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    Lightbulb PB D3D FullHack. Full Source Code

    Hello Guys today i'm Gonna show you how to make your own D3D Fullhack for PB

    Okay what you'll Need is :

    • Directx SDK
    • Visual Studio 2012
    • D3D Knowledge


    Firstly just open Visual Studio 2012 and create C++ Empty Project and give it Name What ever you Want

    and make a ".h" file and give it name "cFullhack.h" :

    Code:
    //D3D PB Hack Created by RezaBeye77
    //Thanks to Alex
    #include <windows.h>
    #include <stdio.h>
    #include <stdlib.h>
    #pragma warning(disable: 4700)
    LPTSTR PBlankExec = "PointBlank.Exe";
    DWORD  AdrX3, AdrX4, adrInvitime12, adrInvitime13, adrInvicible, adrGravity, dwI3EXEC, adrProteck, adrRep, adrBrutal, Neversaydie, ofsMNZ1, dwBase, Change, CheckProtection;    
    //==============================Replace==========================================// 
    DWORD  Replace;
    BOOL Memek(unsigned long ADRexec, int OFSexec, int PTRexec)
    {
    if (!IsBadWritePtr((void*)ADRexec, sizeof(unsigned long)))
    {
    if (!IsBadWritePtr((void*)(*(unsigned long*)ADRexec + OFSexec), sizeof(unsigned long)))
    {
    *(int*)(*(unsigned long*)ADRexec + OFSexec) = PTRexec;
    }
    }
    return (0);
    }
    int __fastcall ProtectShield(void)
    {
    return (0);
    }
    //==============================System Called==========================================// 
    void KzK(DWORD B,DWORD A1,DWORD B1, DWORD C1, DWORD ISI)
    { DWORD A=0;
    if (IsBadHugeReadPtr((PDWORD)B,4)==0)
    { A=*(PDWORD)((DWORD)(B))+A1;
    if (IsBadHugeReadPtr((PDWORD)A,4)==0)
    { A=*(PDWORD)((DWORD)(A))+B1;
    if (IsBadHugeReadPtr((PDWORD)A,4)==0)
    { A=*(PDWORD)((DWORD)(A))+C1;
    if (IsBadHugeReadPtr((PDWORD)A,4)==0)
    {*(PDWORD)A=ISI;
       }}}}}
    int TEU = 0;
    int CH_GMTR = 0;
    int CH_GMCT = 0;
    int CH_WS = 0;
    int CH_INVI = 0;
    int CH_KICK = 0;
    int CH_MSPEED = 0;
    int CH_MAGNET = 0;
    int CH_FLY = 0;
    int CH_UNFREEZE = 0;
    int CH_AMMO = 0;
    int CH_1HIT = 0;
    int CH_RECOIL = 0;
    int CH_BURST = 0;
    int CH_RANGE = 0;
    int CH_Kick = 0;
    int CH_Terbang = 0;
    int CH_Defusepasang = 0;
    int CH_Tuyul = 0;
    int CH_Tuyul2 = 0;
    int CH_Datar = 0;
    int CH_Damagetod=0;
    //==============================System Protect==========================================//
    void Undetect(void *adr, void *ptr, int size)
    {
    DWORD CheckProtection;
    VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &ofsMNZ1);
    RtlMoveMemory(adr,ptr,size);
    VirtualProtect(adr,size,CheckProtection, &dwBase);
    }
    int SS = 0;
    int BB = 0;
    int __fastcall HookUndetect(void)
    {
    return 0;
    }
    DWORD WINAPI UndetectHack(LPVOID param)
    {
    while (1)
    {
    HookUndetect();
    //==============================GM Hack Tero==========================================//
    if (CH_GMTR){
    DWORD dwI3EXEC = (DWORD)GetModuleHandleA("PointBlank.Exe");
    DWORD dwBasei3Exec = dwI3EXEC + (DWORD) 0x631A58;
    DWORD CharName1 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5A61;
    Undetect((void *)(CharName1),(void*)(PBYTE)"\xFF\xFF", 2);
    DWORD CharName2 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5AAD;
    Undetect((void *)(CharName2),(void*)(PBYTE)"\xFF\xFF", 2);
    DWORD CharName3 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5AF9;
    Undetect((void *)(CharName3),(void*)(PBYTE)"\xFF\xFF", 2);
    DWORD CharName4 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5B45;
    Undetect((void *)(CharName4),(void*)(PBYTE)"\xFF\xFF", 2);
    DWORD CharName5 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5B91;
    Undetect((void *)(CharName5),(void*)(PBYTE)"\xFF\xFF", 2);
    DWORD CharName6 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5BDD;
    Undetect((void *)(CharName6),(void*)(PBYTE)"\xFF\xFF", 2);
    DWORD CharName7 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5C29;
    Undetect((void *)(CharName7),(void*)(PBYTE)"\xFF\xFF", 2);
    DWORD CharName8 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5C75;
    Undetect((void *)(CharName8),(void*)(PBYTE)"\xFF\xFF", 2);
    HookUndetect();
    }
    if (CH_GMTR){
    DWORD dwI3EXEC = (DWORD)GetModuleHandleA("PointBlank.Exe");
    DWORD dwBasei3Exec = dwI3EXEC + (DWORD) 0x631A58;
    DWORD CharName1 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5A51;
    Undetect((void *)(CharName1),(void*)(PBYTE)"\x32", 1);
    DWORD CharName2 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5A9D;
    Undetect((void *)(CharName2),(void*)(PBYTE)"\x32", 1);
    DWORD CharName3 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5AE9;
