Please and thanks :]
Type: Posts; User: sgrawsreghawrhgwrhgr
Please and thanks :]
Bes/Nut/Geb are just the display Ids of the bosses.
Try these
Tomb Attacker/Defender/Support, don't know which is which
Simply trade with 2 accounts and d/c while accepting
Make sure to have some virus scans
No //10char
For casual gameplay I recommend the vanilla client [:
You constantly bash on the site, threatening to report a user because he wanted to warn people about this?
That's just reading through one of the images that you have posted in this thread.
I'm not claiming that none of this will happen in the future. I'm saying that a similar client most likely won't get by in the future
I don't think so, and as I mentioned, people make mistakes.
I'm sure clients slipped by in the past, but I think it's safe to say that never did the same client get released twice. It's a learning...
I don't think that's fair to say.
People make mistakes, and this was one of them.
You state this yet you completely neglect the fact that they have probably prevented many releases like this one...
Checking through the code of an entire client each release might be too much work.
But a path to take is to compare the release to a safe client via a program like WinMerge. You could quickly figure...
That doesn't sound too bad.
Peeps could still contribute via releasing code (tutorials) and what not
It's a lot worse now than it was back then
I don't know, same could be said about any other class with divine pets, but I do agree, it does seem too overpowered as it can essentially block O2 forever
You must have the packet, perhaps named differently.
You essentially need to get the projectile data out of the object XMLs, use the object type for the container type of the packet, and create...
XML objects (you must have them already):
<Object id="CloseRangeAttack" type="0x8300">
<PetProjectile/>
<Projectile>
<ObjectId>Pet Bullet 3</ObjectId>
...
There is an object that has all the projectiles, you don't send Shoot packets, you send PlayerShoot packets. Search for the object in the same file where all the pet-related data is located
Client sends a request app/init, which should send back the max amount of pots, under this XML tag: <MaxStackablePotions>value</MaxStackablePotions>
In addition to that, you can easily change it to anything else with a couple client/server edits. Prod uses ushort now I believe, which is 65535
Yeah my bad, I was thinking you exported <Friends></Friends>, didn't see the other CMD.
Either way, I was wrong.
Export <Friends/> & <Requests/> if you don't have anything else to export, that...
Export <Requests></Requests> for /getRequests, <Friends></Friends> for /getList
1) Look into the client to see how it handles the {amount} stuff, but I think you're using the new production language strings that have different stuff
Take a look here:...
Try simply exporting <Friends></Friends> & <Requests></Requests>. If those don't work (still black screen), then you're doing something wrong, I unfortunately do not remember exactly how the whole...
This is how the XML data was structured on the project I mentioned above, it too used the X2 client, though I can't remember if we made any modifications to the friend lists:
getRequests :...
It returns the name, you have to figure out the AccountId by using the name (e.g. look for an account that has that name, and then get its account ID)