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  1. #1
    Corogast's Avatar
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    Lightbulb *WIP* Borderlands 2 Save Editor Revision 92 + ID List

    Borderlands 2 Save Editor Revision 92 + ID List

    THIS IS NOT MY PROGRAM, THE FOLLOWING PROGRAM AND CODE WAS A COMPILED PROGRAM MADE FROM Rick AKA Gibbs. ALSO, THE COMPILER WAS Kryptos1018.

    THE FOLLOWING PROGRAM IS TO BE USED AT YOUR OWN RISK, ALWAYS MAKE BACKUP SAVES BEFORE USING THIS EDITOR DUE TO RAW DATA ISSUES OCCURRING AND USERS SAVES BEING CORRUPTED.

    I HAVE NOW INCLUDED THE GUN/ITEM ID LIST SO YOU CAN MAKE YOUR OWN GUN/SHIELD/CLASS MOD/GRENADE MOD/ AND EVEN TACOS (JUST KIDDING)!!!

    WARNING, THIS PROGRAM IS STILL IN DEVELOPING STAGES, SO THERE WILL STILL BE BUGS/ISSUES AND ABILITIES MISSING/UNUSABLE! DON'T TELL ME THE OBVIOUS PLEASE!

    UPDATE: DO NOT MESS WITH DLC ID's AND DO NOT TRY ADDING THE DLC TO YOUR SAVEDATA OR IT WILL GIVE A ERROR MESSAGE DISPLAYING THAT THE DLC HAS NOT BEEN RELEASED YET. *THIS ONLY APPLIES IF THE DLC HASN'T CAME OUT YET*

    Now, here is Rick's BL2 Save Editor. All you have to do is simply unpack the WHOLE save editor to your desired place and open the save editor and click open on save folder and select which one you want to edit and click open at the bottom right. WAHLA!! You just know accessed your save and are free to do whatever you want at your OWN RISK!

    Here is a link to SniperZero's Save Editor Paste Codes for All types of Guns/Items https://www.mpgh.net/forum/658-border...organized.html

    WORKING AS OF 10/18/2020 5:00 PM (Almost Halloween)

     

    • rev70
      1. LZO code updated to support offsets into byte buffers
      2. Support for "fat" save files (Should fix LookbehindOverrun failures)
    • rev71
      1. Change characterName from string to bytes, preventes encoding issues
      2. PlayerView now assumes CharacterName is UTF8
      3. Set new bindings to update on property change
    • rev72
      1. Clarify to people you can copy exception error using Ctrl+C
    • rev73
      1. Is it stack traces that make people not read perfectly understandable error messages? WHO KNOWS.
    • rev74
      1. Preliminary version of DumpItems implemented.
      2. Add DumpParts project.
    • rev75
      1. Improved dumping of weapon and item types.
    • rev76
      1. Update Weapon Types and Item Types in GameInfo, as well as their backing code.
      2. Update SaveEdit to reflect previous change.
    • rev77
      1. Descriptive errors for thrown FormatExceptions in BackpackViewModel and BankViewModel.
    • rev78
      1. Corrected LockoutData definition.
      2. Fixed some field names in MissionData and RegionGameStageData.
    • rev79
      1. Drop SavePackMessage/SaveUnpackMessage in favor of directly called ImportData/ExportData.
      2. CurrencyOnHand now sanely stores state instead of directly modifying SaveGame data.
    • rev80
      1. WillowDatamining support for BL2 patch 1.1.2 (675451).
    • rev81
      1. Missed file from previous commit.
    • rev82
      1. Prevent editing of IsBadassModeSaveGame.
    • rev83
      1. Add DumpDownloadableContentManager, DumpMissions, DumpPlayerClasses projects.
      2. Remove dumping of customization sets in DumpCustomizations, since that information is provided by DumpDownloadableContentManager now.
    • rev84
      1. Cleaned up member naming in BaseItem/BaseWeapon.
      2. Retooled most of the GameInfo project for better organization and data loading.
      3. With GameInfo being retooled, weapon and item balance information generation has been redone and will now properly support things that were broken before (shields, class mods, relics, etc).
      4. BaseItemViewModel/BaseWeaponViewModel now generate manufacturer assets.
      5. Removed warning icon for manufacturer, prefix part, title part on BaseItemViewModel/BaseWeaponViewModel as they are completely unnecessary.
      6. Renamed PlayerView/PlayerViewModel to GeneralView/GeneralViewModel in SaveEdit.
      7. Added icon for Fast Travel tab, replaced icons for General, Backpack tabs.
    • rev85
      1. Player classes are now provided via GameInfo.
      2. DownloadableContent and DownloadablePackage info provided via GameInfo.
      3. CustomizationSet removed from GameInfo (due to previous line).
    • rev86
      1. Don't output fake types array for WeaponBalanceDefinition, in favor of type.
      2. Output type for ItemBalanceDefinition.
      3. Only output types array for ClassModBalanceDefinition.
    • rev87
      1. Display a warning when attempting to paste codes and none were found.
    • rev88
      1. Use a static unique ID (0) instead of a random one for copied codes.
    • rev89
      1. Add Experience info to GameInfo.
      2. Sanity check experience points and level on save load.
      3. Add buttons to SaveEdit for synchronizing experience level and points.
    • rev90
      1. Cleanup of protobuf member names.
    • rev91
      1. Implemented loading of travel station information in GameInfo.
    • rev92
      1. Rename project DumpFastTravelStations to DumpTravelStations.
      2. Implemented dumping of level travel stations in DumpTravelStations.