    Undetect((void *)(CharName3),(void*)(PBYTE)"\x32", 1);
    DWORD CharName4 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5B35;
    Undetect((void *)(CharName4),(void*)(PBYTE)"\x32", 1);
    DWORD CharName5 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5B81;
    Undetect((void *)(CharName5),(void*)(PBYTE)"\x32", 1);
    DWORD CharName6 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5BCD;
    Undetect((void *)(CharName6),(void*)(PBYTE)"\x32", 1);
    DWORD CharName7 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5C19;
    Undetect((void *)(CharName7),(void*)(PBYTE)"\x32", 1);
    DWORD CharName8 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5C65;
    Undetect((void *)(CharName8),(void*)(PBYTE)"\x32", 1);
    HookUndetect();
    }
    //==============================GM Hack CT==========================================//
    if (CH_GMCT){
    DWORD dwI3EXEC = (DWORD)GetModuleHandleA("PointBlank.Exe");
    DWORD dwBasei3Exec = dwI3EXEC + (DWORD) 0x631A58;
    DWORD CharName1 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5A87;
    Undetect((void *)(CharName1),(void*)(PBYTE)"\xFF\xFF", 2);
    DWORD CharName2 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5AD3;
    Undetect((void *)(CharName2),(void*)(PBYTE)"\xFF\xFF", 2);
    DWORD CharName3 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5B1F;
    Undetect((void *)(CharName3),(void*)(PBYTE)"\xFF\xFF", 2);
    DWORD CharName4 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5B6B;
    Undetect((void *)(CharName4),(void*)(PBYTE)"\xFF\xFF", 2);
    DWORD CharName5 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5BB7;
    Undetect((void *)(CharName5),(void*)(PBYTE)"\xFF\xFF", 2);
    DWORD CharName6 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5C03;
    Undetect((void *)(CharName6),(void*)(PBYTE)"\xFF\xFF", 2);
    DWORD CharName7 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5C4F;
    Undetect((void *)(CharName7),(void*)(PBYTE)"\xFF\xFF", 2);
    DWORD CharName8 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5C9B;
    Undetect((void *)(CharName8),(void*)(PBYTE)"\xFF\xFF", 2);
    HookUndetect();
    }
    if (CH_GMCT){
    DWORD dwI3EXEC = (DWORD)GetModuleHandleA("PointBlank.Exe");
    DWORD dwBasei3Exec = dwI3EXEC + (DWORD) 0x631A58;
    DWORD CharName1 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5A77;
    Undetect((void *)(CharName1),(void*)(PBYTE)"\x32", 1);
    DWORD CharName2 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5AC3;
    Undetect((void *)(CharName2),(void*)(PBYTE)"\x32", 1);
    DWORD CharName3 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5B0F;
    Undetect((void *)(CharName3),(void*)(PBYTE)"\x32", 1);
    DWORD CharName4 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5B5B;
    Undetect((void *)(CharName4),(void*)(PBYTE)"\x32", 1);
    DWORD CharName5 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5BA7;
    Undetect((void *)(CharName5),(void*)(PBYTE)"\x32", 1);
    DWORD CharName6 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5BF3;
    Undetect((void *)(CharName6),(void*)(PBYTE)"\x32", 1);
    DWORD CharName7 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5C3F;
    Undetect((void *)(CharName7),(void*)(PBYTE)"\x32", 1);
    DWORD CharName8 = *(PDWORD)((DWORD)(dwBasei3Exec))+ 0x5C8B;
    Undetect((void *)(CharName8),(void*)(PBYTE)"\x32", 1);
    HookUndetect();
    }
    //==============================Unfreeze P.I==========================================//
    dwI3EXEC = (DWORD)GetModuleHandleA("PointBlank.Exe");//Auto ON
    if(dwI3EXEC > 0){
    DWORD Unfreeze1 = dwI3EXEC + 0x4BDDDC;
    DWORD Unfreeze2 = dwI3EXEC + 0x4CE044;
    Undetect((void *)(Unfreeze1),(void*)(PBYTE)"\x00\x00\x00\x00",4);
    Undetect((void *)(Unfreeze2),(void*)(PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00",15);
    HookUndetect();
    }
    //==============================Invicible==========================================//
    if(CH_INVI==1){//on
    dwI3EXEC = (DWORD)GetModuleHandleA("PointBlank.Exe");
    DWORD GM = dwI3EXEC + 0x4CE108;
    Undetect((void *)(GM),(int*)(PBYTE)"\x6F\x12\x83\x40",4);
    HookUndetect();
    }
    if(CH_INVI==0){//off
    dwI3EXEC = (DWORD)GetModuleHandleA("PointBlank.Exe");
    DWORD GM = dwI3EXEC + 0x4CE108;
    Undetect((void *)(GM),(int*)(PBYTE)"\x6F\x12\x83\x3C",4);
    HookUndetect();
    }
    //==============================Kick Enemy==========================================//
    if(CH_Kick==1) {//on
    DWORD Enemy = (DWORD)GetModuleHandleA("PointBlank.Exe");
    if (Enemy > 0)
    if (Enemy > 0)
    if (Enemy > 0){
    AdrX3 = Enemy + 0x4C3BD6;
    Undetect((void*)AdrX3, (void*)(PBYTE)"\x84\x41",2);
    HookUndetect();
        }}
    
