What doesn't work for HFS editing

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Quote Originally Posted by UlRRvtk7 View Post
In case you were wondering about the +50k or so Crims twin swords. I added a +50k Att effect to the +1 stats :P
But, like I said, the +Luck didn't stick, so it's not black and white.

Well i tried out a similar thing and while it said it had increased damage, i believe it really didnt have them, maybe you could show a screenshot of your stat screen
Quote Originally Posted by AgentRed View Post
Well i tried out a similar thing and while it said it had increased damage, i believe it really didnt have them, maybe you could show a screenshot of your stat screen
Had the same results as you when I tested it a while ago.
Quote Originally Posted by khorik View Post
Had the same results as you when I tested it a while ago.
Turns out that you can sort of cram extra stats onto the enhance, but they don't have any effect. So I've got a sword that says it has 50 speed, but it doesn't, really. In fact, it looks like that table is used just for display purposes. Or something. Anyway, it only appears to work.

That's what I get for relying on a tooltip to tell me if a hack is working >.>
Thanks @kekitawong for helping me out with this too
Tested:

Break-off evil-core count;
NEW: Dye cost;
NEW: Dye try count;
Enhance item/gold requirements;
Enhance success rate;
Equipment set bonus values;
Force any item into quickslot;
Force any item into alchemy box;
Item buy/sell values;
Item shop item swapping;
NEW: Monster EXP;
NEW: Monster swapping;

Server-sided.
Quote Originally Posted by Tsugumi View Post
Tested:

Break-off evil-core count;
Enhance item/gold requirements;
Enhance success rate;
Equipment set bonus values;
Force any item into quickslot;
Force any item into alchemy box;
Item buy/sell values;
Item shop item swapping;

Server-sided.
Thanks a bunch, i was tryin to test the last 2. time saved
Updated
Quote Originally Posted by Tsugumi View Post
Tested:

Break-off evil-core count;
NEW: Dye cost;
NEW: Dye try count;
Enhance item/gold requirements;
Enhance success rate;
Equipment set bonus values;
Force any item into quickslot;
Force any item into alchemy box;
Item buy/sell values;
Item shop item swapping;
NEW: Monster EXP;
NEW: Monster swapping;

Server-sided.
Correction:
Monster swapping does work.
  • Swapped monsters will not give items on break-off.

As for normal drops, it will be of the monsters' in which it's replacing.
Still, I can't say this is all that useful. Even if you kill the main boss, if there are any swapped-into-boss-monsters in the room, you'll have to finish them off as well, being that they are counted as boss monsters too.
Quote Originally Posted by Tsugumi View Post
Correction:
Monster swapping does work.
  • Swapped monsters will not give items on break-off.

As for normal drops, I do not know yet. I'll be back with the results later.
Still, I can't say this is all that useful. Even if you kill the main boss, if there are any swapped-into-boss-monsters in the room, you'll have to finish them off as well, being that they are counted as boss monsters too.
Toads can become Titans, was what popped in my brain. :O
Quote Originally Posted by Tsugumi View Post
Correction:
Monster swapping does work.
  • Swapped monsters will not give items on break-off.

As for normal drops, I do not know yet. I'll be back with the results later.
Still, I can't say this is all that useful. Even if you kill the main boss, if there are any swapped-into-boss-monsters in the room, you'll have to finish them off as well, being that they are counted as boss monsters too.
Which file do you use to swap Monsters? I found one before that could possibly be it but cant test it right now since I'm currently not at home so I'm just asking you.
Quote Originally Posted by Doomsday.today View Post
Which file do you use to swap Monsters? I found one before that could possibly be it but cant test it right now since I'm currently not at home so I'm just asking you.
npc_variations.txt.comp in the 763FD8F12D3D013194261D98B4AEF0FB0F6FBA1B directory.
Quote Originally Posted by Tsugumi View Post
npc_variations.txt.comp in the 763FD8F12D3D013194261D98B4AEF0FB0F6FBA1B directory.
hmm and how do you actually do it? cuz i tried swapping gnoll chieftain with giant polar bear and when it loaded the boss level of decisive battle i got an Access Violation Error. What i did was simply swapping the names "chieftain" and "npc_bear" which as I already said didn't work. Or doesn't this work for that kind of monsters?
Sure that "chieftain" is a valid npc? Most of them use npc_
Quote Originally Posted by Tsugumi View Post
Correction:
Monster swapping does work.
  • Swapped monsters will not give items on break-off.

As for normal drops, it will be of the monsters' in which it's replacing.
Still, I can't say this is all that useful. Even if you kill the main boss, if there are any swapped-into-boss-monsters in the room, you'll have to finish them off as well, being that they are counted as boss monsters too.
So, if I make Klaus come up in The Weeping Queen raid in the stead of Queen Spider, once i kill "Klaus" I'll still get Queen's drops?
Better yet, replace weeping queen with TITAN if it works...
Quote Originally Posted by kekitawong View Post
So, if I make Klaus come up in The Weeping Queen raid in the stead of Queen Spider, once i kill "Klaus" I'll still get Queen's drops?
And what title does it count for? IE if I swap Gnoll Chief in for Laghodessa (hella easy breakoffs >.> ) do I get credit for the Lagho killing titles, or the gnoll killing titles?
From my experience, anything item or loot related in that db is only for show clientside. Also, regarding your "1HKO" hack, the part with the breakoffs don't seem to work when the input is greater than 1 (and here I was thinking I could get 100 irukul tusks in 1 run... )
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