Results 1 to 5 of 5
  1. #1
    kcdclan's Avatar
    Join Date
    Jul 2007
    Gender
    male
    Posts
    17
    Reputation
    10
    Thanks
    13

    [Realm Relay] (script) clientlog.js

    Made this to give more understanding in what is going on.
    It's best to not run all case statements. You will just get a massive amount of data.
    It needs more work as far as giving understandable information.


    Code:
    // clientlog.js
    // authored by kcd
    var ID_ACCEPTTRADE = $.findPacketId("ACCEPTTRADE");
    var ID_AOEACK = $.findPacketId("AOEACK");
    var ID_BUY = $.findPacketId("BUY");
    var ID_CANCELTRADE	 = $.findPacketId("CANCELTRADE");
    var ID_CHANGEGUILDRANK = $.findPacketId("CHANGEGUILDRANK");
    var ID_CHANGETRADE = $.findPacketId("CHANGETRADE");
    var ID_CHECKCREDITS	 = $.findPacketId("CHECKCREDITS");
    var ID_CHOOSENAME = $.findPacketId("CHOOSENAME");
    var ID_CREATEGUILD = $.findPacketId("CREATEGUILD");
    var ID_CREATE = $.findPacketId("CREATE");
    var ID_EDITACCOUNTLIST = $.findPacketId("EDITACCOUNTLIST");
    var ID_ENEMYHIT = $.findPacketId("ENEMYHIT");
    var ID_ESCAPE = $.findPacketId("ESCAPE");
    var ID_GOTOACK = $.findPacketId("GOTOACK");
    var ID_GROUNDDAMAGE = $.findPacketId("GROUNDDAMAGE");
    var ID_GUILDINVITE = $.findPacketId("GUILDINVITE");
    var ID_GUILDREMOVE = $.findPacketId("GUILDREMOVE");
    var ID_HELLO = $.findPacketId("HELLO");
    var ID_INVDROP = $.findPacketId("INVDROP");
    var ID_INVSWAP = $.findPacketId("INVSWAP");
    var ID_JOINGUILD = $.findPacketId("JOINGUILD");
    var ID_LOAD = $.findPacketId("LOAD");
    var ID_MOVE = $.findPacketId("MOVE");
    var ID_OTHERHIT = $.findPacketId("OTHERHIT");
    var ID_PLAYERHIT = $.findPacketId("PLAYERHIT");
    var ID_PLAYERSHOOT = $.findPacketId("PLAYERSHOOT");
    var ID_PLAYERTEXT = $.findPacketId("PLAYERTEXT");
    var ID_PONG = $.findPacketId("PONG");
    var ID_REQUESTTRADE = $.findPacketId("REQUESTTRADE");
    var ID_RESKIN = $.findPacketId("RESKIN");
    var ID_SETCONDITION = $.findPacketId("SETCONDITION");
    var ID_SHOOTACK = $.findPacketId("SHOOTACK");
    var ID_SQUAREHIT = $.findPacketId("SQUAREHIT");
    var ID_TELEPORT = $.findPacketId("TELEPORT");
    var ID_UPDATEACK = $.findPacketId("UPDATEACK");
    var ID_USEITEM = $.findPacketId("USEITEM");
    var ID_USEPORTAL = $.findPacketId("USEPORTAL");
    
