Well the sigscan isnt that awesome^^
There are some cool references to that address in CShell, so you will get some short and nice sigs with a lil offset.
They should be more "secure" after a patch
But thanks for the share anyways :P
Adress : 0x47A7F0
Signature
MaskCode:\x6A\xFF\x68\x00\x00\x00\x00\x64\xA1\x00\x00\x00\x00\x50\x83\xEC\x2C\x53\x56\x57\xA1\x00\x00\x00\x00\ x33\xC4\x50\x8D\x44\x24\x3C\x64\xA3\x00\x00\x00\x00\x8B\x74\x24\x4C\x33\xDB
Base AdressCode:xxx????xx????xxxxxxxx????xxxxxxxxx????xxxxxx
Scan SizeCode:0x461000
Code:0x432000
Well the sigscan isnt that awesome^^
There are some cool references to that address in CShell, so you will get some short and nice sigs with a lil offset.
They should be more "secure" after a patch
But thanks for the share anyways :P
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
Thought i might add a sigscan i made for player status (works for NA and EU)
Code:PlayerStatus = (**(DWORD**)(FindPattern(dwCShellEntryPoint, dwCShellCodeSize, (PBYTE)"\xA1\x00\x00\x00\x00\x85\xC0\x74\x2A\x80\xB8\x84\x00\x00\x00\x00\x74\x18\xC6\x82\x71\x01\x00\x00\x00\x8B\x14\x24\x52\x81\xC1\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x59\xC3\x8A\x82\x71\x01\x00\x00\x88\x04\x24\x8B\x14\x24\x52\x81\xC1\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x59\xC3", "x????xxxxxxxxxxxxxxxxxxxxxxxxxx????x????xxxxxxxxxxxxxxxxx????x????xx") + 0x1) + 0xB8);
Thanks, good catch.
kamrankiller1 (10-17-2013)
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k