Bom pessoal queria saber se o c_player é mesma coisa que o cPlayerInfo olha as classes deles !
Code:class cPlayerInfo { public: char unknown0[4]; //0x0000 DWORD Index; //0x0004 char unknown1[12]; //0x0008 char pName[20]; //0x0014 char unknown2[4]; //0x0028 __int32 *Object; //0x002C __int32 pKills; //0x0030 __int32 pDeaths; //0x0034 __int32 pKillsaLive; //0x0038 char unknown3[12]; //0x003C __int32 pSuicides; //0x0048 __int32 pKillsAfterJoin; //0x004C __int32 pDoubleKills; //0x0050 __int32 pMultiKills; //0x0054 __int32 pUltraKills; //0x0058 __int32 pFantastic; //0x005C char unknown4[4]; //0x0060 __int32 pHeadShots; //0x0064 __int32 pFTMission; //0x0068 char unknown5[8]; //0x006C __int32 pTeam; //0x0074 char unknown6[4]; //0x0078 BYTE pIsDead; //0x007C char unknown7[307]; //0x0080 __int32 pRank; //0x01B3 char unknown8[80]; //0x01B7 __int32 pFTScore; //0x0207 __int32 pFTSpawn; //0x020B char unknown9[3]; //0x020F __int32 pFTLongestLife; //0x0212 __int32 pFTKill; //0x0216 char unknown10[80]; //0x021A cPlayerInfo* pPrev; //0x026A cPlayerInfo* pNext; //0x026E };//Size=0x0272Espero que alguma alma caridosa me responda!Code:class c_player { public: char unknown0[4]; //0x0000 DWORD ClientID; //0x0004 char unknown1[12]; //0x0008 char pName[20]; //0x0014 char unknown2[4]; //0x0028 __int32 *Object; //0x002C __int32 pKills; //0x0030 __int32 pDeaths; //0x0034 char unknown3[44]; //0x0038 __int32 pHeadShots; //0x0064 char unknown4[12]; //0x0068 __int32 pTeamID; //0x0074 char unknown5[4]; //0x0078 BYTE pIsDead; //0x007C char unknown6[579]; //0x007D c_player *Next; //0x02C0 };//Size=0x02C4
a e me desculpa se não sou inteligente estou aprendendo com quem sabe