Crossfire No Fall Damage
Code:#define FallDamagePointer 0x18542F4 #define FallDamageOffset 0x4 int fall = 1; void MyBase() { DWORD ShellBase = (DWORD)GetModuleHandle("CShell.dll"); DWORD PlayerFallDamage = *(DWORD*)(ShellBase + FallDamagePointer); if(fall) { *(float*)(PlayerFallDamage + FallDamageOffset) = 0; } }