Classes atualizadas

Posts 1–10 of 10 · Page 1 of 1
Classes atualizadas
Code:
class cConsoles
{
public:
	float iCrossHair; //0x0000 
char _0x0004[284];
	float iFPS; //0x0120 
char _0x0124[32];
	float iStatitics; //0x0144 
char _0x0148[5104];
	float iBaseMoveAccel; //0x1538 
char _0x153C[32];
	float iStartAccel; //0x155C 
char _0x1560[32];
	float iMaxAccel; //0x1580 
char _0x1584[32];
	float iAccelInc; //0x15A4 
char _0x15A8[32];
	float iWalkVel; //0x15C8 
char _0x15CC[32];
	float iFRunVel; //0x15EC  
char _0x15F0[32];
	float iBRunVel; //0x1610 
char _0x1614[32];
	float iSRunVel; //0x1634 
char _0x1638[32];
	float iSuperJump; //0x1658 
char _0x165C[32];
	float iDuckVel; //0x167C 
char _0x1680[31620];
	float iActivationDistance; //0x9204 
char _0x9208[9784];

};//Size=0xB840

class cInfoGame
{
public:
	DWORD iHP; //0x0000 
	DWORD iAP; //0x0004 
char _0x0008[56];

};//Size=0x0040

class cStatsPlayer
{
public:
	DWORD iGP; //0x0000 
	DWORD iNxCredit; //0x0004 
char _0x0008[16];
	DWORD iCASH; //0x0018 
char _0x001C[40];
	DWORD iEXP; //0x0044 
char _0x0048[1016];

};//Size=0x0440

class cScreenInfo
{
public:
	DWORD iScreenWidth; //0x0000 
	DWORD iScreenHeight; //0x0004 
	__int32 iColorQuality; //0x0008 
	__int32 iSweetening; //0x000C 
char _0x0010[48];

};//Size=0x0040
Code:
#define Addr_Consoles                      0x37968E30
#define Addr_InfoPlayer                    0x3799D38C
#define Addr_StatsPlayer                   0x379ED248
#define Addr_ScreenInfo                    0x3798A484
Créditos :

Coder.Fail, Fenix, xCyniu, Coder.Dias, We11ngton, Code64
Good Job vamos ganhar uns trocado ai com os nb
kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk ta certo né kkkkkkk
Cerca de 80% vai clicar achando e as class
da esp
k
boa seu lindu
Bom Trabalho
Bom Trabalhu
Vlw cara, tava precisando.
Posts 1–10 of 10 · Page 1 of 1
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