    if(CH_Kick==0) {//oFF
    DWORD Enemy = (DWORD)GetModuleHandleA("PointBlank.Exe");
    if (Enemy > 0)
    if (Enemy > 0)
    if (Enemy > 0){
    AdrX4 = Enemy + 0x4C3BD6;
    Undetect((void*)AdrX4, (void*)(PBYTE)"\x84\x3F",2);
    HookUndetect();
        }}
    //==============================Pasang Defuse==========================================//
    if(CH_Defusepasang==1) {//on
    DWORD PasangON =(DWORD)GetModuleHandleA("PointBlank.Exe")+0x4BC904;
    DWORD DefuseON =(DWORD)GetModuleHandleA("PointBlank.Exe")+0x4C9228;
    Undetect((void *)(PasangON),(int*)(PBYTE)"\x00\x00\xA0\x00",4);
    Undetect((void *)(DefuseON),(int*)(PBYTE)"\x00\x00\xE0\x00",4);
    HookUndetect();
    }
    if(CH_Defusepasang==0) {//off
    DWORD PasangON =(DWORD)GetModuleHandleA("PointBlank.Exe")+0x4BC904;
    DWORD DefuseON =(DWORD)GetModuleHandleA("PointBlank.Exe")+0x4C9228;
    Undetect((void *)(PasangON),(int*)(PBYTE)"\x00\x00\xA0\x40",4);
    Undetect((void *)(DefuseON),(int*)(PBYTE)"\x00\x00\xE0\x40",4);
    HookUndetect();
    }
    //=========================================== Lari Tuyul ================================================//
    if(CH_Tuyul==1) { //on
    dwI3EXEC = (DWORD)GetModuleHandleA("PointBlank.Exe");
    DWORD TUYUL = dwI3EXEC+ 0x4C3BD6;
    Undetect((void *)(TUYUL),(int*)(PBYTE)"\x90\x3F",2);
    HookUndetect();
    }
    
    if(CH_Tuyul==0) { //off
    dwI3EXEC = (DWORD)GetModuleHandleA("PointBlank.Exe");
    DWORD TUYUL = dwI3EXEC+ 0x4C3BD6;
    Undetect((void *)(TUYUL),(int*)(PBYTE)"\x84\x3F",2);
    HookUndetect();
    }
    //=========================================== Gravity ================================================//
    
