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  1. #1
    ~Silver~'s Avatar
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    InstantRespawn , Spammer , Lifetaker , Message Guaranteed

    Instant Respawn:
    Code:
    void cBase::InstantRespawn(void)
    {
        if(respawn == 1)
        {
            g_LTClient = *(CLTClient**)ADDIE;
            g_CommonLT = g_LTClient->Common();
            if(Base.ValidPointer(g_LTClient))
            {
                if(GetAsyncKeyState(VK_NUMPAD0)&1)
                {
                    CAutoMessage Msg;
                    Msg.Writeuint8(113); //Respawn
                    g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
                }
            }
        }
    }

    -----------------------------------||-----------------------------------

    Spammer
    Code:
    #include <windows.h>
    #include <iostream>
    #include <fstream>
    
    using namespace std;
    
    char *Message[] = 
    {
        "Mensagem aqui ! ",
        "Sua mensagem aqui"
    };
    
    #include "main_functions.h"
    
    int main()
    {
    
        ACCESS.readConfig("Game.ini");
        GameCheck();
    
        int LOOPS = 0;
        int DELAY = 0;
        string TEMP;
        string TEMP2;
    
        TEMP = FileAccess[0].TEMP;
        LOOPS = atoi(TEMP.c_str());
    
        TEMP2 = FileAccess[0].TEMP2;
        DELAY = atoi(TEMP2.c_str());
    
        HWND hwnd = FindWindow(0, FileAccess[0].File);
    
        #include "Copyright.h"
    
        cout << "GAME: \"" << FileAccess[0].File << "\"" << endl;
        cout << "LOOPS: \"" << LOOPS << "\"" << endl;
        cout << "DELAY: \"" << DELAY << "\"" << endl << endl;
    
        while (true) {
    
        Sleep(500);
    
        if (GetAsyncKeyState(4)) { ReLOAD("Game.ini", LOOPS, DELAY); }
        if (GetAsyncKeyState(VK_HOME)) { HotKey(hwnd, LOOPS, DELAY); }
        if (GetAsyncKeyState(VK_END)) { return 0; }
    
        }
    
        return 0;
    }
    
    #ifndef MAIN_FUNCTIONS_H
    #define MAIN_FUNCTIONS_H
    
    /****************************/
    /***** main_functions.h *****/
    /****************************/
    
    const int MAX = 0;
    string FileContents;
    
    class FileInfo
    {
    public:
        char File[50];
        char TEMP[50];
        char TEMP2[50];
    
        FileInfo();
        inline FileInfo::~FileInfo(void) { ; }
    
        int readConfig(char ConfigFile[]);
    }; FileInfo ACCESS;
    FileInfo FileAccess[MAX];
    
    FileInfo::FileInfo() { ; }
    int FileInfo::readConfig(char ConfigFile[])
    {
    
        ifstream readFile;
    
        int X = 0;
        int ch = 0;
        int assign = 1;
        char line[500] = {'\0'};
    
        readFile.open(ConfigFile, ios::in);
        if (readFile.fail()) {
            cout << "Unable to open Configuration file \"" << ConfigFile << "\"" << endl;
            system("PAUSE");
            exit(0);
        }
    
        while ((ch = readFile.peek()) != EOF) {
            readFile.getline(line,1000);
    
            switch (assign) {
                case 1: for (int x = 0; line[x] != '\0'; x++) { if (line[x] == '\t') { break; }
                FileAccess[X].File[x] = line[x]; } break;
                /* Read game name */
    
                case 2: for (int x = 0; line[x] != '\0'; x++) { if (line[x] == '\t') { break; }
                FileAccess[X].TEMP[x] = line[x]; } break;
                /* Loop count */
    
                case 3: for (int x = 0; line[x] != '\0'; x++) { if (line[x] == '\t') { break; }
                FileAccess[X].TEMP2[x] = line[x]; } break;
                /* Send delay (miliseconds) */
    
            }
    
            assign++;
            if (assign == 4) { assign = 0; X++; }
        }
    
        readFile.close();
    
    return 0;
    }
    
    /************************************************** *****
    /***** Listed Functions in order ***********************
    /************************************************** *****
    /* ReLOAD(char Filename[], int& LOOPS, int& DELAY) * Reloads the configuration file
    /* readConfig(char Filename[]) * Sets *Filename to <file> listed in Config.ini
    /* GameCheck() * Initially checks if the game is open
    /* PressButton(HWND hwnd, BYTE vk) * Send's out the messages
    /* TypeText(HWND hwnd, char String[]) * Filter's out text
    /************************************************** *****/
    
    ////////////////////////////////////////////////////////////////////////////////
    int ReLOAD(char Filename[], int& LOOPS, int& DELAY) {
    ////////////////////////////////////////////////////////////////////////////////
    