    function onClientPacket(event) {
    	var packet = event.getPacket();
    	switch (packet.id()) {
    		case ID_ACCEPTTRADE: {
    			for (var j = 0; j < packet.myOffer.length; j++) {
    				log("ID_ACCEPTTRADE","myOffer",packet.myOffer[j]);
    			}
    			for (var j = 0; j < packet.myOffer.length; j++) {
    				log("ID_ACCEPTTRADE","myOffer",packet.myOffer[j]);
    			}
    		}
    		case ID_AOEACK: {
    			log("ID_AOEACK","time",packet.time);
    			log("ID_AOEACK","position",packet.position);
    		}
    		case ID_BUY: {
    			log("ID_BUY","objectId",packet.objectId);
    		}
    		case ID_CANCELTRADE: {
    			log("ID_CANCELTRADE",ID_CANCELTRADE,null);
    		}
    		case ID_CHANGEGUILDRANK: {
    			log("ID_CHANGEGUILDRANK","name",packet.name);
    			log("ID_CHANGEGUILDRANK","guildRank",packet.guildRank);
    		}
    		case ID_CHANGETRADE: {
    			for (var j = 0; j < packet.offer.length; j++) {
    				log("ID_CHANGETRADE","offer",packet.offer[j]);
    			}
    		}
    		case ID_CHECKCREDITS: {
    			log("ID_CHECKCREDITS",ID_CHECKCREDITS,null);
    		}
    		case ID_CHOOSENAME: {
    			log("ID_CHOOSENAME","name",packet.name);
    		}
    		case ID_CREATEGUILD: {
    			log("ID_CREATEGUILD","name",packet.name);
    		}
    		case ID_CREATE: {
    			log("ID_CREATEGUILD","classType",packet.classType);
    			log("ID_CREATEGUILD","skinType",packet.skinType);
    		}
    		case ID_EDITACCOUNTLIST: {
    			log("ID_EDITACCOUNTLIST","accountListId",packet.accountListId);
    			log("ID_EDITACCOUNTLIST","add",packet.add);
    			log("ID_EDITACCOUNTLIST","objectId",packet.objectId);
    		}
    		case ID_ENEMYHIT: {
    			log("ID_ENEMYHIT","time",packet.time);
    			log("ID_ENEMYHIT","bulletId",packet.bulletId);
    			log("ID_ENEMYHIT","targetId",packet.targetId);
    			log("ID_ENEMYHIT","kill",packet.kill);
    		}
    		case ID_ESCAPE: {
    			log("ID_ESCAPE",ID_ESCAPE,null);
    		}
    		case ID_GOTOACK: {
    			log("ID_GOTOACK","time",packet.time);
    		}
    		case ID_GROUNDDAMAGE: {
    			log("ID_GROUNDDAMAGE","time",packet.time);
    			log("ID_GROUNDDAMAGE","position",packet.position);
    		}
    		case ID_GUILDINVITE: {
    			log("ID_GUILDINVITE","name",packet.name);
    		}
    		case ID_GUILDREMOVE: {
    			log("ID_GUILDREMOVE","name",packet.name);
    		}
    		case ID_HELLO: {
    			log("ID_HELLO","buildVersion",packet.buildVersion);
    			log("ID_HELLO","gameId",packet.gameId);
    			log("ID_HELLO","guid",packet.guid);
    			log("ID_HELLO","password",packet.password);
    			log("ID_HELLO","secret",packet.secret);
    			log("ID_HELLO","keyTime",packet.keyTime);
    			log("ID_HELLO","buildVersion",packet.buildVersion);			
    			for (var j = 0; j < packet.key.length; j++) {
    				log("ID_HELLO","key",packet.key[j]);
    			}		
    			for (var j = 0; j < packet.obf0.length; j++) {
    				log("ID_HELLO","obf0",packet.obf0[j]);
    			}
    			log("ID_HELLO","obf1",packet.obf1);	
    			log("ID_HELLO","obf2",packet.obf2);	
    			log("ID_HELLO","obf3",packet.obf3);	
    			log("ID_HELLO","obf4",packet.obf4);	
    			log("ID_HELLO","obf5",packet.obf5);	
    		}
    		case ID_INVDROP: {
    			log("ID_INVDROP","slotObject",packet.slotObject);
    		}
    		case ID_INVSWAP: {
    			log("ID_INVSWAP","time",packet.time);
    			log("ID_INVSWAP","position",packet.position);
    			log("ID_INVSWAP","slotObject1",packet.slotObject1);
    			log("ID_INVSWAP","slotObject2",packet.slotObject2);
    		}
    		case ID_JOINGUILD: {
    			log("ID_JOINGUILD","guildName",packet.guildName);
    		}
    		case ID_LOAD: {
    			log("ID_LOAD","charId",packet.charId);
    			log("ID_LOAD","isFromArena",packet.isFromArena);
    		}
    		case ID_MOVE: {
    			log("ID_MOVE","tickId",packet.tickId);
    			log("ID_MOVE","time",packet.time);
    			log("ID_MOVE","newPosition",packet.newPosition);
    			for (var j = 0; j < packet.records.length; j++) {
    				log("ID_MOVE","records",packet.records[j]);
    			}
    		}
    		case ID_OTHERHIT: {
    			log("ID_OTHERHIT","time",packet.time);
    			log("ID_OTHERHIT","bulletId",packet.bulletId);
    			log("ID_OTHERHIT","objectId",packet.objectId);
    			log("ID_OTHERHIT","targetId",packet.targetId);
    		}
    		case ID_PLAYERHIT: {
    			log("ID_PLAYERHIT","bulletId",packet.bulletId);
    			log("ID_PLAYERHIT","objectId",packet.objectId);
    		}
    		case ID_PLAYERSHOOT: {
    			log("ID_PLAYERSHOOT","time",packet.time);
    			log("ID_PLAYERSHOOT","bulletId",packet.bulletId);
    			log("ID_PLAYERSHOOT","containerType",packe*****ntainerType);
    			log("ID_PLAYERSHOOT","startingPos",packet.startingPos);
    			log("ID_PLAYERSHOOT","angle",packet.angle);
    		}
    		case ID_PLAYERTEXT: {
    			log("ID_PLAYERTEXT","text",packet.text);
    		}
    		case ID_PONG: {
    			log("ID_PONG","serial",packet.serial);
    			log("ID_PONG","time",packet.time);
    		}
    		case ID_REQUESTTRADE: {
    			log("ID_REQUESTTRADE","name",packet.name);
    		}
    		case ID_RESKIN: {
    			log("ID_RESKIN","skinID",packet.skinID);
    		}
    		case ID_SETCONDITION: {
    			log("ID_SETCONDITION","conditionEffect",packe*****nditionEffect);
    			log("ID_SETCONDITION","conditionDuration",packe*****nditionDuration);
    		}
    		case ID_SHOOTACK: {
    			log("ID_SHOOTACK","time",packet.time);
    		}
    		case ID_SQUAREHIT: {
    			log("ID_SQUAREHIT","time",packet.time);
    			log("ID_SQUAREHIT","bulletId",packet.bulletId);
    			log("ID_SQUAREHIT","objectId",packet.objectId);
    		}
    		case ID_TELEPORT: {
    			log("ID_TELEPORT","objectId",packet.objectId);
    		}
    		case ID_UPDATEACK: {
    			log("ID_UPDATEACK","time",packet.time);
    			log("ID_UPDATEACK","slotObject",packet.slotObject);
    			log("ID_UPDATEACK","itemUsePos",packet.itemUsePos);
    			log("ID_UPDATEACK","useType",packet.useType);
    		}
    		case ID_USEITEM: {
    			log("ID_USEITEM","objectId",packet.objectId);
    		}
    	}
    }
    function log(title,id,data){
    	$.echo("_"+title+":"+id);
    	$.echo(data);	
    }
    Last edited by kcdclan; 07-16-2014 at 05:11 PM. Reason: Updated, Typo's

