Exclamation[WIP] RoTMG FarmBot 13.3

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[WIP] RoTMG FarmBot 13.3
OK. So this thread is where I post all information regarding a Work-in-Progress bot. So here we go.

===={ReadMe}====
This is still a Work-in-Progress. Please be kind and support the creator. I am working hard on this project. Constructive Criticism/Destructive Criticism, thank you. This thread so far is just a place holder and comment area for those who want to comment or help. Thank you now here are the Features.



====Purpose====
The purpose of this bot is to allow players to easily host a bot on a server. The bot handling is similar to @Botmaker's TradeBot, except meant for killing mobs (using the auto-aim hack), collecting loot (using the auto-loot hack), and survive (using the auto-nexus hack). This bot is meant to be VERY smart, with later capabilities such as; equipping better equipment, dropping un-valuable equipment, storing valuable (but secondary) equipment in a vault.



====Features====
[Bot]
Auto-Aim
Auto-Loot
Trade (thanks @Botmaker )
Spam chat (Again, thanks @Botmaker )
Ect....



====Documentation====
This project is being coded in Java, as C is beyond my capabilities. Plus, Java is universal, making it MUCH easier for others to use.



To be continued...
What's the status so far? Can we see screenshots/video yet?
In before the flame war starts, this would be awesome but is extremely hard to do and time consuming , unless built within the actual flash client.
Sorry, no snapshots or videos available yet. And @Botmaker, this is almost entirely a mod of your later TradeBot builds. This is just specialized and tweaked for the purpose above. I am working hard to develop this and will notify the thread of any progress.

**Edit: Again, please talk to me about ideas or technical info you think I should know. I am completely open to suggestions .

**Edit: Yea, at this moment I am NOT coding because I am at school. Coding will continue later today and on through until about Sunday. I plan to have a beta build out by then, please support.
I don’t think you are understanding the complexities involved, most weapons have different projectiles each projectile as specific behaviour to how it moves and the speed and direction it travels in.

The client as to control the projectiles behaviour and process the collisions and send the enemy hit packet in away that’s identical to the server, otherwise the server kicks the client.

Bullet ray casting.
Time detail lag interpolation code.
Enemy sprites, tile data , other objects would all be needed to be included into the client for it to work.
Ah, I see what you are saying now. You are referring to the Auto-Aim? I realize now what you mean. ...thinking, will edit with thoughts.
**Edit: An minimal flash client would be useful. The bot client can handle things such as key functions (key 'I' for toggling auto-aim). A preview box with a small client view can be held in the actual bot client, how about them apples?
Do you know how to include the tile data into the client, it’s necessary because some tiles have a speed modifier, again if you don’t include this information the server would kick the client for speed hacking.
Using the waypoint function in @Botmaker 's could help with this. Having several different types of waypoints. Blue waypoint for starting locations. Yellow waypoint for avoidance. Also, a client side tile detection (seeing as how most god-lands have smoldered dirt as the main tile) system would also be good. I think a tile detector would be safer and less time consuming than a waypoint system. What do you guys think?

**Edit: Edit: As I was typing I realized an error. Rationalizing...
**Edit: @Botmaker P.S. I did read your post, after I posted again. You make perfect sense. I am stepping it down a notch and looking into the bigger picture, the deeper end of the pool. The most difficult piece of this ENTIRE project would be the client, thats the deepest it gets. Sorry bro.
Did you even read my above post, this is silly you need to start with the basics first.
This sounds very interesting and would probably the best program ever to be released on MPGH, but what are you going to do about bullets? Because with a bot, it won't really dodge bulletsand might just walk into an onslaught of gods and be instakilled
^^^^You walked in right at the right time. The "walking into a clusterf*** of Gods is being discussed right now. Suggestions are always welcome, if not...

**Edit: OK, give me 2 hours of inactivity, I am leaving school now and will do some work for a bit. See yall then.
I don’t want to be rude, I like your post and it’s a good idea and will presented, but based on the lack of technical information and the generalization of the subject, I doubt you be even able to do better them my attempt.

http://www.mpgh.net/forum/720-realm-...ssentials.html

Also a WIP usual means you have some functioning code, this is more of idea or a request.

The only way i can see this working is if you where to use a proxy and the flash client at the same time, sending key events to the client and keeping track of everything in the proxy to control the client.

By the way you have not said this in any specify terms or gone into any detail hence the reason for my constructive criticism.
There is code. I just have not released it yet. I am currently working out kinks in a GUI, adding features that have been considered necessary. I have full confidence that I will be able to complete this, I just need the support of those that are interested. This is more than a request or idea, this is an actual happening project that just needs patience. I WILL have a working beta by this upcoming Sunday.

---------- Post added at 04:17 PM ---------- Previous post was at 04:10 PM ----------

Oh, the constructive criticism is welcome . Destructive criticism is not. You were right in what you were saying, I'm just saying this...
The bot client is a key handler, basically. It sends to the game client what is included in a configuration file that is automatically checked once every maybe 5 seconds. The configuration file is edited by the bot client when a check box is check or unchecked then saved. Its as simple, but diverse, as I can see it getting. Please, continue your comments, you're wisening me every post. I appreciate your help.
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