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  1. #1
    KingDJ's Avatar
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    Tried to mod texture of Aid Kits

    hey guys,
    I have a problem with modding the texture of the Aid Kits... (I wanna mod it to increase Framerate ingame because the FPS rate goes down if there are too much Aid Kits)
    I just extracted the FX.rez to Combat Arms\Game\FX
    Then I searched for the word medi and I find it in FX\XpertSkill\Medikit\
    There I changed the FAK_SH.dtx (I opened it with notepad and write a "0" in it ) and the same with FAK_SH.wav and Greencross_SH.dtx...
    then I started the rezinject and I just put the files in and pressed inject
    then I started the game and... nothing... the green circle and the greencrosses are still there...
    can you help me?
    I tried to edit m16_mine texture but it didn't worked, too

    Greetz KingDJ

  2. #2
    `Bobs Bees's Avatar
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    Quote Originally Posted by KingDJ View Post
    hey guys,
    I have a problem with modding the texture of the Aid Kits... (I wanna mod it to increase Framerate ingame because the FPS rate goes down if there are too much Aid Kits)
    I just extracted the FX.rez to Combat Arms\Game\FX
    Then I searched for the word medi and I find it in FX\XpertSkill\Medikit\
    There I changed the FAK_SH.dtx (I opened it with notepad and write a "0" in it ) and the same with FAK_SH.wav and Greencross_SH.dtx...
    then I started the rezinject and I just put the files in and pressed inject
    then I started the game and... nothing... the green circle and the greencrosses are still there...
    can you help me?
    I tried to edit m16_mine texture but it didn't worked, too

    Greetz KingDJ
    It's in texturescripts.rez that control the green glow.
    User CP -> Edit Signature -> Make less then one line.

  3. #3
    KingDJ's Avatar
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    problem solved! I didn't renamed the .reznew files to .rez /opps
    I try it out now and I hope it works...
    Last edited by KingDJ; 07-31-2011 at 04:30 AM.

  4. #4
    Shadow62061's Avatar
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    Its in props.rez

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