u can't fully ypass xc3 all shared are 5 - mins bypass cause of heartbeat checks.
Type: Posts; User: (Virus)
u can't fully ypass xc3 all shared are 5 - mins bypass cause of heartbeat checks.
Player Object is 0x4
struct CPlayer
{
char Spacer00[4];
union//0x0004
{
cObject* Object;
__int32* iObject;
inline void nop_instruction(LPVOID address, const SIZE_T size, const char* original_bytes,
const bool should_nop = false) {
DWORD tmp;
VirtualProtect(reinterpret_cast<LPVOID>(address), size,...
the lag isn't from the menu itself it just drawing the lag from the writetext method or whatever u use in it check one by one.
Only The addr is written so its added to Null which is crossfire
That aob in crossfire not cshell.
go to 0x56CA8220 in reclass and go to 0x2384 veiw the value when u aghost then change the value of ghost to ur .
There are much coders better than me (vaisefud3 , aoe ,dyon ,etc) ima just improving and trying to be helpful
as there are more than lvel fro ghosts and u can't identify them ingame i suggest u to...
as it's a ghost related it will only called in ghost mode rooms and when u jmp as much as i know u will disable the sound silencer of them if u wanna make sound silencer u shoud follow their calls...
as my last post removed as u mentioned an admin i gonna talk with a preaty way
ur not better any1 here u just got ur time [6years ] even me was [2years] no one being a coder untill he works for...
u can get it out by using spoofers send already pm'd u.
u just copied my post ! stupid
ican't give but its on the functioun of model bute and will be useless sk already crc now
its real-time superkill it do the same u can turn on/off ingame u can get its idea from here...
DWORD pCLTPlayerClient = *(DWORD*)((BSNSHL + LTPlayerClient) + 0x78)/*Offset_LTPlayerClient)*/;
GravityPvp = 0xAAC 10 87 ?? ?? ?? ?? F3 0F 59 05 ?? ?? ?? ?? F3 0F 59 45 18
GravityZM = 0x9CC 10 87 ?? ?? ?? ?? F3 0F 59 05 ?? ?? ?? ?? F3 0F 59 45 18
altcleintshell = 0x1AB09B0 8B 0D ?? ?? ??...
busy this days just search for aacctive addresses (Green Coloured ) they will be over 11 address just change one by one to 0 untill wall hack works then - A4 and u will have the wall array
void GetBonePositionEx(cObject* obj, UINT Bone, Transform* Trans) // by ~FALLEN~ //
{
DWORD CShell = (DWORD)GetModuleHandleA(eCShell);
DWORD pLTModelOld = *(DWORD*)(CShell + aLTModel);
...
stw is only with shotgun i will record u a video on how find
iam not using this way btw offset won't change and u can get the addr & offset by this string : TextureType
Simple way : Open Ce ->attach to cf -> search for value ->16777217-> u will find it after u have to -A4 then u now have the wall array :D
is iam late? haha
cf now have crc checks on wepmgr checks so use wep anim or ltmodel or progamerr47 way
here is it:
void OverwriteString(char* string, char* original, uint32_t length)
{...
/*AltModel*/
0x14E5F40 8B 0D ?? ?? ?? ?? 50 FF 56 34 85 C0 75 70
/*altcleintshell*/
0x1A762E8 8B 0D ?? ?? ?? ?? 3A C3 6A ?? 68 ?? ?? ?? ?? 8D 45 EC
/*PlayrSize*/
0xD80 69 C0 ??...
that in crossfire.exe in cfwest i think any way its useless he ret a push u sill have a dc after 5 min
its's good tho
but still like of most bypasses here as crossfire now check if xc3 loaded so u will kicked out of server after 5 ~ 7 min
so u still need to find its check for load and u will be good
for now u need smt like cheat engine here's some aob's would be good ref
alt model 0x14E5F40 8B 0D ?? ?? ?? ?? 50 FF 56 34 85 C0 75 70
altcleintshell 0x1A762E8 8B 0D ?? ?? ??...