    if(CH_Terbang==1) // Terbang ON
    {
    dwI3EXEC = (DWORD)GetModuleHandleA("PointBlank.Exe");
    DWORD Terbang = dwI3EXEC+0x4BC11D;
    Undetect((void *)(Terbang),(int*)(PBYTE)"\x00\xCC\x3C", 3);//ON
    HookUndetect();
    }
    if(CH_Terbang==0) // Terbang Off
    {
    dwI3EXEC = (DWORD)GetModuleHandleA("PointBlank.Exe");
    DWORD Terbang = dwI3EXEC+0x4BC11D;
    Undetect((void *)(Terbang),(int*)(PBYTE)"\00\xE0\x3F",3);//OF
    HookUndetect();
    }
    //=========================================== AIMBOT DATAR ================================================//
    
    if(CH_Datar==1)//on
    {
    dwI3EXEC = (DWORD)GetModuleHandleA("PointBlank.Exe");
    DWORD AutoHS = dwI3EXEC + 0x4BD5E0;
    Undetect((void *)(AutoHS),(int*)(PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x00",8);
    HookUndetect();
    }
    if(CH_Datar==0)//off
    {
    dwI3EXEC = (DWORD)GetModuleHandleA("PointBlank.Exe");
    DWORD AutoHS = dwI3EXEC + 0x4BD5E0;
    Undetect((void *)(AutoHS),(int*)(PBYTE)"\x00\x00\x00\x20\x6C\xC1\x76\x3F",8);
    HookUndetect();
    }
    //==============================Mega Ammo==========================================//
    if(CH_AMMO){
    DWORD NoDC;
    DWORD Ammo = (DWORD)GetModuleHandleA("PointBlank.Exe");
    if (Ammo!=0){
    NoDC = Ammo + (DWORD) 0x631A3C;
    int i;           
    for(i=0x50;i<=0x347;i+=4){
    KzK(NoDC,0x174,i,0xEE2,0xF);
    HookUndetect();
    }}}
    //==============================1HIT No P.I==========================================//
    if (CH_1HIT){
    DWORD NoDC;
    DWORD Burst = (DWORD)GetModuleHandleA("PointBlank.Exe");
    if (Burst!=0){
    NoDC = Burst + (DWORD) 0x631A3C;
    int i;
    for(i=0x50;i<=0x347;i+=4){
    KzK(NoDC,0x174,i,0x4F1,0xFF);    
    HookUndetect();
    }}}
    //==============================Range ++==========================================//
    if (CH_RANGE){
    DWORD NoDC;
    DWORD Hit = (DWORD)GetModuleHandleA("PointBlank.Exe");
    if (Hit!=0){
    NoDC = Hit + (DWORD) 0x631A3C;
    int i;    
    for(i=0x50;i<=0x347;i+=4){
    KzK(NoDC,0x174,i,0x50F,0x46);
    HookUndetect();
    }}}
    //==============================Burst All Weapon==========================================//
    if (CH_BURST){
    DWORD NoDC;
    DWORD Burst = (DWORD)GetModuleHandleA("PointBlank.Exe");
    if (Burst!=0){
    NoDC = Burst + (DWORD) 0x631A3C;
    int i;
    for(i=0x50;i<=0x347;i+=4){
    KzK(NoDC,0x174,i,0xEC1,0x00);    
    HookUndetect();
    }}}
    //==============================No Recoil==========================================//
    if(CH_RECOIL){
    DWORD NoDC;
    DWORD Recoil = (DWORD)GetModuleHandleA("PointBlank.Exe");
    if (Recoil!=0){
    NoDC = Recoil + (DWORD) 0x631A3C;
    int i;
    for(i=0x50;i<=0x347;i+=4){
    KzK(NoDC,0x174,i,0xF3B,0x0000); //no recoil 1 
    KzK(NoDC,0x174,i,0xF35,0x0000); // no recoil 2 
    HookUndetect();
    }}}
    //==============================Berikan Sleep Agar CPU Tidak Overload==========================================//
    Sleep(5);
    }
    return(0);
    }
    and make 1 more ".h" file now give it name to "cReplace" :
    Code:
    //Hacked Created by RezaBeye77//
    //Thanks to Alex//
    #include <windows.h>
    #include <stdio.h>
    #include <stdlib.h>
    int CH_Secondary=0;
    int CH_Mele=0;
    int CH_Hetsotttttttttttttt=0;
    DWORD  Pelacurrrrrrrrr;
    //========================================================================================//
    BOOL Kontollllll(unsigned long ADRexec, int OFSexec, int PTRexec)
    {
    if (!IsBadWritePtr((void*)ADRexec, sizeof(unsigned long)))
    {
    if (!IsBadWritePtr((void*)(*(unsigned long*)ADRexec + OFSexec), sizeof(unsigned long)))
    {
