I get NoSuchJavaexception error when I try to build one with any mods. Also In my folder I have a .jar and a .Batch which is kind of weird. Anyways, if works if I dont select anything but as soon as I do I get an error and nothing builds, any help?
Outdated:) Updated MOD Selector and Client with Autoaim
I didn't look at the function but from what you posted it seems that the function no longer accepts an argument forcing it to spit out "Level Up!" always. If this is the case, don't call that function. Just add code where you call the function and replace it with code like this:
This assumes the function _-0A1 still accepts a string as an argument.
Code:
getlocal0
pushstring "Aim-Bot: On"
callpropvoid QName(PackageNamespace("", "#0"), "_-0A1"), 1
Thanks Nilly I will give this a shot to see if it works
---------- Post added at 10:28 AM ---------- Previous post was at 10:26 AM ----------
Read the FULL first post. VERY VERY detailed instructions at the bottom of the post. If you cant follow them then the is little hope left in the world...
---------- Post added at 10:28 AM ---------- Previous post was at 10:26 AM ----------
Read the FULL first post. VERY VERY detailed instructions at the bottom of the post. If you cant follow them then the is little hope left in the world...
Yes I have read the full introductions on ever single post concerning this mod selector and it still wont build the client -.- Ive done every step and tried it at least 20 times, ive re downloaded, messed around with my java setting and it still wont work.
Did you read this?
http://www.mpgh.net/forum/599-realm-...ml#post7843482
If you did and it still doesnt work take some screenshots of what happens when you run the batch file and upload to imgur.
then post here with [img] tags
Also explain what is happening and a what part of my instructions you are lost
http://www.mpgh.net/forum/599-realm-...ml#post7843482
If you did and it still doesnt work take some screenshots of what happens when you run the batch file and upload to imgur.
then post here with [img] tags
Also explain what is happening and a what part of my instructions you are lost
I haven't looked all through the new code, but the problem is that it works as a Map now, it accepts a key as a string and looks up what it references to, and the old class was completely rewritten so we can't skip it without making our own classes.
It's not a proper solution but you could push Options.On and Options.Off strings as parameters (instead of "Auto-Aim: On/Off"), it works fine.
The reason why it uses a lookup table now because they will introduce the languages option soon, so they can't put the strings directly in the code anymore.
It's not a proper solution but you could push Options.On and Options.Off strings as parameters (instead of "Auto-Aim: On/Off"), it works fine.
The reason why it uses a lookup table now because they will introduce the languages option soon, so they can't put the strings directly in the code anymore.
Niccce thanks
If you are having problems getting the mod selector to work, try only selecting "Add HP Bars" OR "Add HP Bars and MP Bars".
It wouldn't work for me when both were selected.
Also only select one auto-nexus option.
---------- Post added at 10:54 AM ---------- Previous post was at 10:52 AM ----------
Also, if it says TESTING in the lower left even though you said connect to production, then it didn't compile right. Refer to my post above to correct this.
It wouldn't work for me when both were selected.
Also only select one auto-nexus option.
---------- Post added at 10:54 AM ---------- Previous post was at 10:52 AM ----------
Also, if it says TESTING in the lower left even though you said connect to production, then it didn't compile right. Refer to my post above to correct this.
If you guys are having trouble please read through the thread a little bit. I have solved the same problem for like 20 people who all didnt read the directions
I checked out how the new text drawing works. Here is the new working AutoAim notif.txt
I didn't commented on how to find the classes, if someone have a good method for it, leave a comment there so it will be easier to update next time.
Code:
#set privNs "com.company.assembleegameclient.game:_-04h"
#set mouseUp "_-10K" ; mouseup maybe? right after mousedown trait slot
#set spiral "_-1DI"
#set textObjPackage "_-0zY"
#set textObjClass "_-0u1"
#set stringCrPkg "_-Po"
#set stringCrClass "_-1M2"
;call spiral-effect
getlocal0
getproperty QName(PackageNamespace("", "#0"), "gs_")
getproperty QName(PackageNamespace("", "#0"), "map")
getproperty QName(PackageNamespace("", "#0"), "player_")
callpropvoid QName(PackageNamespace("", "#0"), $"spiral"), 0
;get mapOverlay to call addStatusText on at the end
getlocal0
getproperty QName(PackageNamespace("", "#0"), "gs_")
getproperty QName(PackageNamespace("", "#0"), "map")
getproperty QName(PackageNamespace("", "#0"), "mapOverlay_")
;create text object
findpropstrict QName(PackageNamespace($"textObjPackage"), $"textObjClass") ;arg0
getlocal0
getproperty QName(PackageNamespace("", "#0"), "gs_")
getproperty QName(PackageNamespace("", "#0"), "map")
getproperty QName(PackageNamespace("", "#0"), "player_") ;arg1
pushint 65280 ;arg2
pushshort 2000 ;arg3
constructprop QName(PackageNamespace($"textObjPackage"), $"textObjClass"), 3 ;call
coerce QName(PackageNamespace($"textObjPackage"), $"textObjClass") ;convert
dup ;store it as addStatusText arg1
;create string
findpropstrict QName(PackageNamespace($"stringCrPkg"), $"stringCrClass")
;choose the string
getlocal0
getproperty QName(PrivateNamespace("*", $"privNs"), $"mouseUp")
iffalse AA_OFF
pushstring "Auto-Aim: On"
jump AA_CONT
AA_OFF:
pushstring "Auto-Aim: Off"
AA_CONT:
constructprop QName(PackageNamespace($"stringCrPkg"), $"stringCrClass"), 1
;change the string in the text object
callpropvoid QName(PackageNamespace("", "#0"), "setStringBuilder"), 1
;draw the text to the screen (arg0=mapOverlay objectRef, arg1=text objectRef)
callpropvoid QName(PackageNamespace("", "#0"), "addStatusText"), 1
Thanks for the release, now i can auto nexus at 20%+fullscreen, exactly what i was looking for.
Just a thing, if u dont mark the 'No Loading Screen' box, u will get stuck at nexus loading.
Just a thing, if u dont mark the 'No Loading Screen' box, u will get stuck at nexus loading.
Nice job like always 

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