    ************************************************** ***************************

    Borderlands 2 Save Editor Revision 92 Virus Scans:
    Gibbed.Borderlands2.SaveEdit_r92.zip - Jotti's malware scan
    https://www.virustotal.com/file/9f42...is/1350761443/
    ************************************************** ***************************

    Borderlands 2 Gun/Item ID List Virus Scans:
    Borderlands 2 Gun & Item ID List_mpgh.net.rar - Jotti's malware scan
    https://www.virustotal.com/file/6100...2cdd/analysis/

    ************************************************** ***************************

    Borderlands 2 Save Editor Revision 92 & Borderlands 2 Gun/Item ID List:

    Last edited by Versa; 10-20-2012 at 03:39 PM. Reason: Added changelog
    [MPGH] - [N.E.E.T.]

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  3. #2
    Bowl.'s Avatar
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    Yes, New Revision
    Changelog Plz?

  4. #3
    Greyfox86AU's Avatar
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    r92 is compiled as of 1 hour ago

    -snip-

    Didn't see you had r92 uploaded. Thought was still 89 sorry Tried to remove attachment but don't see the option.
    <b>Downloadable Files</b> Downloadable Files
    Last edited by Greyfox86AU; 10-20-2012 at 02:44 PM.

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  6. #4
    Corogast's Avatar
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    I will upload new revision now please stay calm.

    ---------- Post added at 03:40 PM ---------- Previous post was at 03:35 PM ----------

    Here is the changelog

    ------------------------------------------------------------------------
    r91 | rick | 2012-10-20 13:33:18 -0400 (Sat, 20 Oct 2012) | 1 line

    Implemented loading of travel station information in GameInfo.
    ------------------------------------------------------------------------
    r90 | rick | 2012-10-20 13:30:26 -0400 (Sat, 20 Oct 2012) | 1 line

    Cleanup of protobuf member names.
    ------------------------------------------------------------------------
    r89 | rick | 2012-10-20 07:40:28 -0400 (Sat, 20 Oct 2012) | 3 lines

    - Add Experience info to GameInfo.
    - Sanity check experience points and level on save load.
    - Add buttons to SaveEdit for synchronizing experience level and points.
    ------------------------------------------------------------------------
    r88 | rick | 2012-10-19 01:42:30 -0400 (Fri, 19 Oct 2012) | 1 line

    Use a static unique ID (0) instead of a random one for copied codes.
    ------------------------------------------------------------------------
    r87 | rick | 2012-10-19 01:19:34 -0400 (Fri, 19 Oct 2012) | 1 line

    Display a warning when attempting to paste codes and none were found.
    ------------------------------------------------------------------------
    Last edited by Corogast; 10-20-2012 at 02:43 PM.
    [MPGH] - [N.E.E.T.]

  7. #5
    Versa's Avatar
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    Quote Originally Posted by Corogast View Post
    I will upload new revision now please stay calm.

    ---------- Post added at 03:40 PM ---------- Previous post was at 03:35 PM ----------

    Here is the changelog

    ------------------------------------------------------------------------
    r91 | rick | 2012-10-20 13:33:18 -0400 (Sat, 20 Oct 2012) | 1 line

    Implemented loading of travel station information in GameInfo.
    ------------------------------------------------------------------------
    r90 | rick | 2012-10-20 13:30:26 -0400 (Sat, 20 Oct 2012) | 1 line

    Cleanup of protobuf member names.
    ------------------------------------------------------------------------
    r89 | rick | 2012-10-20 07:40:28 -0400 (Sat, 20 Oct 2012) | 3 lines

    - Add Experience info to GameInfo.
    - Sanity check experience points and level on save load.
    - Add buttons to SaveEdit for synchronizing experience level and points.
    ------------------------------------------------------------------------
    r88 | rick | 2012-10-19 01:42:30 -0400 (Fri, 19 Oct 2012) | 1 line

    Use a static unique ID (0) instead of a random one for copied codes.
    ------------------------------------------------------------------------
    r87 | rick | 2012-10-19 01:19:34 -0400 (Fri, 19 Oct 2012) | 1 line

    Display a warning when attempting to paste codes and none were found.
    ------------------------------------------------------------------------

    so should i close this and you upload the r92?

