Thread: Flying Address

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  1. #1
    Aeir's Avatar
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    Flying Address

    Flying Address ( Y Pos )


    Code:
    Player UP.Y.1 : 0x385EE060
    Player UP.Y.2 : 0x385EDFD0
    Player UP.Y.3 : 0x385EE060
    Credits

    Aier
    Deteo


    ________________
    Yea you need to find Bytes by yourself and how to use it ( Freezing value does nothing / Even if you try using timer )


    Give credits if leech :-), Ty, if i was you get your tools out and find address, save pointers so you can auto-update

  2. #2
    Reflex-'s Avatar
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    Thanks bro

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    Gamesata's Avatar
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    This is CE stuff ??

  4. #4
    Aeir's Avatar
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    Quote Originally Posted by Gamesata View Post
    This is CE stuff ??
    People in this section use CE only?, you can get memory function and get bytes and fix it all up in c++ and make a hack.

    /wow to this section

  5. #5
    Gamesata's Avatar
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    Quote Originally Posted by Aeir View Post
    People in this section use CE only?, you can get memory function and get bytes and fix it all up in c++ and make a hack.

    /wow to this section
    Thats chinese 2 me

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    firefox800's Avatar
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    Well, is not easy to find this in CE, thanks for these. Nice job!

  7. #7
    Aeir's Avatar
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    Quote Originally Posted by firefox800 View Post
    Well, is not easy to find this in CE, thanks for these. Nice job!
    Ya i had to go over 4,000,000 float address, but thank to olly
    Last edited by Aeir; 12-19-2011 at 03:15 PM.

  8. #8
    trapcode's Avatar
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    are those addresses? or values?
    if address then i must restarting the game hundreds time to get those
    see this

  9. #9
    apiwattung13's Avatar
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    Arr.......how to make it work?

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    R3dLine's Avatar
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    Nice one , Fly y ? or postion y ?

  11. #11
    Aeir's Avatar
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    using Y pos of the player then you can just do this

    if>hotkey>spacebar>
    {
    bytes+1 to value
    }
    you can do your own ways

  12. #12
    R3dLine's Avatar
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    Quote Originally Posted by Aeir View Post
    using Y pos of the player then you can just do this

    if>hotkey>spacebar>
    {
    bytes+1 to value
    }
    you can do your own ways
    Doing function is so simple but wanted to know if this Y player so , else i can do more functions with it , like walk throw walls

  13. #13
    Aeir's Avatar
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    Quote Originally Posted by R3dLine View Post
    Doing function is so simple but wanted to know if this Y player so , else i can do more functions with it , like walk throw walls
    you are thinking inside the box , make ghost mode

    Leave players Y Pos in one Pos, just change the camera view but still do same shit
    ___
    Maybe you can make super bullets --> you can when your ghost

  14. #14
    R3dLine's Avatar
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    Ya i can done many shit with this addie

  15. #15
    apiwattung13's Avatar
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    Help Pleaase can you Teach me how to make this work?//

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