  2. The Following 2 Users Say Thank You to kcdclan For This Useful Post:

    Alde. (07-17-2014),maat7043 (07-20-2014)

  3. #2
    kcdclan's Avatar
    Join Date
    Jul 2007
    Gender
    male
    Posts
    17
    Reputation
    10
    Thanks
    13
    Practical usage.

    Code:
    // test.js
    // authored by kcd
    
    var ID_MOVE = $.findPacketId("MOVE");
    var playerx = 0;
    var playery = 0;
    
    
    function onClientPacket(event) {
    	var packet = event.getPacket();
    	switch (packet.id()) {
    		case ID_MOVE: {
    			if(playerx != parseInt(packet.newPosition.x)){
    				playerx = parseInt(packet.newPosition.x);
    				log("ID_MOVE.newPosition.x","",playerx);
    			}
    			if(playery != parseInt(packet.newPosition.y)){
    				playery = parseInt(packet.newPosition.y);
    				log("ID_MOVE.newPosition.y","",playery);
    			}
    		}
    	}
    }
    
    function log(title,id,data){
    	$.echo(title+":"+id);
    	$.echo(data);	
    }

  4. #3
    CrazyJani's Avatar
    Join Date
    Jan 2013
    Gender
    male
    Posts
    2,475
    Reputation
    170
    Thanks
    15,666
    So you recreated alde's onpacket.js?

  5. The Following 2 Users Say Thank You to CrazyJani For This Useful Post:

    Alde. (07-17-2014),Daenerys (07-17-2014)

  6. #4
    kcdclan's Avatar
    Join Date
    Jul 2007
    Gender
    male
    Posts
    17
    Reputation
    10
    Thanks
    13
    I see the similarity. I dont think his gives data just says that packet was received.

  7. #5
    CrazyJani's Avatar
    Join Date
    Jan 2013
    Gender
    male
    Posts
    2,475
    Reputation
    170
    Thanks
    15,666
    Quote Originally Posted by kcdclan View Post
    I see the similarity. I dont think his gives data just says that packet was received.
    It gives data about some packets, let's say that yours is an improvement