  8. #6
    Corogast's Avatar
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    Quote Originally Posted by Versa View Post



    so should i close this and you upload the r92?
    This is the new thread xD I uploaded r92 already. Unsticky and Delete other thread and just Sticky this one BFF
    [MPGH] - [N.E.E.T.]

  9. #7
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    /stuck this thread,

  10. #8
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    Sorry guys, been slacking . WarZ is taking up a lot of time.
     

    • rev70
      1. LZO code updated to support offsets into byte buffers
      2. Support for "fat" save files (Should fix LookbehindOverrun failures)
    • rev71
      1. Change characterName from string to bytes, preventes encoding issues
      2. PlayerView now assumes CharacterName is UTF8
      3. Set new bindings to update on property change
    • rev72
      1. Clarify to people you can copy exception error using Ctrl+C
    • rev73
      1. Is it stack traces that make people not read perfectly understandable error messages? WHO KNOWS.
    • rev74
      1. Preliminary version of DumpItems implemented.
      2. Add DumpParts project.
    • rev75
      1. Improved dumping of weapon and item types.
    • rev76
      1. Update Weapon Types and Item Types in GameInfo, as well as their backing code.
      2. Update SaveEdit to reflect previous change.
    • rev77
      1. Descriptive errors for thrown FormatExceptions in BackpackViewModel and BankViewModel.
    • rev78
      1. Corrected LockoutData definition.
      2. Fixed some field names in MissionData and RegionGameStageData.
    • rev79
      1. Drop SavePackMessage/SaveUnpackMessage in favor of directly called ImportData/ExportData.
      2. CurrencyOnHand now sanely stores state instead of directly modifying SaveGame data.
    • rev80
      1. WillowDatamining support for BL2 patch 1.1.2 (675451).
    • rev81
      1. Missed file from previous commit.
    • rev82
      1. Prevent editing of IsBadassModeSaveGame.
    • rev83
      1. Add DumpDownloadableContentManager, DumpMissions, DumpPlayerClasses projects.
      2. Remove dumping of customization sets in DumpCustomizations, since that information is provided by DumpDownloadableContentManager now.
    • rev84
      1. Cleaned up member naming in BaseItem/BaseWeapon.
      2. Retooled most of the GameInfo project for better organization and data loading.
      3. With GameInfo being retooled, weapon and item balance information generation has been redone and will now properly support things that were broken before (shields, class mods, relics, etc).
      4. BaseItemViewModel/BaseWeaponViewModel now generate manufacturer assets.
      5. Removed warning icon for manufacturer, prefix part, title part on BaseItemViewModel/BaseWeaponViewModel as they are completely unnecessary.
      6. Renamed PlayerView/PlayerViewModel to GeneralView/GeneralViewModel in SaveEdit.
      7. Added icon for Fast Travel tab, replaced icons for General, Backpack tabs.
    • rev85
      1. Player classes are now provided via GameInfo.
      2. DownloadableContent and DownloadablePackage info provided via GameInfo.
      3. CustomizationSet removed from GameInfo (due to previous line).
    • rev86
      1. Don't output fake types array for WeaponBalanceDefinition, in favor of type.
      2. Output type for ItemBalanceDefinition.
      3. Only output types array for ClassModBalanceDefinition.
    • rev87
      1. Display a warning when attempting to paste codes and none were found.
    • rev88
      1. Use a static unique ID (0) instead of a random one for copied codes.
    • rev89
      1. Add Experience info to GameInfo.
      2. Sanity check experience points and level on save load.
      3. Add buttons to SaveEdit for synchronizing experience level and points.
    • rev90
      1. Cleanup of protobuf member names.
    • rev91
      1. Implemented loading of travel station information in GameInfo.
    • rev92
      1. Rename project DumpFastTravelStations to DumpTravelStations.
      2. Implemented dumping of level travel stations in DumpTravelStations.

    Quote Originally Posted by VindictusMods
    I'll just change my IP, and I have all your IP's guys. So watch it. I may hack or put a virus in ur computer.
    Quote Originally Posted by sd333221
    Injecting in the lobby gets you directly banned. Thats my secret deal with Battleye, I let them have the people who can't read the instructions and they don't ban the others in return.

  11. The Following User Says Thank You to lockdown6435 For This Useful Post:

    Corogast (10-20-2012)

  12. #9
    Versa's Avatar
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    Quote Originally Posted by lockdown6435 View Post
    Sorry guys, been slacking . WarZ is taking up a lot of time.
     