        HANDLE hConsole;
        hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
        CONSOLE_SCREEN_BUFFER_INFO csbi;
        GetConsoleScreenBufferInfo(hConsole, &csbi);
        DWORD count;
    
        fstream readFile;
    
        string TEMP;
        string TEMP2;
    
        LOOPS = 0;
        DELAY = 0;
    
        int X = 0;
        int ch = 0;
        int assign = 1;
        char line[500] = {'\0'};
    
        readFile.open(Filename, ios::in);
        if (readFile.fail()) {
            cout << "Unable to open Configuration file \"" << Filename << "\"" << endl;
            system("PAUSE");
            exit(0);
        }
    
        while ((ch = readFile.peek()) != EOF) {
            readFile.getline(line,1000);
    
            switch (assign) {
                case 1: for (int x = 0; line[x] != '\0'; x++) { if (line[x] == '\t') { break; }
                FileAccess[0].File[x] = line[x]; } break;
    
                case 2: for (int x = 0; line[x] != '\0'; x++) { if (line[x] == '\t') { break; }
                FileAccess[0].TEMP[x] = line[x]; } break;
    
                case 3: for (int x = 0; line[x] != '\0'; x++) { if (line[x] == '\t') { break; }
                FileAccess[0].TEMP2[x] = line[x]; } break;
    
            }
    
            assign++;
            if (assign == 4) { assign = 0; X++; }
        }
    
        readFile.close();
    
        TEMP = FileAccess[0].TEMP;
        LOOPS = atoi(TEMP.c_str());
    
        TEMP2 = FileAccess[0].TEMP2;
        DELAY = atoi(TEMP2.c_str());
    
        /* Clear the line */
        COORD clear = {0, 5};
        FillConsoleOutputCharacter(hConsole, ' ', csbi.dwSize.X * csbi.dwSize.Y, clear, &count);
        SetConsoleCursorPosition(hConsole, clear);
    
        cout << "GAME: \"" << FileAccess[0].File << "\"" << endl;
        cout << "LOOPS: \"" << LOOPS << "\"" << endl;
        cout << "DELAY: \"" << DELAY << "\"" << endl << endl;
    
        return 0;
    }
    
    ////////////////////////////////////////////////////////////////////////////////
    void GameCheck() {
    ////////////////////////////////////////////////////////////////////////////////
    
        int null = 0;
        int temp = 0;
    
        ACCESS.readConfig("Game.ini");
    
        for (int ctr = 0; ctr <= 227; ctr++) { if (FileAccess[0].File[null] != '\0') { null++; } else { break; } }
        while (FileAccess[0].File[temp] != '\0') { FileAccess[0].File[temp] = FileAccess[0].File[temp]; temp++; }
    
        if (!FindWindow(0, FileAccess[0].File)) {
            system("Title Game Window not found");
            cout << FileAccess[0].File << "'s Window not found";
            MessageBox(0, "Game Window not found", " ", 0);
            exit(0);
        }
    
        return;
    }
    
    ////////////////////////////////////////////////////////////////////////////////
    void PressButton(HWND hwnd, BYTE vk) {
    ////////////////////////////////////////////////////////////////////////////////
    
        SendMessage(hwnd, WM_KEYDOWN, vk, 0);
        SendMessage(hwnd, WM_CHAR, vk, 0);
        SendMessage(hwnd, WM_KEYUP, vk, 0);
    }
    
    ////////////////////////////////////////////////////////////////////////////////
    void TypeText(HWND hwnd, char String[]) {
    ////////////////////////////////////////////////////////////////////////////////
    
        for(int i = 0; String[i] != 0; i++) {
            // if (String[i] == 'y') { PressButton(hwnd, 'Y'); continue; }
            PressButton(hwnd, String[i]);
        }
    }
    
    ////////////////////////////////////////////////////////////////////////////////
    void HotKey(HWND hwnd, int& LOOPS, int& DELAY) {
    ////////////////////////////////////////////////////////////////////////////////
    
        if (!FindWindow(0, FileAccess[0].File)) {
            system("Title Game Window not found");
            cout << FileAccess[0].File << "'s Window not found";
            MessageBox(0, "Game Window not found", " ", 0);
            exit(0);
        }
    
        int maxMessages = (sizeof Message) / (sizeof Message[0]);
    
        for (int LOOP = 0; LOOP <= LOOPS; LOOP++) {
            cout << "\rITERATION: " << LOOP << " out of: " << LOOPS;
            if ( ( (GetAsyncKeyState(VK_INSERT)) ? 1 : 0) ) { cout << "\rPAUSED\t\t\t\t\t\r"; break; }
            for (int NUMBER = 0; NUMBER < maxMessages; NUMBER++) {
                if ( ( (GetAsyncKeyState(VK_END)) ? 1 : 0) ) { return; }
                PressButton(hwnd, 0x0D); // Enter key
                TypeText(hwnd, Message[NUMBER]);
                Sleep(DELAY);
                PressButton(hwnd, 0x0D); // Enter key
            }
        }
        return;
    }
    
