Newbie question, but I haven't been around long enough to figure it out. When a hack gets patched, what part of the hack gets patched, what has to be changed? The addresses? Or what? Cause I tried using some that -Dimensions- posted, but the client still shuts down. I'm a noob I'll admit it but assistance would be great.
Here's what I had. (Base taken from an older thread):
Code:
#include <windows.h>
int HackOn = 0;
int HackMax = 10;
bool test = false;
#define ADDR_RAPIDFIRE1 0x373F7555
void Main (void)
{
while(1)
{
if(GetAsyncKeyState(VK_NUMPAD1)&1)
{
test = (!test);
}
if(GetAsyncKeyState(VK_NUMPAD2)&1)
{
HackOn ++;
if(HackOn == HackMax) HackOn = 0;
HackOn to 0
}
if(test)
{
memcpy( (PBYTE)ADDR_RAPIDFIRE1, (PBYTE)"\x33\xC0\x90", 3 );
"\x33\xC0\x90".
}else{
( (PBYTE)ADDR_RAPIDFIRE1, (PBYTE)"\x0F\x94\xC0", 3 );
}
}
}
DWORD WINAPI Lesson (LPVOID)
{
Main();
return 1;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
CreateThread(NULL, NULL, Lesson, NULL, NULL, NULL);
DWORD WINAPI Lesson (LPVOID)
}
return TRUE;
}
If I get a good answer I could possibly make you an animated signature in flash.
Nevermind, I now have a superbullet hack going.