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Type: Posts; User: jayjay153

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    [Info] https://i.imgur.com/qOLd4s4.png ...

    https://i.imgur.com/qOLd4s4.png

    https://i.imgur.com/5e3NQE9.png
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    [Help] /*! Use this to start a game. */ enum { ...

    /*!
    Use this to start a game.
    */

    enum
    {

    //! Start a world and host it (using dialogs).
    STARTGAME_HOST = 0,
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    [Help] did you try to change the Address ?

    did you try to change the Address ?
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    [Help] can you try ? ULONG WINAPI...

    can you try ?



    ULONG WINAPI GetAdaptersInfoHook(PIP_ADAPTER_INFO AdapterInfo, PULONG SizePointer)
    {
    auto res = STDCALL_T(DWORD, oGetAdaptersInfo, 2, AdapterInfo, SizePointer);
    if (res ==...
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    [Discussion] those are correct. in addition, they also have...

    those are correct. in addition, they also have one export :)
  6. [Discussion] yes it's bypassable

    yes it's bypassable
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    [Source Code] nope it's not

    nope it's not
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    class GAMEPROTO_COMMON { public: char...

    class GAMEPROTO_COMMON
    {
    public:
    char pad_0000[4];
    uint32_t mValidPacket;
    uint8_t mPacketSequence;
    uint8_t mPostEncryptKey;
    char pad_000A[2];
    uint32_t mPostEncrypt;
    uint32_t...
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    [Request] push dword ptr [ebx+eax*4+35Ch]

    push dword ptr [ebx+eax*4+35Ch] <-- Object - check if PLAYER or AI
    call dword ptr [edx+58h]
    mov ecx, [ebp+arg_0]
    mov eax, [ebp+var_4]
    mov edx, [edi]
    push 10h
    lea eax,...
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    [Info] here might help class IBase { public:...

    here might help



    class IBase
    {
    public:
    IBase();
    ~IBase();
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    [Help] https://github.com/jsj2008/lithtech/blob/0eab18289...

    https://******.com/jsj2008/lithtech/blob/0eab18289bed72879eddb648d3311075b108cf46/runtime/shared/src/objectmgr.h


    class WorldTreeHelper : public IBase
    {
    public:

    };

    class ObjectMgr :...
  12. [Release] https://github.com/jsj2008/lithtech/blob/master/sd...

    https://******.com/jsj2008/lithtech/blob/master/sdk/inc/ltbasedefs.h

    IntersectQuery & IntersectInfo class




    bool __cdecl ModelInstance::IsVisible(D3DXVECTOR3 pos1, D3DXVECTOR3 pos2)
    {...
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    [Help] seems like you don't know yet about the...

    seems like you don't know yet about the ModelInstance :D

    keep explore about ModelInstance, you can get all the information you want

    - - - Updated - - -




    class CObjectUserData
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    [Help] g_pClientMgr = 0x1234214 //CFPH class...

    g_pClientMgr = 0x1234214 //CFPH

    class ObjectMgr : public WorldTreeHelper
    {
    public:
    ModelInstance* FindObjectClient(uint16 id) { return reinterpret_cast<ModelInstance*(__thiscall*)(void*,...
  15. [Release] CFPH: 0x12895CC template T...

    CFPH: 0x12895CC

    template <typename T>
    T GetVFunc(void* thisptr, int iIndex) {
    return ((T*)thisptr)[iIndex];
    }

    template <typename T>
    T GetVTable(void* thisptr, int iIndex) {
    return...
  16. Thread: Speed Error

    by jayjay153
    Replies
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    1,078

    [Help] class NodeRadiusStruct : public IBase { public:...

    class NodeRadiusStruct : public IBase
    {
    public:
    ModelInstance* hModel() { return this->GetValue<ModelInstance*>(0x0000); }
    int eNode() { return this->GetValue<int>(0x0000); }
    };

    class...
  17. Thread: Speed Error

    by jayjay153
    Replies
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    1,078

    [Help] 73 2E 56 E8 ?? ?? ?? ?? 83 C4 04 85 C0 74 18

    73 2E 56 E8 ?? ?? ?? ?? 83 C4 04 85 C0 74 18
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    [Request] 0049B4F0 /. 55 PUSH EBP 0049B4F1 ...

    0049B4F0 /. 55 PUSH EBP
    0049B4F1 |. 8BEC MOV EBP,ESP
    0049B4F3 |. 6A FF PUSH -1
    0049B4F5 |. 68 983A6D00 PUSH crossfir.006D3A98
    0049B4FA |. 64:A1 00000000 MOV...
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    [Help] since i am now bored with CF. you can do...

    since i am now bored with CF. you can do something like this. or try to rewrite the function



    void CCharacterHitBox::EnlargeDims(D3DXVECTOR3 vDims, void* pAI)
    {
    if...
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    [Help] check all the functions of CCharacterHitBox :D

    check all the functions of CCharacterHitBox :D
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    [Help] yep. it's a call :D

    yep. it's a call :D
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    [Help] there's a function that can increase the...

    there's a function that can increase the dimension of the nodes.



    typedef int(__thiscall* EnlargeAndSetDimsFn)(void*, float);...
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    [Help] nope.. Im using the ButeType of AI ...

    nope..

    Im using the ButeType of AI




    //AICharacter.csv
    class CAICharacterTypeTable : public IBase, public singleton<CAICharacterTypeTable>
    {
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    [Help] use CCharacterHitBox instead of ModelButeMgr :)

    use CCharacterHitBox instead of ModelButeMgr :)
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    [Source Code] :eek: i forgot to put credits. credits:...

    :eek: i forgot to put credits.

    credits:
    96neko
    vaisefude3
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