Like I already told you on the other forum, BattlEye has never logged scripts on DayZ and I doubt they ever will, if you had common sense you'd see why.
What your saying is the equivalent to fish being allergic to water.
I'm not totally sure but I'm positive last update and before Battle-Eye Were not banning for scripts..
I was told there was an "Silent" Battle-Eye Update for Dayz Standalone Checking Scripts and now Global Banning them!
I didn't believe This so I took it upon my self to test it
I used a edited script and I was fine using it freely, Teleporting, going mad with features and killing multiple people! I used this script for 4hours
I then used a free public script From MPGH, around 5 minutes into scripting, using teleport, going mad with features and the same options ad the edited script
I came upon a nice error of Global Banned!
http :// prntscr . com/9yrhyo - Riperino
I'm not sure if Battle-Eye has always banned for scripts.. Maybe manually? But now there are auto bans
*NOTE TO STAFF AND OTHER MEMBERS! IF THIS WAS JUST ME BEING IGNORANT AND NOT KNOWING THAT THEY STARTED CHECKING SCRIPTS A LONG TIME AGO PLEASE FEEL FREE TO REMOVE THE POST*
Like I already told you on the other forum, BattlEye has never logged scripts on DayZ and I doubt they ever will, if you had common sense you'd see why.
What your saying is the equivalent to fish being allergic to water.
Well they DO backlist vars. Any scripts you use should definitely be changed around a bit. Especially if they're released publicly.
Been using movetogroundpos and other scripts liberally lately, no ban.
Why would they ban for vars. If this was the case we could easily remote execute bad vars on every 50 player server and ban everyone in dayz..