Because so many people talk about how packet ids have changed ... they did not for ages ...
"boolFromServer" is used to determine the key to use when in proxy mode ... i.e. to determine whether a packet is inbound or outbound independent from the "local" socket direction ... a HELLO packet in bot context is outbound but in proxy mode it is inbound first then parsed, modified and compiled and then outbound ... that is what we need "boolFromServer" for ...
"boolFromServer" is used to determine the key to use when in proxy mode ... i.e. to determine whether a packet is inbound or outbound independent from the "local" socket direction ... a HELLO packet in bot context is outbound but in proxy mode it is inbound first then parsed, modified and compiled and then outbound ... that is what we need "boolFromServer" for ...
Code:
#packetNum,packetName,boolFromServer # INIT 17,HELLO,0 60,MAP_INFO,1 45,LOAD,0 36,CREATE,0 31,CREATE_SUCCESS,1 46,ACCOUNT_LIST,1 # CRITICAL 6,PING,1 16,PONG,0 62,NEW_TICK,1 7,MOVE,0 26,UPDATE,1 11,UPDATE_ACK,0 19,SHOOT,1 22,SHOOT_ACK,0 # REST 0,FAILURE,1 1,CANCEL_TRADE,0 3,USE_PORTAL,0 4,INV_RESULT,1 10,BUY_RESULT,1 12,TRADE_DONE,1 13,SHOOT_MAGE,1 14,GOTO_ACK,0 18,TRADE_ACCEPTED,1 21,REQUEST_TRADE,0 24,PLAYER_HIT,0 25,TEXT,1 30,USE_ITEM,0 33,CHOOSE_NAME,0 34,QUEST_OBJECT_ID,1 35,INV_DROP,0 37,CHANGE_TRADE,0 38,PLAYER_SHOOT,0 39,RECONNECT,1 42,ESCAPE,0 47,DAMAGE,1 49,TELEPORT,0 51,SQUARE_HIT,0 52,GOTO,1 56,SHOW_EFFECT,1 57,ACCEPT_TRADE,0 61,TRADE_REQUESTED,1 63,NOTIFICATION,1 65,INV_SWAP,0 66,OTHER_HIT,0 69,PLAYER_TEXT,0 67,TRADE_START,1 68,AOE,1 74,ALLY_SHOOT,1 76,ENEMYHIT,0