    *(int*)(*(unsigned long*)ADRexec + OFSexec) = PTRexec;
    }
    }
    return (0);
    }
    //=============================================================================
    DWORD WINAPI BarusReplace(LPVOID param)
    {
    while(1)
    {
    //-------------------------Fang Blade + uzzi ---------------------//
    Pelacurrrrrrrrr = (DWORD)GetModuleHandleA("PointBlank.exe");
    if(Pelacurrrrrrrrr > 0){
    int i;
    for (i = 0 ; i <= 43 ; i++){
    //Kontollllll(Pelacurrrrrrrrr+(DWORD)0x631A58, 0x6DC + (i*0x150), 0x23D29027);//UZZI
    //Kontollllll(Pelacurrrrrrrrr+(DWORD)0x631A58, 0x6E0 + (i*0x150), 0x29D7AF79);// pisau obeng
    Kontollllll(Pelacurrrrrrrrr+(DWORD)0x631A58, 0x6E4 + (i*0x150), 0x2FDCEA1E);// C-5 D
    Kontollllll(Pelacurrrrrrrrr+(DWORD)0x631A58, 0x6E8 + (i*0x150), 0x35E20D67);// Valentine
    Kontollllll(Pelacurrrrrrrrr+(DWORD)0x631A58, 0x6C8 + (i*0x150), 0x41BE7D7E);// Baret GM
    Kontollllll(Pelacurrrrrrrrr+(DWORD)0x631A58, 0x6C4 + (i*0x150), 0x41AF3B40); // Helmet Defense +++
    Kontollllll(Pelacurrrrrrrrr+(DWORD)0x631A58, 0x6BC + (i*0x150), 0x3BAA141A); // ViperRed Tero
    Kontollllll(Pelacurrrrrrrrr+(DWORD)0x631A58, 0x6C0 + (i*0x150), 0x3BAA1031); // Hide CT
    }
    }
    //===================================Immi Uzzi=====================================//
    if(CH_Secondary==1){
    DWORD Community = (DWORD)GetModuleHandleA("PointBlank.exe");
    int i;
    for (i = 0 ; i <= 43 ; i++){
    Kontollllll(Pelacurrrrrrrrr+(DWORD)0x631A58, 0x6DC + (i*0x150), 0x23D29027);//UZZI
    }}
    //===================================Glock 18=====================================//
    if(CH_Secondary==2){
    DWORD Community = (DWORD)GetModuleHandleA("PointBlank.exe");
    int i;
    for (i = 0 ; i <= 43 ; i++){
    Kontollllll(Pelacurrrrrrrrr+(DWORD)0x631A58, 0x6DC + (i*0x150), 0x23D2901B);//Glock18
    }}
    //===================================R.B 454 SS8M+S=====================================//
    if(CH_Secondary==3){
    DWORD Community = (DWORD)GetModuleHandleA("PointBlank.exe");
    int i;
    for (i = 0 ; i <= 43 ; i++){
    Kontollllll(Pelacurrrrrrrrr+(DWORD)0x631A58, 0x6DC + (i*0x150), 0x23D29020); // R.B 454 SS8M+S
    }}
    //===================================Fang Blade=====================================//
    if(CH_Mele==1){
    DWORD Community = (DWORD)GetModuleHandleA("PointBlank.exe");
    int i;
    for (i = 0 ; i <= 43 ; i++){
    Kontollllll(Pelacurrrrrrrrr+(DWORD)0x631A58, 0x6E0 + (i*0x150), 0x29D7AF79);// Pang Blade
    }}
    //===================================Combat=====================================//
    if(CH_Mele==2){
    DWORD Community = (DWORD)GetModuleHandleA("PointBlank.exe");
    int i;
    for (i = 0 ; i <= 43 ; i++){
    Kontollllll(Pelacurrrrrrrrr+(DWORD)0x631A58, 0x6E0 + (i*0x150), 0x29D7AF76);//Combat//piso
    }}
    //===================================Mini Aze====================================//
    if(CH_Mele==3){
    DWORD Community = (DWORD)GetModuleHandleA("PointBlank.exe");
    int i;
    for (i = 0 ; i <= 43 ; i++){
    Kontollllll(Pelacurrrrrrrrr+(DWORD)0x631A58, 0x6E0 + (i*0x150), 0x29D7AF74);// Mini Axe
    }}
    //===================================HETSOTTTTTTTTTTTTTTTT====================================//
    if(CH_Hetsotttttttttttttt==1){
    DWORD Community = (DWORD)GetModuleHandleA("PointBlank.exe");
    int i;
    for (i = 0 ; i <= 30 ; i++){
    Kontollllll(Pelacurrrrrrrrr+(DWORD)0x631A58, 0x7778 + (i*0x11A8), 0x09);
    }}
    Sleep(0);
    }
    return(0);
    }
    Create one More ".h" file and now give it name "cSuport" :
    Code:
    // Created by RezaBeye77//
    //Thanks to Alex//
    #ifndef __HRD_BASE_H
    #define __HRD_BASE_H
    
