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  1. #1
    Eximothh's Avatar
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    Exclamation BattleEye Update Now Banning for Scripts?

    I'm not totally sure but I'm positive last update and before Battle-Eye Were not banning for scripts..

    I was told there was an "Silent" Battle-Eye Update for Dayz Standalone Checking Scripts and now Global Banning them!

    I didn't believe This so I took it upon my self to test it

    I used a edited script and I was fine using it freely, Teleporting, going mad with features and killing multiple people! I used this script for 4hours

    I then used a free public script From MPGH, around 5 minutes into scripting, using teleport, going mad with features and the same options ad the edited script
    I came upon a nice error of Global Banned!

    http :// prntscr . com/9yrhyo - Riperino

    I'm not sure if Battle-Eye has always banned for scripts.. Maybe manually? But now there are auto bans


    *NOTE TO STAFF AND OTHER MEMBERS! IF THIS WAS JUST ME BEING IGNORANT AND NOT KNOWING THAT THEY STARTED CHECKING SCRIPTS A LONG TIME AGO PLEASE FEEL FREE TO REMOVE THE POST*

  2. #2
    Kekroach's Avatar
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    Like I already told you on the other forum, BattlEye has never logged scripts on DayZ and I doubt they ever will, if you had common sense you'd see why.
    What your saying is the equivalent to fish being allergic to water.

  3. #3
    Atari1337's Avatar
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    Well they DO backlist vars. Any scripts you use should definitely be changed around a bit. Especially if they're released publicly.
    Been using movetogroundpos and other scripts liberally lately, no ban.

  4. #4
    Kekroach's Avatar
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    Quote Originally Posted by Atari1337 View Post
    Well they DO backlist vars. Any scripts you use should definitely be changed around a bit. Especially if they're released publicly.
    Been using movetogroundpos and other scripts liberally lately, no ban.
    Blacklisting variables is certainly within BattlEye's reach, but logging / banning for scripts all together is completely nonsense since half the game is based on it, especially with the availability of a remote exec, they can't have that risk.

  5. #5
    Mizzle420420's Avatar
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    Why would they ban for vars. If this was the case we could easily remote execute bad vars on every 50 player server and ban everyone in dayz..

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