Well I Do to Combat Arms Hacks Brazil, But I wanted to do crossfire because CA is a Shi## So I wanted my help with a base, Well, the problem is that the hack is not active in the game, could you help me?, I know C + +
More like now I'm starting to make hacks for CrossFire, I'm having trouble

Excuse me Because of Bad English


My Source


Code:
#include <windows.h>
#include <stdio.h>
#include <d3dx9.h>
#pragma comment( lib, "d3dx9.lib" )

#define WeaponMgr	 0xA69FB0
#define NoRecoil1	 0x1938
#define NoRecoil2	 0x193C
#define NoRecoil3	 0x1948
#define NoRecoil4	 0x1944
#define NoRecoil5	 0x1B18
#define NoRecoil6	 0x1B1C
#define NoRecoil7	 0x2270
#define NoRecoil8	 0x2108
#define NoRecoil9	 0x2528
#define NoRecoil10	 0x259C
#define NoRecoil11	 0x2594
#define NoRecoil12	 0x1B14
#define NoRecoil13	 0x51C
#define NoRecoil14	 0x684
#define NoRecoil15	 0x1FA0

bool NoRecoil = true;

void Main(void)
{
	while(1)
	{
		DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
		DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
		if (NoRecoil) 
		{
			if (pWeaponMgr)
			{
				for(int i=0; i<577; i++)
				{
					if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
					{
						DWORD pNoRecoil = *(DWORD*)(pWeaponMgr + (4*i));
						for(int y=0; y<9; y++)
						{
							if(pNoRecoil) 
							{
								*(float*)(pNoRecoil + (NoRecoil1  + (4*y))) = 0.0f;
								*(float*)(pNoRecoil + (NoRecoil2  + (4*y))) = 0.0f;
								*(float*)(pNoRecoil + (NoRecoil3  + (4*y))) = 0.0f;
								*(float*)(pNoRecoil + (NoRecoil4  + (4*y))) = 0.0f;
								*(float*)(pNoRecoil + (NoRecoil5  + (4*y))) = 0.0f;
								*(float*)(pNoRecoil + (NoRecoil6  + (4*y))) = 0.0f;
								*(float*)(pNoRecoil + (NoRecoil7  + (4*y))) = 0.0f;
								*(float*)(pNoRecoil + (NoRecoil8  + (4*y))) = 0.0f;
								*(float*)(pNoRecoil + (NoRecoil9  + (4*y))) = 0.0f;
								*(float*)(pNoRecoil + (NoRecoil10 + (4*y))) = 0.0f;
								*(float*)(pNoRecoil + (NoRecoil11 + (4*y))) = 0.0f;
								*(float*)(pNoRecoil + (NoRecoil12 + (4*y))) = 0.0f;
								*(float*)(pNoRecoil + (NoRecoil13 + (4*y))) = 0.0f;
								*(float*)(pNoRecoil + (NoRecoil14 + (4*y))) = 0.0f;
								*(float*)(pNoRecoil + (NoRecoil15 + (4*y))) = 0.0f;
							}
						}
					}
				}
			}
		}
	}
}

extern "C" int WINAPI DllMain(__in  HINSTANCE hinstDLL, __in  DWORD fdwReason,  __in  LPVOID lpvReserved)
{
    switch(fdwReason) {
		case DLL_PROCESS_ATTACH:
			Beep(562, 100);
			DisableThreadLibraryCalls(hinstDLL);
			return true;
			while(GetModuleHandleA("CShell.dll") == 0)
			Sleep(50);
			Main(NULL);
			return 1;
			CreateThread(0,0,(LPTHREAD_START_ROUTINE)Main,0,0,0);
                        break;
	}
}