    #define WIN32_LEAN_AND_MEAN
    #include <windows.h>
    
    void MEMwrite(void *adr, void *ptr, int size);
    DWORD WINAPI theLoop(LPVOID param);
    #endif
    Okay after you Gonna make make cpp file and name it to "cMain.cpp", coz the word is to long enoug and i copy it to PasteBay so open the link Below :

    https://pastebay.net/1180975

    Okay now you gonna Include DirectX SDK into your DLL just input "Include File" and "Libary x86"

    And Just Recompiled it into DLL file and just Inject it into your Games

    Virus Scan : https://www.virustotal.com/file/874d...is/1360279253/

    The Complete Base you can download in the Attachment Below..
    <b>Downloadable Files</b> Downloadable Files
    Last edited by BACKD00R; 02-07-2013 at 04:20 PM.

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  3. #2
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    Nice share .

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    nice tutorial men.., you made it very simple for those new people who tries to code
    ~Fresshyy_Boyy~

  5. #4
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    Cant you release some addy's? Like the one of DIPengine? If not,then I'll make my own addy logger.

  6. #5
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    Thanks bro!!! But one thing I don't understand; Okay now you gonna Include DirectX SDK into your DLL just input "Include File" and "Libary x86" .. Do I type it in somewhere( if so, tell me where) or do I just click on something(if so, tell me exactly what I have to click on). Thx

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    how to Include File and Libary x86

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    That's exactly what I'm asking xD

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    RobinC's Avatar
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    Quote Originally Posted by hamed3500 View Post
    how to Include File and Libary x86
    Dont try C++ if you cant code -.-

  10. #9
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    No I'm learning C++, but this is a very noob-friendly tutorial and I'm more than half way through, so I just want to know how to input "Include File" and "Libary x86" so I can compile.

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    Lightbulb

    Quote Originally Posted by kill3rrr123 View Post
    No I'm learning C++, but this is a very noob-friendly tutorial and I'm more than half way through, so I just want to know how to input "Include File" and "Libary x86" so I can compile.
    I'll Give you some example to import DirectX SDK is Pretty Easy

    Go to Properties and Click VC++ Directories

    And go To Include Directories and Go to your DirectX SDK and Select your "Include" Folder

    For the Library has a same thing but just go to the Library Folder and Double Click and Select x86 Folder..

    Attached Thumbnails Attached Thumbnails
    Example.png  


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  13. #11
    I love myself
    나도 너를 사랑해

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    thanks....

    short!

    ---------- Post added at 06:56 AM ---------- Previous post was at 06:55 AM ----------

    dont have ScreenSHot?

  14. #12
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    Thx BadWinkz! I am now past that, but when I try to build it, it says "fatal error LNK1561: entry point must be defined". I tried to fix it myself but no luck any help would be appreciated.
    Last edited by kill3rrr123; 02-08-2013 at 08:27 AM.

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    Nice Share ! Please the D3D window test ^-^

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    Thnk you but i guess i cant code it

  17. #15
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    how to update this offset for Pointblank ph... thnx it advance?
    Coming Soon,

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