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  1. #1
    DisOwned's Avatar
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    hey guys i need to ask a question

    ok so i remeber back in 2012 when a site vip
    had a respawn button that didnt actualy respawn you
    it made it renter and join back so i was thinking resending 114 packet
    but that didnt work for those that had it how was it done ?

  2. #2
    7Antix's Avatar
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    #define PlayerRespawn 0x37448360 // VERY OLD ADDIE.

    void respawnPlayer()
    {
    DWORD dwPlayerSpawn = PlayerRespawn;

    __asm mov esi, dwPlayerSpawn
    __asm call esi;
    }

    How To Use -

    if(menu->Respawn)
    {
    respawnPlayer();
    menu->Respawn = false;
    }

    This is exactly how it was done. Well it doesn't work anymore, good luck
    Last edited by 7Antix; 06-20-2014 at 08:23 AM.

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    DisOwned (06-20-2014)

  4. #3
    DisOwned's Avatar
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    Quote Originally Posted by 7Antix View Post
    #define PlayerRespawn 0x37448360 // VERY OLD ADDIE.

    void respawnPlayer()
    {
    DWORD dwPlayerSpawn = PlayerRespawn;

    __asm mov esi, dwPlayerSpawn
    __asm call esi;
    }

    How To Use -

    if(menu->Respawn)
    {
    respawnPlayer();
    menu->Respawn = false;
    }

    This is exactly how it was done. Well it doesn't work anymore, good luck
    can you explain what this addy was and how you found it ?

  5. #4
    7Antix's Avatar
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    This addie was for Player Respawn obviously from the name, it was used to think that you disconnected and came back in the game.Well if you change the packet id of respawn into hex then search through cshell.

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    DisOwned (06-20-2014)

  7. #5
    DisOwned's Avatar
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    Quote Originally Posted by 7Antix View Post
    This addie was for Player Respawn obviously from the name, it was used to think that you disconnected and came back in the game.Well if you change the packet id of respawn into hex then search through cshell.

    ok i understand thanks for the support
    Last edited by DisOwned; 06-20-2014 at 03:47 PM.

  8. #6
    Ch40zz-C0d3r's Avatar
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    wtf.
    Its the start of the function from the return address of the respawn s2s call...
    It is simply the respawn function which is/was clientsided..

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

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