#define PlayerRespawn 0x37448360 // VERY OLD ADDIE.
void respawnPlayer()
{
DWORD dwPlayerSpawn = PlayerRespawn;
__asm mov esi, dwPlayerSpawn
__asm call esi;
}
How To Use -
if(menu->Respawn)
{
respawnPlayer();
menu->Respawn = false;
}
This is exactly how it was done. Well it doesn't work anymore, good luck