    • rev70
      1. LZO code updated to support offsets into byte buffers
      2. Support for "fat" save files (Should fix LookbehindOverrun failures)
    • rev71
      1. Change characterName from string to bytes, preventes encoding issues
      2. PlayerView now assumes CharacterName is UTF8
      3. Set new bindings to update on property change
    • rev72
      1. Clarify to people you can copy exception error using Ctrl+C
    • rev73
      1. Is it stack traces that make people not read perfectly understandable error messages? WHO KNOWS.
    • rev74
      1. Preliminary version of DumpItems implemented.
      2. Add DumpParts project.
    • rev75
      1. Improved dumping of weapon and item types.
    • rev76
      1. Update Weapon Types and Item Types in GameInfo, as well as their backing code.
      2. Update SaveEdit to reflect previous change.
    • rev77
      1. Descriptive errors for thrown FormatExceptions in BackpackViewModel and BankViewModel.
    • rev78
      1. Corrected LockoutData definition.
      2. Fixed some field names in MissionData and RegionGameStageData.
    • rev79
      1. Drop SavePackMessage/SaveUnpackMessage in favor of directly called ImportData/ExportData.
      2. CurrencyOnHand now sanely stores state instead of directly modifying SaveGame data.
    • rev80
      1. WillowDatamining support for BL2 patch 1.1.2 (675451).
    • rev81
      1. Missed file from previous commit.
    • rev82
      1. Prevent editing of IsBadassModeSaveGame.
    • rev83
      1. Add DumpDownloadableContentManager, DumpMissions, DumpPlayerClasses projects.
      2. Remove dumping of customization sets in DumpCustomizations, since that information is provided by DumpDownloadableContentManager now.
    • rev84
      1. Cleaned up member naming in BaseItem/BaseWeapon.
      2. Retooled most of the GameInfo project for better organization and data loading.
      3. With GameInfo being retooled, weapon and item balance information generation has been redone and will now properly support things that were broken before (shields, class mods, relics, etc).
      4. BaseItemViewModel/BaseWeaponViewModel now generate manufacturer assets.
      5. Removed warning icon for manufacturer, prefix part, title part on BaseItemViewModel/BaseWeaponViewModel as they are completely unnecessary.
      6. Renamed PlayerView/PlayerViewModel to GeneralView/GeneralViewModel in SaveEdit.
      7. Added icon for Fast Travel tab, replaced icons for General, Backpack tabs.
    • rev85
      1. Player classes are now provided via GameInfo.
      2. DownloadableContent and DownloadablePackage info provided via GameInfo.
      3. CustomizationSet removed from GameInfo (due to previous line).
    • rev86
      1. Don't output fake types array for WeaponBalanceDefinition, in favor of type.
      2. Output type for ItemBalanceDefinition.
      3. Only output types array for ClassModBalanceDefinition.
    • rev87
      1. Display a warning when attempting to paste codes and none were found.
    • rev88
      1. Use a static unique ID (0) instead of a random one for copied codes.
    • rev89
      1. Add Experience info to GameInfo.
      2. Sanity check experience points and level on save load.
      3. Add buttons to SaveEdit for synchronizing experience level and points.
    • rev90
      1. Cleanup of protobuf member names.
    • rev91
      1. Implemented loading of travel station information in GameInfo.
    • rev92
      1. Rename project DumpFastTravelStations to DumpTravelStations.
      2. Implemented dumping of level travel stations in DumpTravelStations.

    do you want me to edit this into the thread?

  13. #10
    Roach888's Avatar
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    need some help with this editor im on xbox 360
    im not new at editing but i cant get anything i do to my save to actually stick to it
    not sure what im doing wrong if anything

  14. #11
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    Added changelog

  15. #12
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    extremely frustrated at this point
    Last edited by Roach888; 10-20-2012 at 03:56 PM.

  16. #13
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    It just gets better and better! Thanks for keeping us updated.


    Quote Originally Posted by Roach888 View Post
    extremely frustrated at this point
    Did you hit save at the end of every session? And did you make sure that you extracted the save out of the CON (Which you extracted from your HDD or USB) and are editing the SaveGame.sav and not the Save####?

  17. #14
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    About using this for golden keys:

    I checked the RAW data, all i see for golden key is NumGoldenKeysNotified whch stays as 1. Can't change it for some reason always defaults back to 1. I don't see anything else regarding golden keys in the RAW other than this.

  18. #15
    hephaistos's Avatar
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    I,

    I would like add new Item
    - type: "GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_M echromancer_Z_LegendaryMechro"

    However, when I select this: type field is red and I can't select more option. It's normal ?

    Tanks

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