress, mbi.RegionSize, mbi.Protect, &mbi.Protect );
	FlushInstructionCache( GetCurrentProcess( ), ( void* )pvAddress, stLen );
	return pvRetn;
}
 
CPatch::CPatch(DWORD g_T_ADR, int s_RESTORE_BYTES)
{
	T_RESTOREPATCH = false;
	T_ONCE = false;
	g_s_RESTORE_BYTES = s_RESTORE_BYTES;
	T_ADR = g_T_ADR;
	for( int i = 0; i < 6; i++ )
	{
		T_RESTORE_BYTES[i] = 0x00;
	}
}
 
void CPatch::PatchOnce(const void* T_SRC, int s_T_SRC)
{
	if( !T_ONCE )
	{
		T_ONCE = true;
		T_RESTOREPATCH = true;
		BYTE *g_T_RESTORE_BYTES = (BYTE*)T_ADR;
		for( int i = 0; i < g_s_RESTORE_BYTES; i++ )
		{
			T_RESTORE_BYTES[i] = g_T_RESTORE_BYTES[i];
		}
		memcpy_s((void*)T_ADR, (const void*)T_SRC, s_T_SRC);
	}
}
void CPatch::RestorePatch()
{
	if( T_RESTOREPATCH )
	{
		BYTE *g_T_ADR = (BYTE*)T_ADR;
		for( int i = 0; i < g_s_RESTORE_BYTES; i++ )
		{
			g_T_ADR[i] = T_RESTORE_BYTES[i];
		}
		T_RESTOREPATCH = false;
		T_ONCE = false;
	}
}

sa project include mo siya

Code:
#include <windows.h>
#include "CPatch.h"
tapos eto ung buong code

Code:
#include <windows.h>
#include "CPatch.h"

ADR_Unliammo 0x00

CPatch pammo (ADR_Unliammo         , 6);

DWORD *ingame= (DWORD*)ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;


void ammoon()
{
if(GetAsyncKeyState(VK_F5) &1)
{
MessageBeep(MB_ICONINFORMATION);

pammo.PatchOnce ((void *)"\x00\x00\x00\x00",4);
}
}
void ammooff()
{
if(GetAsyncKeyState(VK_F6) &1)
{
MessageBeep(MB_ICONINFORMATION);

pammo.RestorePatch();
}
}

}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
ammoon();
ammooff();
}
if(*outgame)
{

}
Sleep(200); //prevent for overloading the cpu
}
}

BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL, "Inject", "Done", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
hindi to galing kay chock. dahil totoong galing to kay ZombieTag.
matagal ko natong pinost http://www.mpgh.net/forum/365-warroc...ml#post6014234


UnliSP

Code:
void all()
{
*(float*)ADR_UnlimitedSP = 9999999;
}

Eto na si master haha. mukhang babalik na
Quote Originally Posted by chock07 View Post


.........................zombietag



ahaha npa zombietag nlng yung isa oh
??

buhay nga nmn

like a boss !!!
Character Set : Use Multi-Byte Character Set.

edit: fix lang mali pagkasulat doon
Quote Originally Posted by MJCreado View Post
Character Set : Use Multi-Byte Character Set.

edit: fix lang mali pagkasulat doon
ehehehe ,, uu nga!
Posts 1–15 of 24 · Page 1 of 2

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