    #endif
    
    
    #ifndef COPYRIGHT_H
    #define COPYRIGHT_H
    
    HANDLE hConsole;
    hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
    
    SetConsoleTextAttribute(hConsole, 5); // PURPLE
    cout << "********************" << endl;
    SetConsoleTextAttribute(hConsole, 3); // GREY (default)
    cout << "Game Spammer! v1.0 (C) 2008 Confused Software" << endl
    << "Written by Danielle" << endl;
    SetConsoleTextAttribute(hConsole, 5); // PURPLE
    cout << "********************" << endl << endl;
    SetConsoleTextAttribute(hConsole, 7); // GREY (default)
    
    #endif 
    


    -----------------------------------||-----------------------------------

    Life Taker
    Code:
    
     void cBase::Lifetaker(int Status)
    {
        if(Status)
        {
            if(Tools.ValidPointer(g_LTClient))
            {
                CAutoMessage Msg;
                Msg.Writeuint8(50);
                Msg.Writeuint8(1); 
                Msg.Writeuint8(1);
                Msg.Writeuint8(1);
                Msg.Writeuint8(1); 
                Msg.Writeuint8(1);
                Msg.Writeuint8(27);
                Msg.Writeuint8(1);
                Msg.Writeuint8(1);
                g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
                keybd_event(0x33,0,0,0);
                LT = 0;
            }
            else
            {
                g_LTClient = *(CLTClient**)dwLTClient;
                g_CommonLT = g_LTClient->Common();
                return;
            }
        }
    } 

    -----------------------------------||-----------------------------------

    Message Guaranteed
    Code:
    #define MESSAGE_GUARANTEED (1<<7)
    Créditos:

    Créditos : Alessandro ,Danielle, -Unbelievable! .



    RIP CA.BR.
    Fuck SOPA.
    Fuck Leecher.

    #Sarcastic:

    Não sei como injeta isso....
    Last edited by ~Silver~; 01-27-2012 at 04:08 AM.

  2. #2
    ChaosMagician's Avatar
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    Créditos ao DKaosS KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK No spammer tem

    cout << "Game Spammer! v1.0 (C) 2008 Confused Software" << endl
    << "Written by Danielle" << endl;

    Além disso nao precisa do MESSAGE_GUARANTEED visto que ele JÁ VEM NO SDK

  3. #3
    ~Silver~'s Avatar
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    Quote Originally Posted by ChaosMagician View Post
    Créditos ao DKaosS KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK No spammer tem

    cout << "Game Spammer! v1.0 (C) 2008 Confused Software" << endl
    << "Written by Danielle" << endl;

    Além disso nao precisa do MESSAGE_GUARANTEED visto que ele JÁ VEM NO SDK
    Desculpe eu pensei que ele tava envolvido,mas irei consertar.
    Last edited by ~Silver~; 01-27-2012 at 04:08 AM.

  4. #4
    ChaosMagician's Avatar
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    Tava nada ele só leecha as coisas amiguinho!

  5. #5
    ~Silver~'s Avatar
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    Quote Originally Posted by ChaosMagician View Post
    Tava nada ele só leecha as coisas amiguinho!
    HUM....
    Bom saber...

  6. #6
    S0aD's Avatar
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    Como sempre, outro monte de bosta estragando a seção

  7. The Following User Says Thank You to S0aD For This Useful Post:

    'Batata! (01-27-2012)

  8. #7
    Gx4hxR's Avatar
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    kkkkkkkkkkkkk ja postaram isso --' e ta imcompleto
    List of disrespect
    MrLionBR

    CoderBlack09
    BR ta perdido mesmo...

  9. #8
    cheatsrg3's Avatar
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    lencher?
    Sera...

  10. #9
    'Batata!'s Avatar
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    Quote Originally Posted by cheatsrg3 View Post
    lencher?
    Sera...
    vamos ali comer um lencher


    LOL
    Defacement Professional : )

  11. The Following User Says Thank You to 'Batata! For This Useful Post:

    Templar (06-10-2012)

  12. #10
    FR1GHT's Avatar
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    Quote Originally Posted by 'Batata! View Post
    vamos ali comer um lencher


    LOL
    Por que tanta fome?



  13. #11
    ChaosMagician's Avatar
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    UMA PIADA PRA VCS :

    O QUE É O QUE É? TEM TIFA, PIÁ E UM MONTÃO DE BOSTA.

    KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK KKKKKKK

  14. #12
    BACKD00R's Avatar
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    Não vamos nem falar nada né!

    /fechado



     

    Skype : BACKD00R-MPGH

     

    • Contributor: October, 31th 2011
    • CA BR Minion: January, 03th 2012
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    • Minion + : July 08th 2012
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