Code:
/////////POINTER///////////////
#define Playerpointer 0xCCC670 //
#define Serverpointer 0xBD5B38//
//////////////////XYZ///////////////
#define OFS_X 0x258//
#define OFS_Z 0x25C//
#define OFS_Y 0x260//
///////////////OFFSEST//////////
#define Stamina_OffSet 0x2C//
#define NFD_Player_OffSet 0x320//
#define Premium_OffSet 0x374//
#define Dinars_Offset 0x124//
#define OFFSET_SLOT5 0xD11EC//
#define OFS_NORECOIL1 0x0000001C//
#define OFS_NORECOIL2 0x00000020//
#define OFS_NORECOIL3 0x00000024//
#define Weapons_1_OffSet 0x00000178//
#define Weapons_2_OffSet 0x0000017A//
#define Weapons_3_OffSet 0x000000A8//
#define Supermaster_Offset 0x000CBD7C//
#define Roommaster_Offset 0xCC190//
//////////ADR/////////
#define ADR_SPEED 0x9ADE5C //
#define No_Spread 0xB0BA0C//
#define ADR_NOWATER 0xA2E018//
#define Near_Fog 0xB118A4//
#define GlassWalls_FarFog 0xB118A8//
#define NoBounds1 0xB3C980//
#define NoBounds2 0xB3C988//
//#define Addr_NoBound2=B3C984
#define ExtraAmmoClip1 0xB0B9EC//
#define ExtraAmmoClip2 0xB0B9ED //
#define ADR_COMPBANDAGE 0xB0B9F0//
#define StaminaUp5 0xB0B9E5//
#define StaminaUp10 0xB0B9E4//
#define ADR_SCOPE 0xB0B9A4//
#define No_Spawn_1 0xB29F80//
#define No_Spawn_2 0xB8B18C//
#define ADR_TRIGGERBOT 0x00A2BFB0//